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Side by Side Diff: bench/GameBench.cpp

Issue 1379853003: Fix for nexus 5 crashing in GL benches (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Benchmark.h" 8 #include "Benchmark.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkPaint.h" 10 #include "SkPaint.h"
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71 71
72 // It's HTML 5 canvas, so always AA 72 // It's HTML 5 canvas, so always AA
73 fName.append("_aa"); 73 fName.append("_aa");
74 } 74 }
75 75
76 protected: 76 protected:
77 const char* onGetName() override { 77 const char* onGetName() override {
78 return fName.c_str(); 78 return fName.c_str();
79 } 79 }
80 80
81 void onPreDraw() override { 81 void onDelayedSetup() override {
82 if (!fInitialized) { 82 if (!fInitialized) {
83 this->makeCheckerboard(); 83 this->makeCheckerboard();
84 this->makeAtlas(); 84 this->makeAtlas();
85 fInitialized = true; 85 fInitialized = true;
86 } 86 }
87 } 87 }
88 88
89 void onDraw(const int loops, SkCanvas* canvas) override { 89 void onDraw(const int loops, SkCanvas* canvas) override {
90 SkRandom scaleRand; 90 SkRandom scaleRand;
91 SkRandom transRand; 91 SkRandom transRand;
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316 // Full clear 316 // Full clear
317 DEF_BENCH(return new GameBench(GameBench::kScale_Type, GameBench::kFull_Clear);) 317 DEF_BENCH(return new GameBench(GameBench::kScale_Type, GameBench::kFull_Clear);)
318 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea r);) 318 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea r);)
319 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea r, true);) 319 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea r, true);)
320 DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kFull_Clear); ) 320 DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kFull_Clear); )
321 321
322 // Atlased 322 // Atlased
323 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea r, false, true);) 323 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea r, false, true);)
324 DEF_BENCH(return new GameBench( 324 DEF_BENCH(return new GameBench(
325 GameBench::kTranslate_Type, GameBench::kFull_Clear, fal se, true, true);) 325 GameBench::kTranslate_Type, GameBench::kFull_Clear, fal se, true, true);)
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