| Index: cc/output/gl_renderer_unittest.cc
|
| diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc
|
| index bd6eeb9f03152b82167cbaf869edd4549091be65..f94300ef91f15aab64ab8520b86962a0c9d856bc 100644
|
| --- a/cc/output/gl_renderer_unittest.cc
|
| +++ b/cc/output/gl_renderer_unittest.cc
|
| @@ -2224,8 +2224,13 @@ TEST_F(GLRendererTest, OverlaySyncPointsAreProcessed) {
|
| // though it's not drawn, that its sync point is waited on.
|
| EXPECT_CALL(*context, waitSyncPoint(sync_point)).Times(1);
|
| EXPECT_CALL(overlay_scheduler,
|
| + Schedule(0, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect,
|
| + gfx::RectF(0, 0, 1, 1)))
|
| + .Times(1);
|
| + EXPECT_CALL(overlay_scheduler,
|
| Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect,
|
| - BoundingRect(uv_top_left, uv_bottom_right))).Times(1);
|
| + BoundingRect(uv_top_left, uv_bottom_right)))
|
| + .Times(1);
|
|
|
| renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect,
|
| viewport_rect, false);
|
|
|