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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #import "chrome/browser/ui/cocoa/panels/panel_utils_cocoa.h" | 5 #import "chrome/browser/ui/cocoa/panels/panel_utils_cocoa.h" |
| 6 | 6 |
| 7 namespace cocoa_utils { | 7 namespace cocoa_utils { |
| 8 | 8 |
| 9 NSRect ConvertRectToCocoaCoordinates(const gfx::Rect& bounds) { | 9 NSRect ConvertRectToCocoaCoordinates(const gfx::Rect& bounds) { |
| 10 // Flip coordinates based on the primary screen. | 10 // Flip coordinates based on the primary screen. |
| 11 NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; | 11 NSScreen* screen = [[NSScreen screens] firstObject]; |
| 12 | 12 |
| 13 return NSMakeRect( | 13 return NSMakeRect( |
| 14 bounds.x(), NSHeight([screen frame]) - bounds.height() - bounds.y(), | 14 bounds.x(), NSHeight([screen frame]) - bounds.height() - bounds.y(), |
| 15 bounds.width(), bounds.height()); | 15 bounds.width(), bounds.height()); |
| 16 } | 16 } |
| 17 | 17 |
| 18 gfx::Rect ConvertRectFromCocoaCoordinates(NSRect bounds) { | 18 gfx::Rect ConvertRectFromCocoaCoordinates(NSRect bounds) { |
| 19 // Flip coordinates based on the primary screen. | 19 // Flip coordinates based on the primary screen. |
| 20 NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; | 20 NSScreen* screen = [[NSScreen screens] firstObject]; |
| 21 | 21 |
| 22 return gfx::Rect( | 22 return gfx::Rect( |
| 23 NSMinX(bounds), NSHeight([screen frame]) - NSMaxY(bounds), | 23 NSMinX(bounds), NSHeight([screen frame]) - NSMaxY(bounds), |
| 24 NSWidth(bounds), NSHeight(bounds)); | 24 NSWidth(bounds), NSHeight(bounds)); |
| 25 } | 25 } |
| 26 | 26 |
| 27 NSPoint ConvertPointToCocoaCoordinates(const gfx::Point& point) { | 27 NSPoint ConvertPointToCocoaCoordinates(const gfx::Point& point) { |
| 28 // Flip coordinates based on the primary screen. | 28 // Flip coordinates based on the primary screen. |
| 29 NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; | 29 NSScreen* screen = [[NSScreen screens] firstObject]; |
| 30 | 30 |
| 31 return NSMakePoint(point.x(), NSHeight([screen frame]) - point.y()); | 31 return NSMakePoint(point.x(), NSHeight([screen frame]) - point.y()); |
| 32 } | 32 } |
| 33 | 33 |
| 34 gfx::Point ConvertPointFromCocoaCoordinates(NSPoint point) { | 34 gfx::Point ConvertPointFromCocoaCoordinates(NSPoint point) { |
| 35 // Flip coordinates based on the primary screen. | 35 // Flip coordinates based on the primary screen. |
| 36 NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; | 36 NSScreen* screen = [[NSScreen screens] firstObject]; |
| 37 | 37 |
| 38 return gfx::Point(point.x, NSHeight([screen frame]) - point.y); | 38 return gfx::Point(point.x, NSHeight([screen frame]) - point.y); |
| 39 } | 39 } |
| 40 | 40 |
| 41 } // namespace cocoa_utils | 41 } // namespace cocoa_utils |
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