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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "Benchmark.h" | 8 #include "Benchmark.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkPaint.h" | 10 #include "SkPaint.h" |
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| 71 | 71 |
| 72 // It's HTML 5 canvas, so always AA | 72 // It's HTML 5 canvas, so always AA |
| 73 fName.append("_aa"); | 73 fName.append("_aa"); |
| 74 } | 74 } |
| 75 | 75 |
| 76 protected: | 76 protected: |
| 77 const char* onGetName() override { | 77 const char* onGetName() override { |
| 78 return fName.c_str(); | 78 return fName.c_str(); |
| 79 } | 79 } |
| 80 | 80 |
| 81 void onPreDraw() override { | 81 void onDelayedSetup() override { |
| 82 if (!fInitialized) { | 82 if (!fInitialized) { |
| 83 this->makeCheckerboard(); | 83 this->makeCheckerboard(); |
| 84 this->makeAtlas(); | 84 this->makeAtlas(); |
| 85 fInitialized = true; | 85 fInitialized = true; |
| 86 } | 86 } |
| 87 } | 87 } |
| 88 | 88 |
| 89 void onDraw(const int loops, SkCanvas* canvas) override { | 89 void onDraw(const int loops, SkCanvas* canvas) override { |
| 90 SkRandom scaleRand; | 90 SkRandom scaleRand; |
| 91 SkRandom transRand; | 91 SkRandom transRand; |
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| 316 // Full clear | 316 // Full clear |
| 317 DEF_BENCH(return new GameBench(GameBench::kScale_Type, GameBench::kFull_Clear);) | 317 DEF_BENCH(return new GameBench(GameBench::kScale_Type, GameBench::kFull_Clear);) |
| 318 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r);) | 318 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r);) |
| 319 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r, true);) | 319 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r, true);) |
| 320 DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kFull_Clear);
) | 320 DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kFull_Clear);
) |
| 321 | 321 |
| 322 // Atlased | 322 // Atlased |
| 323 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r, false, true);) | 323 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r, false, true);) |
| 324 DEF_BENCH(return new GameBench( | 324 DEF_BENCH(return new GameBench( |
| 325 GameBench::kTranslate_Type, GameBench::kFull_Clear, fal
se, true, true);) | 325 GameBench::kTranslate_Type, GameBench::kFull_Clear, fal
se, true, true);) |
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