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Side by Side Diff: Source/WebCore/rendering/RenderDialog.cpp

Issue 13792002: Fix <dialog> centering (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: get working for relpos Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 22 matching lines...) Expand all
33 #include "RenderView.h" 33 #include "RenderView.h"
34 34
35 namespace WebCore { 35 namespace WebCore {
36 36
37 void RenderDialog::layout() 37 void RenderDialog::layout()
38 { 38 {
39 StackStats::LayoutCheckPoint layoutCheckPoint; 39 StackStats::LayoutCheckPoint layoutCheckPoint;
40 LayoutRepainter repainter(*this, true); 40 LayoutRepainter repainter(*this, true);
41 LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransfo rm() || hasReflection() || style()->isFlippedBlocksWritingMode()); 41 LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransfo rm() || hasReflection() || style()->isFlippedBlocksWritingMode());
42 42
43 bool hadLayout = everHadLayout();
44 if (hadLayout) {
45 if (layer())
46 layer()->setStaticBlockPosition(m_staticTop);
47 if (style()->position() == RelativePosition)
48 containingBlock()->setLogicalTopForChild(this, m_staticTop, ApplyLay outDelta);
49 }
43 RenderBlock::layout(); 50 RenderBlock::layout();
44 51
45 RenderStyle* styleToUse = style(); 52 RenderStyle* styleToUse = style();
46 if (styleToUse->position() != AbsolutePosition || !styleToUse->top().isAuto( ) || !styleToUse->bottom().isAuto()) { 53 if (!(styleToUse->position() == AbsolutePosition && styleToUse->top().isAuto () && styleToUse->bottom().isAuto()) &&
54 styleToUse->position() != RelativePosition) {
47 statePusher.pop(); 55 statePusher.pop();
48 return; 56 return;
49 } 57 }
50 58
51 // Adjust the dialog's position to be centered in or at the top of the viewp ort. 59 if (!hadLayout) {
52 // FIXME: Figure out what to do in vertical writing mode. 60 FrameView* frameView = document()->view();
53 FrameView* frameView = document()->view(); 61 int scrollTop = frameView->scrollOffset().height();
54 int scrollTop = frameView->scrollOffset().height(); 62 FloatPoint absolutePoint(0, scrollTop);
55 FloatPoint absolutePoint(0, scrollTop); 63 int visibleHeight = frameView->visibleContentRect(ScrollableArea::Includ eScrollbars).height();
56 int visibleHeight = frameView->visibleContentRect(ScrollableArea::IncludeScr ollbars).height(); 64 if (height() < visibleHeight)
57 if (height() < visibleHeight) 65 absolutePoint.move(0, (visibleHeight - height()) / 2);
58 absolutePoint.move(0, (visibleHeight - height()) / 2); 66 FloatPoint localPoint = absolutePoint;
59 FloatPoint localPoint = containingBlock()->absoluteToLocal(absolutePoint); 67 LayoutUnit localTop = LayoutSize(localPoint.x(), localPoint.y()).height( );
60 LayoutUnit localTop = LayoutSize(localPoint.x(), localPoint.y()).height();
61 setY(localTop);
62 68
69 m_staticTop = localTop;
70 if (styleToUse->position() == AbsolutePosition)
71 layer()->setStaticBlockPosition(m_staticTop);
72 else if (styleToUse->position() == RelativePosition)
73 containingBlock()->setLogicalTopForChild(this, m_staticTop, ApplyLay outDelta);
74 setNeedsLayout(true);
75 RenderBlock::layout();
76 }
63 statePusher.pop(); 77 statePusher.pop();
64 // FIXME: Since there is always a layer here, repainter shouldn't be necessa ry. But without it, the dialog is sometimes not painted (see bug 90670). 78 // FIXME: Since there is always a layer here, repainter shouldn't be necessa ry. But without it, the dialog is sometimes not painted (see bug 90670).
65 repainter.repaintAfterLayout(); 79 repainter.repaintAfterLayout();
66 } 80 }
67 81
68 } 82 }
69 83
70 #endif 84 #endif
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