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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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37 return adoptRef(new Matrix3DTransformOperation(matrix)); | 37 return adoptRef(new Matrix3DTransformOperation(matrix)); |
38 } | 38 } |
39 | 39 |
40 TransformationMatrix matrix() const {return m_matrix; } | 40 TransformationMatrix matrix() const {return m_matrix; } |
41 | 41 |
42 private: | 42 private: |
43 virtual bool isIdentity() const OVERRIDE { return m_matrix.isIdentity(); } | 43 virtual bool isIdentity() const OVERRIDE { return m_matrix.isIdentity(); } |
44 | 44 |
45 virtual OperationType type() const OVERRIDE { return Matrix3D; } | 45 virtual OperationType type() const OVERRIDE { return Matrix3D; } |
46 | 46 |
47 virtual bool operator==(const TransformOperation& o) const | 47 virtual bool operator==(const TransformOperation& o) const OVERRIDE |
48 { | 48 { |
49 if (!isSameType(o)) | 49 if (!isSameType(o)) |
50 return false; | 50 return false; |
51 const Matrix3DTransformOperation* m = static_cast<const Matrix3DTransfor
mOperation*>(&o); | 51 const Matrix3DTransformOperation* m = static_cast<const Matrix3DTransfor
mOperation*>(&o); |
52 return m_matrix == m->m_matrix; | 52 return m_matrix == m->m_matrix; |
53 } | 53 } |
54 | 54 |
55 virtual void apply(TransformationMatrix& transform, const FloatSize&) const
OVERRIDE | 55 virtual void apply(TransformationMatrix& transform, const FloatSize&) const
OVERRIDE |
56 { | 56 { |
57 transform.multiply(TransformationMatrix(m_matrix)); | 57 transform.multiply(TransformationMatrix(m_matrix)); |
58 } | 58 } |
59 | 59 |
60 virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from,
double progress, bool blendToIdentity = false) OVERRIDE; | 60 virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from,
double progress, bool blendToIdentity = false) OVERRIDE; |
61 | 61 |
62 Matrix3DTransformOperation(const TransformationMatrix& mat) | 62 Matrix3DTransformOperation(const TransformationMatrix& mat) |
63 { | 63 { |
64 m_matrix = mat; | 64 m_matrix = mat; |
65 } | 65 } |
66 | 66 |
67 TransformationMatrix m_matrix; | 67 TransformationMatrix m_matrix; |
68 }; | 68 }; |
69 | 69 |
70 } // namespace WebCore | 70 } // namespace WebCore |
71 | 71 |
72 #endif // Matrix3DTransformOperation_h | 72 #endif // Matrix3DTransformOperation_h |
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