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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 * | 6 * |
7 */ | 7 */ |
8 | 8 |
9 #include "VisualInteractiveModule.h" | 9 #include "VisualInteractiveModule.h" |
10 | 10 |
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91 } | 91 } |
92 | 92 |
93 fBenchmark.reset(fBenchmarkStream->next()); | 93 fBenchmark.reset(fBenchmarkStream->next()); |
94 if (!fBenchmark) { | 94 if (!fBenchmark) { |
95 return false; | 95 return false; |
96 } | 96 } |
97 | 97 |
98 // clear both buffers | 98 // clear both buffers |
99 fOwner->clear(canvas, SK_ColorWHITE, 2); | 99 fOwner->clear(canvas, SK_ColorWHITE, 2); |
100 | 100 |
101 fBenchmark->preDraw(); | 101 fBenchmark->delayedSetup(); |
102 | 102 |
103 return true; | 103 return true; |
104 } | 104 } |
105 | 105 |
106 void VisualInteractiveModule::draw(SkCanvas* canvas) { | 106 void VisualInteractiveModule::draw(SkCanvas* canvas) { |
107 if (!this->advanceRecordIfNecessary(canvas)) { | 107 if (!this->advanceRecordIfNecessary(canvas)) { |
108 SkDebugf("Exiting VisualBench successfully\n"); | 108 SkDebugf("Exiting VisualBench successfully\n"); |
109 fOwner->closeWindow(); | 109 fOwner->closeWindow(); |
110 return; | 110 return; |
111 } | 111 } |
112 this->renderFrame(canvas); | 112 this->renderFrame(canvas); |
113 switch (fState) { | 113 switch (fState) { |
114 case kPreWarmLoopsPerCanvasPreDraw_State: { | 114 case kPreWarmLoopsPerCanvasPreDraw_State: { |
115 this->perCanvasPreDraw(canvas, kPreWarmLoops_State); | 115 this->perCanvasPreDraw(canvas, kPreWarmLoops_State); |
116 break; | 116 break; |
117 } | 117 } |
118 case kPreWarmLoops_State: { | 118 case kPreWarmLoops_State: { |
119 this->preWarm(kTuneLoops_State); | 119 this->preWarm(kTuneLoops_State); |
120 break; | 120 break; |
121 } | 121 } |
122 case kTuneLoops_State: { | 122 case kTuneLoops_State: { |
123 this->tuneLoops(canvas); | 123 this->tuneLoops(canvas); |
124 break; | 124 break; |
125 } | 125 } |
126 case kPreTiming_State: { | 126 case kPreTiming_State: { |
127 fBenchmark->perCanvasPreDraw(canvas); | 127 fBenchmark->perCanvasPreDraw(canvas); |
| 128 fBenchmark->preDraw(canvas); |
128 fCurrentFrame = 0; | 129 fCurrentFrame = 0; |
129 fTimer.start(); | 130 fTimer.start(); |
130 fState = kTiming_State; | 131 fState = kTiming_State; |
131 // fall to next state | 132 // fall to next state |
132 } | 133 } |
133 case kTiming_State: { | 134 case kTiming_State: { |
134 this->timing(canvas); | 135 this->timing(canvas); |
135 break; | 136 break; |
136 } | 137 } |
137 case kAdvance_State: { | 138 case kAdvance_State: { |
138 this->postDraw(canvas); | 139 this->postDraw(canvas); |
139 this->nextState(kPreWarmLoopsPerCanvasPreDraw_State); | 140 this->nextState(kPreWarmLoopsPerCanvasPreDraw_State); |
140 break; | 141 break; |
141 } | 142 } |
142 } | 143 } |
143 } | 144 } |
144 | 145 |
145 inline void VisualInteractiveModule::nextState(State nextState) { | 146 inline void VisualInteractiveModule::nextState(State nextState) { |
146 fState = nextState; | 147 fState = nextState; |
147 } | 148 } |
148 | 149 |
149 void VisualInteractiveModule::perCanvasPreDraw(SkCanvas* canvas, State nextState
) { | 150 void VisualInteractiveModule::perCanvasPreDraw(SkCanvas* canvas, State nextState
) { |
150 fBenchmark->perCanvasPreDraw(canvas); | 151 fBenchmark->perCanvasPreDraw(canvas); |
| 152 fBenchmark->preDraw(canvas); |
151 fCurrentFrame = 0; | 153 fCurrentFrame = 0; |
152 this->nextState(nextState); | 154 this->nextState(nextState); |
153 } | 155 } |
154 | 156 |
155 void VisualInteractiveModule::preWarm(State nextState) { | 157 void VisualInteractiveModule::preWarm(State nextState) { |
156 if (fCurrentFrame >= kGpuFrameLag) { | 158 if (fCurrentFrame >= kGpuFrameLag) { |
157 // we currently time across all frames to make sure we capture all GPU w
ork | 159 // we currently time across all frames to make sure we capture all GPU w
ork |
158 this->nextState(nextState); | 160 this->nextState(nextState); |
159 fCurrentFrame = 0; | 161 fCurrentFrame = 0; |
160 fTimer.start(); | 162 fTimer.start(); |
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199 } | 201 } |
200 | 202 |
201 void VisualInteractiveModule::recordMeasurement() { | 203 void VisualInteractiveModule::recordMeasurement() { |
202 double measurement = this->elapsed() / (kFrames * fLoops); | 204 double measurement = this->elapsed() / (kFrames * fLoops); |
203 fMeasurements[fCurrentMeasurement++] = measurement; | 205 fMeasurements[fCurrentMeasurement++] = measurement; |
204 fCurrentMeasurement &= (kMeasurementCount-1); // fast mod | 206 fCurrentMeasurement &= (kMeasurementCount-1); // fast mod |
205 SkASSERT(fCurrentMeasurement < kMeasurementCount); | 207 SkASSERT(fCurrentMeasurement < kMeasurementCount); |
206 } | 208 } |
207 | 209 |
208 void VisualInteractiveModule::postDraw(SkCanvas* canvas) { | 210 void VisualInteractiveModule::postDraw(SkCanvas* canvas) { |
| 211 fBenchmark->postDraw(canvas); |
209 fBenchmark->perCanvasPostDraw(canvas); | 212 fBenchmark->perCanvasPostDraw(canvas); |
210 fBenchmark.reset(nullptr); | 213 fBenchmark.reset(nullptr); |
211 fLoops = 1; | 214 fLoops = 1; |
212 } | 215 } |
213 | 216 |
214 inline void VisualInteractiveModule::timing(SkCanvas* canvas) { | 217 inline void VisualInteractiveModule::timing(SkCanvas* canvas) { |
215 if (fCurrentFrame >= kFrames) { | 218 if (fCurrentFrame >= kFrames) { |
216 this->recordMeasurement(); | 219 this->recordMeasurement(); |
217 fTimer.start(); | 220 fTimer.start(); |
218 fCurrentFrame = 0; | 221 fCurrentFrame = 0; |
219 } else { | 222 } else { |
220 fCurrentFrame++; | 223 fCurrentFrame++; |
221 } | 224 } |
222 } | 225 } |
223 | 226 |
224 bool VisualInteractiveModule::onHandleChar(SkUnichar c) { | 227 bool VisualInteractiveModule::onHandleChar(SkUnichar c) { |
225 if (' ' == c) { | 228 if (' ' == c) { |
226 this->nextState(kAdvance_State); | 229 this->nextState(kAdvance_State); |
227 } | 230 } |
228 | 231 |
229 return true; | 232 return true; |
230 } | 233 } |
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