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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
| 6 | 6 |
| 7 #include <set> | 7 #include <set> |
| 8 | 8 |
| 9 #include "base/location.h" | 9 #include "base/location.h" |
| 10 #include "base/single_thread_task_runner.h" | 10 #include "base/single_thread_task_runner.h" |
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| 2217 overlay_quad->SetNew(shared_state, viewport_rect, viewport_rect, | 2217 overlay_quad->SetNew(shared_state, viewport_rect, viewport_rect, |
| 2218 viewport_rect, resource_id, premultiplied_alpha, | 2218 viewport_rect, resource_id, premultiplied_alpha, |
| 2219 uv_top_left, uv_bottom_right, SK_ColorTRANSPARENT, | 2219 uv_top_left, uv_bottom_right, SK_ColorTRANSPARENT, |
| 2220 vertex_opacity, flipped, nearest_neighbor); | 2220 vertex_opacity, flipped, nearest_neighbor); |
| 2221 overlay_quad->set_allow_overlay(true); | 2221 overlay_quad->set_allow_overlay(true); |
| 2222 | 2222 |
| 2223 // Verify that overlay_quad actually gets turned into an overlay, and even | 2223 // Verify that overlay_quad actually gets turned into an overlay, and even |
| 2224 // though it's not drawn, that its sync point is waited on. | 2224 // though it's not drawn, that its sync point is waited on. |
| 2225 EXPECT_CALL(*context, waitSyncPoint(sync_point)).Times(1); | 2225 EXPECT_CALL(*context, waitSyncPoint(sync_point)).Times(1); |
| 2226 EXPECT_CALL(overlay_scheduler, | 2226 EXPECT_CALL(overlay_scheduler, |
| 2227 Schedule(0, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect, |
| 2228 gfx::RectF(0, 0, 1, 1))) |
| 2229 .Times(1); |
| 2230 EXPECT_CALL(overlay_scheduler, |
| 2227 Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect, | 2231 Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect, |
| 2228 BoundingRect(uv_top_left, uv_bottom_right))).Times(1); | 2232 BoundingRect(uv_top_left, uv_bottom_right))) |
| 2233 .Times(1); |
| 2229 | 2234 |
| 2230 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, | 2235 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, |
| 2231 viewport_rect, false); | 2236 viewport_rect, false); |
| 2232 } | 2237 } |
| 2233 | 2238 |
| 2234 } // namespace | 2239 } // namespace |
| 2235 } // namespace cc | 2240 } // namespace cc |
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