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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "Benchmark.h" | 8 #include "Benchmark.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
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47 } | 47 } |
48 | 48 |
49 protected: | 49 protected: |
50 virtual const char* onGetName() { | 50 virtual const char* onGetName() { |
51 fName.printf("shadermask"); | 51 fName.printf("shadermask"); |
52 fName.appendf("_%s", fontQualityName(fPaint)); | 52 fName.appendf("_%s", fontQualityName(fPaint)); |
53 fName.appendf("_%02X", fPaint.getAlpha()); | 53 fName.appendf("_%02X", fPaint.getAlpha()); |
54 return fName.c_str(); | 54 return fName.c_str(); |
55 } | 55 } |
56 | 56 |
57 virtual void onDraw(const int loops, SkCanvas* canvas) { | 57 virtual void onDraw(int loops, SkCanvas* canvas) { |
58 const SkIPoint dim = this->getSize(); | 58 const SkIPoint dim = this->getSize(); |
59 SkRandom rand; | 59 SkRandom rand; |
60 | 60 |
61 SkPaint paint(fPaint); | 61 SkPaint paint(fPaint); |
62 this->setupPaint(&paint); | 62 this->setupPaint(&paint); |
63 // explicitly need these | 63 // explicitly need these |
64 paint.setAlpha(fPaint.getAlpha()); | 64 paint.setAlpha(fPaint.getAlpha()); |
65 paint.setAntiAlias(kBW != fFQ); | 65 paint.setAntiAlias(kBW != fFQ); |
66 paint.setLCDRenderText(kLCD == fFQ); | 66 paint.setLCDRenderText(kLCD == fFQ); |
67 | 67 |
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88 }; | 88 }; |
89 | 89 |
90 /////////////////////////////////////////////////////////////////////////////// | 90 /////////////////////////////////////////////////////////////////////////////// |
91 | 91 |
92 DEF_BENCH( return new ShaderMaskBench(true, kBW); ) | 92 DEF_BENCH( return new ShaderMaskBench(true, kBW); ) |
93 DEF_BENCH( return new ShaderMaskBench(false, kBW); ) | 93 DEF_BENCH( return new ShaderMaskBench(false, kBW); ) |
94 DEF_BENCH( return new ShaderMaskBench(true, kAA); ) | 94 DEF_BENCH( return new ShaderMaskBench(true, kAA); ) |
95 DEF_BENCH( return new ShaderMaskBench(false, kAA); ) | 95 DEF_BENCH( return new ShaderMaskBench(false, kAA); ) |
96 DEF_BENCH( return new ShaderMaskBench(true, kLCD); ) | 96 DEF_BENCH( return new ShaderMaskBench(true, kLCD); ) |
97 DEF_BENCH( return new ShaderMaskBench(false, kLCD); ) | 97 DEF_BENCH( return new ShaderMaskBench(false, kLCD); ) |
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