| Index: components/proximity_auth/messenger_impl.cc
|
| diff --git a/components/proximity_auth/messenger_impl.cc b/components/proximity_auth/messenger_impl.cc
|
| index aab4adee94b075eb0c7d274a2d639fb1fa854058..13bfac7a4e36a1f1b707508fdd62690d4d7c3ed7 100644
|
| --- a/components/proximity_auth/messenger_impl.cc
|
| +++ b/components/proximity_auth/messenger_impl.cc
|
| @@ -7,8 +7,6 @@
|
| #include "base/bind.h"
|
| #include "base/json/json_reader.h"
|
| #include "base/json/json_writer.h"
|
| -#include "base/location.h"
|
| -#include "base/thread_task_runner_handle.h"
|
| #include "base/values.h"
|
| #include "components/proximity_auth/connection.h"
|
| #include "components/proximity_auth/cryptauth/base64url.h"
|
| @@ -38,15 +36,6 @@
|
| // The name for an unlock event originating from the local device.
|
| const char kUnlockEventName[] = "easy_unlock";
|
|
|
| -// Messages sent and received from the iOS app when polling for it's lock screen
|
| -// status.
|
| -// TODO(tengs): Unify the iOS status update protocol with the existing Android
|
| -// protocol, so we don't have this special case.
|
| -const char kPollScreenState[] = "PollScreenState";
|
| -const char kScreenUnlocked[] = "Screen Unlocked";
|
| -const char kScreenLocked[] = "Screen Locked";
|
| -const int kIOSPollingIntervalSeconds = 5;
|
| -
|
| // Serializes the |value| to a JSON string and returns the result.
|
| std::string SerializeValueToJson(const base::Value& value) {
|
| std::string json;
|
| @@ -72,11 +61,6 @@
|
| weak_ptr_factory_(this) {
|
| DCHECK(connection_->IsConnected());
|
| connection_->AddObserver(this);
|
| -
|
| - // TODO(tengs): We need CryptAuth to report if the phone runs iOS or Android,
|
| - // rather than relying on this heuristic.
|
| - if (connection_->remote_device().bluetooth_type == RemoteDevice::BLUETOOTH_LE)
|
| - PollScreenStateForIOS();
|
| }
|
|
|
| MessengerImpl::~MessengerImpl() {
|
| @@ -259,20 +243,6 @@
|
| FOR_EACH_OBSERVER(MessengerObserver, observers_, OnUnlockResponse(true));
|
| }
|
|
|
| -void MessengerImpl::PollScreenStateForIOS() {
|
| - if (!connection_->IsConnected())
|
| - return;
|
| -
|
| - // Sends message requesting screen state.
|
| - connection_->SendMessage(make_scoped_ptr(new WireMessage(kPollScreenState)));
|
| -
|
| - // Schedules the next message in |kPollingIntervalSeconds|.
|
| - base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
|
| - FROM_HERE, base::Bind(&MessengerImpl::PollScreenStateForIOS,
|
| - weak_ptr_factory_.GetWeakPtr()),
|
| - base::TimeDelta::FromSeconds(kIOSPollingIntervalSeconds));
|
| -}
|
| -
|
| void MessengerImpl::OnConnectionStatusChanged(Connection* connection,
|
| Connection::Status old_status,
|
| Connection::Status new_status) {
|
| @@ -280,6 +250,7 @@
|
| if (new_status == Connection::DISCONNECTED) {
|
| PA_LOG(INFO) << "Secure channel disconnected...";
|
| connection_->RemoveObserver(this);
|
| + connection_.reset();
|
| FOR_EACH_OBSERVER(MessengerObserver, observers_, OnDisconnected());
|
| // TODO(isherman): Determine whether it's also necessary/appropriate to fire
|
| // this notification from the destructor.
|
| @@ -288,20 +259,6 @@
|
|
|
| void MessengerImpl::OnMessageReceived(const Connection& connection,
|
| const WireMessage& wire_message) {
|
| - // TODO(tengs): Unify the iOS status update protocol with the existing Android
|
| - // protocol, so we don't have this special case.
|
| - std::string payload = wire_message.payload();
|
| - if (payload == kScreenUnlocked || payload == kScreenLocked) {
|
| - RemoteStatusUpdate update;
|
| - update.user_presence =
|
| - (payload == kScreenUnlocked ? USER_PRESENT : USER_ABSENT);
|
| - update.secure_screen_lock_state = SECURE_SCREEN_LOCK_ENABLED;
|
| - update.trust_agent_state = TRUST_AGENT_ENABLED;
|
| - FOR_EACH_OBSERVER(MessengerObserver, observers_,
|
| - OnRemoteStatusUpdate(update));
|
| - return;
|
| - }
|
| -
|
| secure_context_->Decode(wire_message.payload(),
|
| base::Bind(&MessengerImpl::OnMessageDecoded,
|
| weak_ptr_factory_.GetWeakPtr()));
|
|
|