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Side by Side Diff: third_party/WebKit/Source/platform/graphics/paint/PaintChunker.h

Issue 1379883003: Create PaintChunk and begin writing code to build paint chunks. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef PaintChunker_h
6 #define PaintChunker_h
7
8 #include "platform/PlatformExport.h"
9 #include "platform/graphics/paint/PaintChunk.h"
10 #include "platform/graphics/paint/PaintProperties.h"
11 #include "wtf/Vector.h"
12
13 namespace blink {
14
15 // Accepts information about changes to |PaintProperties| as drawings are
16 // accumulated, and produces a series of paint chunks: contiguous ranges of the
17 // display list with identical |PaintProperties|.
18 class PLATFORM_EXPORT PaintChunker {
19 public:
20 PaintChunker();
21 ~PaintChunker();
22
23 bool isInInitialState() const { return m_chunks.isEmpty() && m_newChunk == P aintChunk(); }
24
25 void updateCurrentPaintProperties(const PaintProperties&);
26
27 void incrementDisplayItemIndex() { m_newChunk.endIndex++; }
28 void decrementDisplayItemIndex() { ASSERT(m_newChunk.endIndex > 0); m_newChu nk.endIndex--; }
29
30 // Releases the generated paint chunk list and resets the state of this
31 // object.
32 Vector<PaintChunk> releasePaintChunks();
33
34 private:
35 Vector<PaintChunk> m_chunks;
36 PaintChunk m_newChunk;
pdr. 2015/10/01 00:32:48 Is there a reason for not putting this as the last
jbroman 2015/10/01 18:04:20 Changed to trchen's suggestion. (I did this becaus
37 };
38
39 } // namespace blink
40
41 #endif // PaintChunker_h
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