| Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
|
| index fcbb82ee23819ffac31ab531099e79fb34915ae7..e9ae9ea423ad15664691a1647f7fb3209f171564 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
|
| @@ -63,9 +63,13 @@ public:
|
| void uniform2ui(const WebGLUniformLocation*, GLuint, GLuint);
|
| void uniform3ui(const WebGLUniformLocation*, GLuint, GLuint, GLuint);
|
| void uniform4ui(const WebGLUniformLocation*, GLuint, GLuint, GLuint, GLuint);
|
| + void uniform1uiv(const WebGLUniformLocation*, const FlexibleUint32ArrayView&);
|
| void uniform1uiv(const WebGLUniformLocation*, Vector<GLuint>&);
|
| + void uniform2uiv(const WebGLUniformLocation*, const FlexibleUint32ArrayView&);
|
| void uniform2uiv(const WebGLUniformLocation*, Vector<GLuint>&);
|
| + void uniform3uiv(const WebGLUniformLocation*, const FlexibleUint32ArrayView&);
|
| void uniform3uiv(const WebGLUniformLocation*, Vector<GLuint>&);
|
| + void uniform4uiv(const WebGLUniformLocation*, const FlexibleUint32ArrayView&);
|
| void uniform4uiv(const WebGLUniformLocation*, Vector<GLuint>&);
|
| void uniformMatrix2x3fv(const WebGLUniformLocation*, GLboolean, DOMFloat32Array*);
|
| void uniformMatrix2x3fv(const WebGLUniformLocation*, GLboolean, Vector<GLfloat>&);
|
|
|