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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h

Issue 1379863003: Added overloads of uniform[1234]uiv taking Uint32Array to match spec. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed typo causing crashes in uniform API tests. Created 5 years, 3 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
index fcbb82ee23819ffac31ab531099e79fb34915ae7..e9ae9ea423ad15664691a1647f7fb3209f171564 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
@@ -63,9 +63,13 @@ public:
void uniform2ui(const WebGLUniformLocation*, GLuint, GLuint);
void uniform3ui(const WebGLUniformLocation*, GLuint, GLuint, GLuint);
void uniform4ui(const WebGLUniformLocation*, GLuint, GLuint, GLuint, GLuint);
+ void uniform1uiv(const WebGLUniformLocation*, const FlexibleUint32ArrayView&);
void uniform1uiv(const WebGLUniformLocation*, Vector<GLuint>&);
+ void uniform2uiv(const WebGLUniformLocation*, const FlexibleUint32ArrayView&);
void uniform2uiv(const WebGLUniformLocation*, Vector<GLuint>&);
+ void uniform3uiv(const WebGLUniformLocation*, const FlexibleUint32ArrayView&);
void uniform3uiv(const WebGLUniformLocation*, Vector<GLuint>&);
+ void uniform4uiv(const WebGLUniformLocation*, const FlexibleUint32ArrayView&);
void uniform4uiv(const WebGLUniformLocation*, Vector<GLuint>&);
void uniformMatrix2x3fv(const WebGLUniformLocation*, GLboolean, DOMFloat32Array*);
void uniformMatrix2x3fv(const WebGLUniformLocation*, GLboolean, Vector<GLfloat>&);

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