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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/resource_provider.h" | 5 #include "cc/resources/resource_provider.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 | 9 |
10 #include "base/atomic_sequence_num.h" | 10 #include "base/atomic_sequence_num.h" |
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361 itr != resources_.end(); ++itr) { | 361 itr != resources_.end(); ++itr) { |
362 DCHECK(!IsGpuResourceType(itr->second.type)); | 362 DCHECK(!IsGpuResourceType(itr->second.type)); |
363 } | 363 } |
364 #endif // DCHECK_IS_ON() | 364 #endif // DCHECK_IS_ON() |
365 | 365 |
366 texture_id_allocator_ = nullptr; | 366 texture_id_allocator_ = nullptr; |
367 buffer_id_allocator_ = nullptr; | 367 buffer_id_allocator_ = nullptr; |
368 gl->Finish(); | 368 gl->Finish(); |
369 } | 369 } |
370 | 370 |
371 bool ResourceProvider::IsResourceFormatSupported(ResourceFormat format) const { | |
372 const ContextProvider::Capabilities& caps = | |
373 output_surface_->context_provider()->ContextCapabilities(); | |
374 | |
375 switch (format) { | |
376 case ALPHA_8: | |
377 case RGBA_4444: | |
378 case RGBA_8888: | |
379 case RGB_565: | |
380 case LUMINANCE_8: | |
381 return true; | |
382 case BGRA_8888: | |
383 return caps.gpu.texture_format_bgra8888; | |
384 case ETC1: | |
385 return caps.gpu.texture_format_etc1; | |
386 case RED_8: | |
387 return caps.gpu.texture_rg; | |
388 } | |
389 | |
390 NOTREACHED(); | |
391 return false; | |
392 } | |
393 | |
371 bool ResourceProvider::InUseByConsumer(ResourceId id) { | 394 bool ResourceProvider::InUseByConsumer(ResourceId id) { |
372 Resource* resource = GetResource(id); | 395 Resource* resource = GetResource(id); |
373 return resource->lock_for_read_count > 0 || resource->exported_count > 0 || | 396 return resource->lock_for_read_count > 0 || resource->exported_count > 0 || |
374 resource->lost; | 397 resource->lost; |
375 } | 398 } |
376 | 399 |
377 bool ResourceProvider::IsLost(ResourceId id) { | 400 bool ResourceProvider::IsLost(ResourceId id) { |
378 Resource* resource = GetResource(id); | 401 Resource* resource = GetResource(id); |
379 return resource->lost; | 402 return resource->lost; |
380 } | 403 } |
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821 } | 844 } |
822 | 845 |
823 ResourceProvider::ScopedSamplerGL::~ScopedSamplerGL() { | 846 ResourceProvider::ScopedSamplerGL::~ScopedSamplerGL() { |
824 } | 847 } |
825 | 848 |
826 ResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL( | 849 ResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL( |
827 ResourceProvider* resource_provider, | 850 ResourceProvider* resource_provider, |
828 ResourceId resource_id) | 851 ResourceId resource_id) |
829 : resource_provider_(resource_provider), | 852 : resource_provider_(resource_provider), |
830 resource_(resource_provider->LockForWrite(resource_id)) { | 853 resource_(resource_provider->LockForWrite(resource_id)) { |
831 resource_provider_->LazyAllocate(resource_); | 854 resource_provider_->LazyAllocate(resource_); |
piman
2015/12/03 23:01:50
What happens now if this is ETC1?
