OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #import "chrome/browser/ui/cocoa/panels/panel_utils_cocoa.h" | 5 #import "chrome/browser/ui/cocoa/panels/panel_utils_cocoa.h" |
6 | 6 |
7 namespace cocoa_utils { | 7 namespace cocoa_utils { |
8 | 8 |
9 NSRect ConvertRectToCocoaCoordinates(const gfx::Rect& bounds) { | 9 NSRect ConvertRectToCocoaCoordinates(const gfx::Rect& bounds) { |
10 // Flip coordinates based on the primary screen. | 10 // Flip coordinates based on the primary screen. |
11 NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; | 11 NSScreen* screen = [[NSScreen screens] firstObject]; |
12 | 12 |
13 return NSMakeRect( | 13 return NSMakeRect( |
14 bounds.x(), NSHeight([screen frame]) - bounds.height() - bounds.y(), | 14 bounds.x(), NSHeight([screen frame]) - bounds.height() - bounds.y(), |
15 bounds.width(), bounds.height()); | 15 bounds.width(), bounds.height()); |
16 } | 16 } |
17 | 17 |
18 gfx::Rect ConvertRectFromCocoaCoordinates(NSRect bounds) { | 18 gfx::Rect ConvertRectFromCocoaCoordinates(NSRect bounds) { |
19 // Flip coordinates based on the primary screen. | 19 // Flip coordinates based on the primary screen. |
20 NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; | 20 NSScreen* screen = [[NSScreen screens] firstObject]; |
21 | 21 |
22 return gfx::Rect( | 22 return gfx::Rect( |
23 NSMinX(bounds), NSHeight([screen frame]) - NSMaxY(bounds), | 23 NSMinX(bounds), NSHeight([screen frame]) - NSMaxY(bounds), |
24 NSWidth(bounds), NSHeight(bounds)); | 24 NSWidth(bounds), NSHeight(bounds)); |
25 } | 25 } |
26 | 26 |
27 NSPoint ConvertPointToCocoaCoordinates(const gfx::Point& point) { | 27 NSPoint ConvertPointToCocoaCoordinates(const gfx::Point& point) { |
28 // Flip coordinates based on the primary screen. | 28 // Flip coordinates based on the primary screen. |
29 NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; | 29 NSScreen* screen = [[NSScreen screens] firstObject]; |
30 | 30 |
31 return NSMakePoint(point.x(), NSHeight([screen frame]) - point.y()); | 31 return NSMakePoint(point.x(), NSHeight([screen frame]) - point.y()); |
32 } | 32 } |
33 | 33 |
34 gfx::Point ConvertPointFromCocoaCoordinates(NSPoint point) { | 34 gfx::Point ConvertPointFromCocoaCoordinates(NSPoint point) { |
35 // Flip coordinates based on the primary screen. | 35 // Flip coordinates based on the primary screen. |
36 NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; | 36 NSScreen* screen = [[NSScreen screens] firstObject]; |
37 | 37 |
38 return gfx::Point(point.x, NSHeight([screen frame]) - point.y); | 38 return gfx::Point(point.x, NSHeight([screen frame]) - point.y); |
39 } | 39 } |
40 | 40 |
41 } // namespace cocoa_utils | 41 } // namespace cocoa_utils |
OLD | NEW |