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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/shelf/shelf.h" | 5 #include "ash/shelf/shelf.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 | 9 |
10 #include "ash/focus_cycler.h" | 10 #include "ash/focus_cycler.h" |
11 #include "ash/root_window_controller.h" | 11 #include "ash/root_window_controller.h" |
12 #include "ash/screen_ash.h" | 12 #include "ash/screen_util.h" |
13 #include "ash/shelf/shelf_delegate.h" | 13 #include "ash/shelf/shelf_delegate.h" |
14 #include "ash/shelf/shelf_item_delegate.h" | 14 #include "ash/shelf/shelf_item_delegate.h" |
15 #include "ash/shelf/shelf_item_delegate_manager.h" | 15 #include "ash/shelf/shelf_item_delegate_manager.h" |
16 #include "ash/shelf/shelf_layout_manager.h" | 16 #include "ash/shelf/shelf_layout_manager.h" |
17 #include "ash/shelf/shelf_model.h" | 17 #include "ash/shelf/shelf_model.h" |
18 #include "ash/shelf/shelf_navigator.h" | 18 #include "ash/shelf/shelf_navigator.h" |
19 #include "ash/shelf/shelf_util.h" | 19 #include "ash/shelf/shelf_util.h" |
20 #include "ash/shelf/shelf_view.h" | 20 #include "ash/shelf/shelf_view.h" |
21 #include "ash/shelf/shelf_widget.h" | 21 #include "ash/shelf/shelf_widget.h" |
22 #include "ash/shell.h" | 22 #include "ash/shell.h" |
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88 views::View::ConvertPointToScreen(shelf_view_, &screen_origin); | 88 views::View::ConvertPointToScreen(shelf_view_, &screen_origin); |
89 return gfx::Rect(screen_origin.x() + bounds.x(), | 89 return gfx::Rect(screen_origin.x() + bounds.x(), |
90 screen_origin.y() + bounds.y(), | 90 screen_origin.y() + bounds.y(), |
91 bounds.width(), | 91 bounds.width(), |
92 bounds.height()); | 92 bounds.height()); |
93 } | 93 } |
94 | 94 |
95 void Shelf::UpdateIconPositionForWindow(aura::Window* window) { | 95 void Shelf::UpdateIconPositionForWindow(aura::Window* window) { |
96 shelf_view_->UpdatePanelIconPosition( | 96 shelf_view_->UpdatePanelIconPosition( |
97 GetLauncherIDForWindow(window), | 97 GetLauncherIDForWindow(window), |
98 ScreenAsh::ConvertRectFromScreen( | 98 ScreenUtil::ConvertRectFromScreen( |
99 shelf_widget()->GetNativeView(), | 99 shelf_widget()->GetNativeView(), |
100 window->GetBoundsInScreen()).CenterPoint()); | 100 window->GetBoundsInScreen()).CenterPoint()); |
101 } | 101 } |
102 | 102 |
103 void Shelf::ActivateShelfItem(int index) { | 103 void Shelf::ActivateShelfItem(int index) { |
104 // We pass in a keyboard event which will then trigger a switch to the | 104 // We pass in a keyboard event which will then trigger a switch to the |
105 // next item if the current one is already active. | 105 // next item if the current one is already active. |
106 ui::KeyEvent event(ui::ET_KEY_RELEASED, | 106 ui::KeyEvent event(ui::ET_KEY_RELEASED, |
107 ui::VKEY_UNKNOWN, // The actual key gets ignored. | 107 ui::VKEY_UNKNOWN, // The actual key gets ignored. |
108 ui::EF_NONE, | 108 ui::EF_NONE, |
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189 | 189 |
190 gfx::Rect Shelf::GetVisibleItemsBoundsInScreen() const { | 190 gfx::Rect Shelf::GetVisibleItemsBoundsInScreen() const { |
191 return shelf_view_->GetVisibleItemsBoundsInScreen(); | 191 return shelf_view_->GetVisibleItemsBoundsInScreen(); |
192 } | 192 } |
193 | 193 |
194 app_list::ApplicationDragAndDropHost* Shelf::GetDragAndDropHostForAppList() { | 194 app_list::ApplicationDragAndDropHost* Shelf::GetDragAndDropHostForAppList() { |
195 return shelf_view_; | 195 return shelf_view_; |
196 } | 196 } |
197 | 197 |
198 } // namespace ash | 198 } // namespace ash |
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