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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "Benchmark.h" | 8 #include "Benchmark.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
| (...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 47 } | 47 } |
| 48 | 48 |
| 49 protected: | 49 protected: |
| 50 virtual const char* onGetName() { | 50 virtual const char* onGetName() { |
| 51 fName.printf("shadermask"); | 51 fName.printf("shadermask"); |
| 52 fName.appendf("_%s", fontQualityName(fPaint)); | 52 fName.appendf("_%s", fontQualityName(fPaint)); |
| 53 fName.appendf("_%02X", fPaint.getAlpha()); | 53 fName.appendf("_%02X", fPaint.getAlpha()); |
| 54 return fName.c_str(); | 54 return fName.c_str(); |
| 55 } | 55 } |
| 56 | 56 |
| 57 virtual void onDraw(const int loops, SkCanvas* canvas) { | 57 virtual void onDraw(int loops, SkCanvas* canvas) { |
| 58 const SkIPoint dim = this->getSize(); | 58 const SkIPoint dim = this->getSize(); |
| 59 SkRandom rand; | 59 SkRandom rand; |
| 60 | 60 |
| 61 SkPaint paint(fPaint); | 61 SkPaint paint(fPaint); |
| 62 this->setupPaint(&paint); | 62 this->setupPaint(&paint); |
| 63 // explicitly need these | 63 // explicitly need these |
| 64 paint.setAlpha(fPaint.getAlpha()); | 64 paint.setAlpha(fPaint.getAlpha()); |
| 65 paint.setAntiAlias(kBW != fFQ); | 65 paint.setAntiAlias(kBW != fFQ); |
| 66 paint.setLCDRenderText(kLCD == fFQ); | 66 paint.setLCDRenderText(kLCD == fFQ); |
| 67 | 67 |
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| 88 }; | 88 }; |
| 89 | 89 |
| 90 /////////////////////////////////////////////////////////////////////////////// | 90 /////////////////////////////////////////////////////////////////////////////// |
| 91 | 91 |
| 92 DEF_BENCH( return new ShaderMaskBench(true, kBW); ) | 92 DEF_BENCH( return new ShaderMaskBench(true, kBW); ) |
| 93 DEF_BENCH( return new ShaderMaskBench(false, kBW); ) | 93 DEF_BENCH( return new ShaderMaskBench(false, kBW); ) |
| 94 DEF_BENCH( return new ShaderMaskBench(true, kAA); ) | 94 DEF_BENCH( return new ShaderMaskBench(true, kAA); ) |
| 95 DEF_BENCH( return new ShaderMaskBench(false, kAA); ) | 95 DEF_BENCH( return new ShaderMaskBench(false, kAA); ) |
| 96 DEF_BENCH( return new ShaderMaskBench(true, kLCD); ) | 96 DEF_BENCH( return new ShaderMaskBench(true, kLCD); ) |
| 97 DEF_BENCH( return new ShaderMaskBench(false, kLCD); ) | 97 DEF_BENCH( return new ShaderMaskBench(false, kLCD); ) |
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