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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/workspace/workspace_layout_manager.h" | 5 #include "ash/wm/workspace/workspace_layout_manager.h" |
| 6 | 6 |
| 7 #include "ash/display/display_layout.h" | 7 #include "ash/display/display_layout.h" |
| 8 #include "ash/display/display_manager.h" | 8 #include "ash/display/display_manager.h" |
| 9 #include "ash/root_window_controller.h" | 9 #include "ash/root_window_controller.h" |
| 10 #include "ash/screen_ash.h" | 10 #include "ash/screen_util.h" |
| 11 #include "ash/shelf/shelf_layout_manager.h" | 11 #include "ash/shelf/shelf_layout_manager.h" |
| 12 #include "ash/shelf/shelf_widget.h" | 12 #include "ash/shelf/shelf_widget.h" |
| 13 #include "ash/shell.h" | 13 #include "ash/shell.h" |
| 14 #include "ash/shell_observer.h" | 14 #include "ash/shell_observer.h" |
| 15 #include "ash/test/ash_test_base.h" | 15 #include "ash/test/ash_test_base.h" |
| 16 #include "ash/wm/window_state.h" | 16 #include "ash/wm/window_state.h" |
| 17 #include "ash/wm/window_util.h" | 17 #include "ash/wm/window_util.h" |
| 18 #include "ui/aura/client/aura_constants.h" | 18 #include "ui/aura/client/aura_constants.h" |
| 19 #include "ui/aura/root_window.h" | 19 #include "ui/aura/root_window.h" |
| 20 #include "ui/aura/test/test_windows.h" | 20 #include "ui/aura/test/test_windows.h" |
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| 101 window_state->Minimize(); | 101 window_state->Minimize(); |
| 102 window_state->Restore(); | 102 window_state->Restore(); |
| 103 EXPECT_EQ("0,0 100x100", window_state->GetRestoreBoundsInScreen().ToString()); | 103 EXPECT_EQ("0,0 100x100", window_state->GetRestoreBoundsInScreen().ToString()); |
| 104 EXPECT_EQ("10,15 25x35", window.get()->bounds().ToString()); | 104 EXPECT_EQ("10,15 25x35", window.get()->bounds().ToString()); |
| 105 | 105 |
| 106 if (!SupportsMultipleDisplays()) | 106 if (!SupportsMultipleDisplays()) |
| 107 return; | 107 return; |
| 108 | 108 |
| 109 UpdateDisplay("400x300,500x400"); | 109 UpdateDisplay("400x300,500x400"); |
| 110 window->SetBoundsInScreen(gfx::Rect(600, 0, 100, 100), | 110 window->SetBoundsInScreen(gfx::Rect(600, 0, 100, 100), |
| 111 ScreenAsh::GetSecondaryDisplay()); | 111 ScreenUtil::GetSecondaryDisplay()); |
| 112 EXPECT_EQ(Shell::GetAllRootWindows()[1], window->GetRootWindow()); | 112 EXPECT_EQ(Shell::GetAllRootWindows()[1], window->GetRootWindow()); |
| 113 window_state->Minimize(); | 113 window_state->Minimize(); |
| 114 // This will not be used for un-minimizing window. | 114 // This will not be used for un-minimizing window. |
| 115 window_state->SetRestoreBoundsInScreen(gfx::Rect(0, 0, 100, 100)); | 115 window_state->SetRestoreBoundsInScreen(gfx::Rect(0, 0, 100, 100)); |
| 116 window_state->Restore(); | 116 window_state->Restore(); |
| 117 EXPECT_EQ("600,0 100x100", window->GetBoundsInScreen().ToString()); | 117 EXPECT_EQ("600,0 100x100", window->GetBoundsInScreen().ToString()); |
| 118 | 118 |
| 119 // Make sure the unminimized window moves inside the display when | 119 // Make sure the unminimized window moves inside the display when |
| 120 // 2nd display is disconnected. | 120 // 2nd display is disconnected. |
| 121 window_state->Minimize(); | 121 window_state->Minimize(); |
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| 473 EXPECT_EQ(5, observer.call_count()); | 473 EXPECT_EQ(5, observer.call_count()); |
| 474 EXPECT_TRUE(observer.is_fullscreen()); | 474 EXPECT_TRUE(observer.is_fullscreen()); |
| 475 | 475 |
| 476 // Closing the window should change the fullscreen state. | 476 // Closing the window should change the fullscreen state. |
| 477 window2.reset(); | 477 window2.reset(); |
| 478 EXPECT_EQ(6, observer.call_count()); | 478 EXPECT_EQ(6, observer.call_count()); |
| 479 EXPECT_FALSE(observer.is_fullscreen()); | 479 EXPECT_FALSE(observer.is_fullscreen()); |
| 480 } | 480 } |
| 481 | 481 |
| 482 } // namespace ash | 482 } // namespace ash |
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