| Index: src/gpu/GrClipMaskManager.h
|
| diff --git a/src/gpu/GrClipMaskManager.h b/src/gpu/GrClipMaskManager.h
|
| index 26afd2c72a7d19cfb80f958913dfc1ffa56e89fb..0c0c10cf30a6eceacf595925e6c4ec6c1d0d4838 100644
|
| --- a/src/gpu/GrClipMaskManager.h
|
| +++ b/src/gpu/GrClipMaskManager.h
|
| @@ -7,7 +7,6 @@
|
| #ifndef GrClipMaskManager_DEFINED
|
| #define GrClipMaskManager_DEFINED
|
|
|
| -#include "GrClipMaskCache.h"
|
| #include "GrPipelineBuilder.h"
|
| #include "GrReducedClip.h"
|
| #include "GrStencil.h"
|
| @@ -49,12 +48,6 @@ public:
|
| GrScissorState*,
|
| const SkRect* devBounds);
|
|
|
| - /**
|
| - * Purge resources to free up memory. TODO: This class shouldn't hold any long lived refs
|
| - * which will allow GrResourceCache to automatically purge anything this class has created.
|
| - */
|
| - void purgeResources();
|
| -
|
| bool isClipInStencil() const {
|
| return kStencil_ClipMaskType == fCurrClipMaskType;
|
| }
|
| @@ -113,17 +106,7 @@ private:
|
| const SkVector& clipToMaskOffset,
|
| const SkIRect& clipSpaceIBounds);
|
|
|
| - // Returns the cached mask texture if it matches the elementsGenID and the clipSpaceIBounds.
|
| - // Returns nullptr if not found.
|
| - GrTexture* getCachedMaskTexture(int32_t elementsGenID, const SkIRect& clipSpaceIBounds);
|
| -
|
| - // Handles allocation (if needed) of a clip alpha-mask texture for both the sw-upload
|
| - // or gpu-rendered cases.
|
| - GrTexture* allocMaskTexture(int32_t elementsGenID,
|
| - const SkIRect& clipSpaceIBounds,
|
| - bool willUpload);
|
| -
|
| - bool useSWOnlyPath(const GrPipelineBuilder&,
|
| + bool useSWOnlyPath(const GrPipelineBuilder&,
|
| const SkVector& clipToMaskOffset,
|
| const GrReducedClip::ElementList& elements);
|
|
|
| @@ -153,8 +136,6 @@ private:
|
|
|
| GrTexture* createTempMask(int width, int height);
|
|
|
| - void setupCache(const SkClipStack& clip,
|
| - const SkIRect& bounds);
|
| /**
|
| * Called prior to return control back the GrGpu in setupClipping. It updates the
|
| * GrPipelineBuilder with stencil settings that account for stencil-based clipping.
|
| @@ -170,6 +151,8 @@ private:
|
| StencilClipMode mode,
|
| int stencilBitCnt);
|
|
|
| + GrTexture* createCachedMask(int width, int height, const GrUniqueKey& key, bool renderTarget);
|
| +
|
| /**
|
| * We may represent the clip as a mask in the stencil buffer or as an alpha
|
| * texture. It may be neither because the scissor rect suffices or we
|
| @@ -181,7 +164,6 @@ private:
|
| kAlpha_ClipMaskType,
|
| } fCurrClipMaskType;
|
|
|
| - GrClipMaskCache fAACache; // cache for the AA path
|
| GrDrawTarget* fDrawTarget; // This is our owning draw target.
|
| StencilClipMode fClipMode;
|
|
|
|
|