| Index: bench/Benchmark.h
|
| diff --git a/bench/Benchmark.h b/bench/Benchmark.h
|
| index 751172685ee9e5bf0c36610747a78c29cd74154a..06d42e81d42f1ce2ad5096a3435a0fac84fbf09f 100644
|
| --- a/bench/Benchmark.h
|
| +++ b/bench/Benchmark.h
|
| @@ -70,13 +70,17 @@ public:
|
| // Call before draw, allows the benchmark to do setup work outside of the
|
| // timer. When a benchmark is repeatedly drawn, this should be called once
|
| // before the initial draw.
|
| - void preDraw();
|
| + void delayedSetup();
|
|
|
| // Called once before and after a series of draw calls to a single canvas.
|
| // The setup/break down in these calls is not timed.
|
| void perCanvasPreDraw(SkCanvas*);
|
| void perCanvasPostDraw(SkCanvas*);
|
|
|
| + // Called just before and after each call to draw(). Not timed.
|
| + void preDraw(SkCanvas*);
|
| + void postDraw(SkCanvas*);
|
| +
|
| // Bench framework can tune loops to be large enough for stable timing.
|
| void draw(const int loops, SkCanvas*);
|
|
|
| @@ -112,9 +116,11 @@ protected:
|
|
|
| virtual const char* onGetName() = 0;
|
| virtual const char* onGetUniqueName() { return this->onGetName(); }
|
| - virtual void onPreDraw() {}
|
| + virtual void onDelayedSetup() {}
|
| virtual void onPerCanvasPreDraw(SkCanvas*) {}
|
| virtual void onPerCanvasPostDraw(SkCanvas*) {}
|
| + virtual void onPreDraw(SkCanvas*) {}
|
| + virtual void onPostDraw(SkCanvas*) {}
|
| // Each bench should do its main work in a loop like this:
|
| // for (int i = 0; i < loops; i++) { <work here> }
|
| virtual void onDraw(const int loops, SkCanvas*) = 0;
|
|
|