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1 /* | 1 /* |
2 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> | 3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> | 4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> |
5 * Copyright (C) 2013 Google Inc. All rights reserved. | 5 * Copyright (C) 2013 Google Inc. All rights reserved. |
6 * | 6 * |
7 * This library is free software; you can redistribute it and/or | 7 * This library is free software; you can redistribute it and/or |
8 * modify it under the terms of the GNU Library General Public | 8 * modify it under the terms of the GNU Library General Public |
9 * License as published by the Free Software Foundation; either | 9 * License as published by the Free Software Foundation; either |
10 * version 2 of the License, or (at your option) any later version. | 10 * version 2 of the License, or (at your option) any later version. |
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42 static PassRefPtr<FEColorMatrix> create(Filter*, ColorMatrixType, const Vect
or<float>&); | 42 static PassRefPtr<FEColorMatrix> create(Filter*, ColorMatrixType, const Vect
or<float>&); |
43 | 43 |
44 ColorMatrixType type() const; | 44 ColorMatrixType type() const; |
45 bool setType(ColorMatrixType); | 45 bool setType(ColorMatrixType); |
46 | 46 |
47 const Vector<float>& values() const; | 47 const Vector<float>& values() const; |
48 bool setValues(const Vector<float>&); | 48 bool setValues(const Vector<float>&); |
49 | 49 |
50 virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*)
OVERRIDE; | 50 virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*)
OVERRIDE; |
51 | 51 |
52 virtual TextStream& externalRepresentation(TextStream&, int indention) const
; | 52 virtual TextStream& externalRepresentation(TextStream&, int indention) const
OVERRIDE; |
53 | 53 |
54 static inline void calculateSaturateComponents(float* components, float valu
e); | 54 static inline void calculateSaturateComponents(float* components, float valu
e); |
55 static inline void calculateHueRotateComponents(float* components, float val
ue); | 55 static inline void calculateHueRotateComponents(float* components, float val
ue); |
56 | 56 |
57 private: | 57 private: |
58 FEColorMatrix(Filter*, ColorMatrixType, const Vector<float>&); | 58 FEColorMatrix(Filter*, ColorMatrixType, const Vector<float>&); |
59 | 59 |
60 virtual void applySoftware() OVERRIDE; | 60 virtual void applySoftware() OVERRIDE; |
61 virtual bool applySkia() OVERRIDE; | 61 virtual bool applySkia() OVERRIDE; |
62 | 62 |
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91 components[5] = 0.072 - cosHue * 0.072 - sinHue * 0.283; | 91 components[5] = 0.072 - cosHue * 0.072 - sinHue * 0.283; |
92 components[6] = 0.213 - cosHue * 0.213 - sinHue * 0.787; | 92 components[6] = 0.213 - cosHue * 0.213 - sinHue * 0.787; |
93 components[7] = 0.715 - cosHue * 0.715 + sinHue * 0.715; | 93 components[7] = 0.715 - cosHue * 0.715 + sinHue * 0.715; |
94 components[8] = 0.072 + cosHue * 0.928 + sinHue * 0.072; | 94 components[8] = 0.072 + cosHue * 0.928 + sinHue * 0.072; |
95 } | 95 } |
96 | 96 |
97 | 97 |
98 } // namespace WebCore | 98 } // namespace WebCore |
99 | 99 |
100 #endif // FEColorMatrix_h | 100 #endif // FEColorMatrix_h |
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