Or are we guara
christiank
2015/12/04 10:20:40
It should be fine. As far as I understand we still
piman
2015/12/04 21:30:48
So, if I understand correctly, you expect the call
christiank
2015/12/07 08:38:11
Oh, now I see what you mean. I experimented with u
| |
832 texture_id_ = resource_->gl_id; | 855 texture_id_ = resource_->gl_id; |
833 DCHECK(texture_id_); | 856 DCHECK(texture_id_); |
834 if (resource_->dirty_image) | 857 if (resource_->dirty_image) |
835 resource_provider_->BindImageForSampling(resource_); | 858 resource_provider_->BindImageForSampling(resource_); |
836 } | 859 } |
837 | 860 |
838 ResourceProvider::ScopedWriteLockGL::~ScopedWriteLockGL() { | 861 ResourceProvider::ScopedWriteLockGL::~ScopedWriteLockGL() { |
839 resource_provider_->UnlockForWrite(resource_); | 862 resource_provider_->UnlockForWrite(resource_); |
840 } | 863 } |
841 | 864 |
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914 } | 937 } |
915 return gpu_memory_buffer_.get(); | 938 return gpu_memory_buffer_.get(); |
916 } | 939 } |
917 | 940 |
918 ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr( | 941 ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr( |
919 ResourceProvider* resource_provider, | 942 ResourceProvider* resource_provider, |
920 ResourceId resource_id) | 943 ResourceId resource_id) |
921 : resource_provider_(resource_provider), | 944 : resource_provider_(resource_provider), |
922 resource_(resource_provider->LockForWrite(resource_id)) { | 945 resource_(resource_provider->LockForWrite(resource_id)) { |
923 DCHECK(thread_checker_.CalledOnValidThread()); | 946 DCHECK(thread_checker_.CalledOnValidThread()); |
924 resource_provider_->LazyAllocate(resource_); | 947 resource_provider_->LazyAllocate(resource_); |
piman
2015/12/03 23:01:50
Same here
| |
925 } | 948 } |
926 | 949 |
927 ResourceProvider::ScopedWriteLockGr::~ScopedWriteLockGr() { | 950 ResourceProvider::ScopedWriteLockGr::~ScopedWriteLockGr() { |
928 DCHECK(thread_checker_.CalledOnValidThread()); | 951 DCHECK(thread_checker_.CalledOnValidThread()); |
929 DCHECK(resource_->locked_for_write); | 952 DCHECK(resource_->locked_for_write); |
930 resource_provider_->UnlockForWrite(resource_); | 953 resource_provider_->UnlockForWrite(resource_); |
931 } | 954 } |
932 | 955 |
933 void ResourceProvider::ScopedWriteLockGr::InitSkSurface( | 956 void ResourceProvider::ScopedWriteLockGr::InitSkSurface( |
934 bool use_distance_field_text, | 957 bool use_distance_field_text, |
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1060 use_texture_storage_ext_ = caps.gpu.texture_storage; | 1083 use_texture_storage_ext_ = caps.gpu.texture_storage; |
1061 use_texture_format_bgra_ = caps.gpu.texture_format_bgra8888; | 1084 use_texture_format_bgra_ = caps.gpu.texture_format_bgra8888; |
1062 use_texture_usage_hint_ = caps.gpu.texture_usage; | 1085 use_texture_usage_hint_ = caps.gpu.texture_usage; |
1063 use_compressed_texture_etc1_ = caps.gpu.texture_format_etc1; | 1086 use_compressed_texture_etc1_ = caps.gpu.texture_format_etc1; |
1064 yuv_resource_format_ = caps.gpu.texture_rg ? RED_8 : LUMINANCE_8; | 1087 yuv_resource_format_ = caps.gpu.texture_rg ? RED_8 : LUMINANCE_8; |
1065 use_sync_query_ = caps.gpu.sync_query; | 1088 use_sync_query_ = caps.gpu.sync_query; |
1066 | 1089 |
1067 max_texture_size_ = 0; // Context expects cleared value. | 1090 max_texture_size_ = 0; // Context expects cleared value. |
1068 gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size_); | 1091 gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size_); |
1069 best_texture_format_ = | 1092 best_texture_format_ = |
1070 PlatformColor::BestTextureFormat(use_texture_format_bgra_); | 1093 PlatformColor::BestSupportedTextureFormat(use_texture_format_bgra_); |
1071 | 1094 |
1072 best_render_buffer_format_ = | 1095 best_render_buffer_format_ = PlatformColor::BestSupportedTextureFormat( |
1073 PlatformColor::BestTextureFormat(caps.gpu.render_buffer_format_bgra8888); | 1096 caps.gpu.render_buffer_format_bgra8888); |
1074 | 1097 |
1075 texture_id_allocator_.reset( | 1098 texture_id_allocator_.reset( |
1076 new TextureIdAllocator(gl, id_allocation_chunk_size_)); | 1099 new TextureIdAllocator(gl, id_allocation_chunk_size_)); |
1077 buffer_id_allocator_.reset( | 1100 buffer_id_allocator_.reset( |
1078 new BufferIdAllocator(gl, id_allocation_chunk_size_)); | 1101 new BufferIdAllocator(gl, id_allocation_chunk_size_)); |
1079 } | 1102 } |
1080 | 1103 |
1081 int ResourceProvider::CreateChild(const ReturnCallback& return_callback) { | 1104 int ResourceProvider::CreateChild(const ReturnCallback& return_callback) { |
1082 DCHECK(thread_checker_.CalledOnValidThread()); | 1105 DCHECK(thread_checker_.CalledOnValidThread()); |
1083 | 1106 |
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1496 LazyAllocate(GetResource(id)); | 1519 LazyAllocate(GetResource(id)); |
1497 } | 1520 } |
1498 | 1521 |
1499 void ResourceProvider::LazyAllocate(Resource* resource) { | 1522 void ResourceProvider::LazyAllocate(Resource* resource) { |
1500 DCHECK(resource); | 1523 DCHECK(resource); |
1501 if (resource->allocated) | 1524 if (resource->allocated) |
1502 return; | 1525 return; |
1503 LazyCreate(resource); | 1526 LazyCreate(resource); |
1504 if (!resource->gl_id) | 1527 if (!resource->gl_id) |
1505 return; | 1528 return; |
1506 resource->allocated = true; | |
1507 GLES2Interface* gl = ContextGL(); | 1529 GLES2Interface* gl = ContextGL(); |
1508 gfx::Size& size = resource->size; | 1530 gfx::Size& size = resource->size; |
1509 ResourceFormat format = resource->format; | 1531 ResourceFormat format = resource->format; |
1510 gl->BindTexture(resource->target, resource->gl_id); | 1532 gl->BindTexture(resource->target, resource->gl_id); |
1511 if (resource->type == RESOURCE_TYPE_GPU_MEMORY_BUFFER) { | 1533 if (resource->type == RESOURCE_TYPE_GPU_MEMORY_BUFFER) { |
1512 resource->gpu_memory_buffer = | 1534 resource->gpu_memory_buffer = |
1513 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( | 1535 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( |
1514 size, BufferFormat(format), | 1536 size, BufferFormat(format), |
1515 gfx::BufferUsage::GPU_READ_CPU_READ_WRITE) | 1537 gfx::BufferUsage::GPU_READ_CPU_READ_WRITE) |
1516 .release(); | 1538 .release(); |
piman
2015/12/03 23:01:50
Doesn't resource->allocated need to be true here t
christiank
2015/12/04 10:20:40
You're absolutely right, my bad.
| |
1517 LazyCreateImage(resource); | 1539 LazyCreateImage(resource); |
1518 resource->dirty_image = true; | 1540 resource->dirty_image = true; |
1519 resource->is_overlay_candidate = true; | 1541 resource->is_overlay_candidate = true; |
1520 } else if (use_texture_storage_ext_ && | 1542 } else if (use_texture_storage_ext_ && |
1521 IsFormatSupportedForStorage(format, use_texture_format_bgra_) && | 1543 IsFormatSupportedForStorage(format, use_texture_format_bgra_) && |
1522 (resource->hint & TEXTURE_HINT_IMMUTABLE)) { | 1544 (resource->hint & TEXTURE_HINT_IMMUTABLE)) { |
1523 GLenum storage_format = TextureToStorageFormat(format); | 1545 GLenum storage_format = TextureToStorageFormat(format); |
1524 gl->TexStorage2DEXT(resource->target, 1, storage_format, size.width(), | 1546 gl->TexStorage2DEXT(resource->target, 1, storage_format, size.width(), |
1525 size.height()); | 1547 size.height()); |
1548 resource->allocated = true; | |
1526 } else { | 1549 } else { |
1527 // ETC1 does not support preallocation. | 1550 // ETC1 does not support preallocation. |
1528 if (format != ETC1) { | 1551 if (format != ETC1) { |
1529 gl->TexImage2D(resource->target, 0, GLInternalFormat(format), | 1552 gl->TexImage2D(resource->target, 0, GLInternalFormat(format), |
1530 size.width(), size.height(), 0, GLDataFormat(format), | 1553 size.width(), size.height(), 0, GLDataFormat(format), |
1531 GLDataType(format), NULL); | 1554 GLDataType(format), NULL); |
1555 resource->allocated = true; | |
1532 } | 1556 } |
1533 } | 1557 } |
1534 } | 1558 } |
1535 | 1559 |
1536 void ResourceProvider::LazyCreateImage(Resource* resource) { | 1560 void ResourceProvider::LazyCreateImage(Resource* resource) { |
1537 DCHECK(resource->gpu_memory_buffer); | 1561 DCHECK(resource->gpu_memory_buffer); |
1538 DCHECK(resource->gl_id); | 1562 DCHECK(resource->gl_id); |
1539 DCHECK(resource->allocated); | 1563 DCHECK(resource->allocated); |
1540 if (!resource->image_id) { | 1564 if (!resource->image_id) { |
1541 GLES2Interface* gl = ContextGL(); | 1565 GLES2Interface* gl = ContextGL(); |
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1661 const int kImportance = 2; | 1685 const int kImportance = 2; |
1662 pmd->CreateSharedGlobalAllocatorDump(guid); | 1686 pmd->CreateSharedGlobalAllocatorDump(guid); |
1663 pmd->AddOwnershipEdge(dump->guid(), guid, kImportance); | 1687 pmd->AddOwnershipEdge(dump->guid(), guid, kImportance); |
1664 } | 1688 } |
1665 } | 1689 } |
1666 | 1690 |
1667 return true; | 1691 return true; |
1668 } | 1692 } |
1669 | 1693 |
1670 } // namespace cc | 1694 } // namespace cc |
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