Index: src/compiler/branch-elimination.cc |
diff --git a/src/compiler/branch-elimination.cc b/src/compiler/branch-elimination.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..bc56e73a0813ffd3795f6e41ead8f735a38f18fe |
--- /dev/null |
+++ b/src/compiler/branch-elimination.cc |
@@ -0,0 +1,269 @@ |
+// Copyright 2015 the V8 project authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "src/compiler/branch-elimination.h" |
+ |
+#include "src/compiler/js-graph.h" |
+#include "src/compiler/node-properties.h" |
+#include "src/compiler/simplified-operator.h" |
+ |
+namespace v8 { |
+namespace internal { |
+namespace compiler { |
+ |
+BranchElimination::BranchElimination(Editor* editor, JSGraph* js_graph, |
+ Zone* zone) |
+ : AdvancedReducer(editor), |
+ node_conditions_(zone, js_graph->graph()->NodeCount()), |
+ zone_(zone), |
+ dead_(js_graph->graph()->NewNode(js_graph->common()->Dead())) {} |
+ |
+ |
+BranchElimination::~BranchElimination() {} |
+ |
+ |
+Reduction BranchElimination::Reduce(Node* node) { |
+ switch (node->opcode()) { |
+ case IrOpcode::kDead: |
+ return NoChange(); |
+ case IrOpcode::kMerge: |
+ return ReduceMerge(node); |
+ case IrOpcode::kLoop: |
+ return ReduceLoop(node); |
+ case IrOpcode::kBranch: |
+ return ReduceBranch(node); |
+ case IrOpcode::kIfFalse: |
+ return ReduceIf(node, false); |
+ case IrOpcode::kIfTrue: |
+ return ReduceIf(node, true); |
+ case IrOpcode::kStart: |
+ return ReduceStart(node); |
+ default: |
+ if (node->op()->ControlOutputCount() > 0) { |
+ return ReduceOtherControl(node); |
+ } |
+ break; |
+ } |
+ return NoChange(); |
+} |
+ |
+ |
+Reduction BranchElimination::ReduceBranch(Node* node) { |
+ Node* condition = node->InputAt(0); |
+ Node* control_input = NodeProperties::GetControlInput(node, 0); |
+ const ControlPathConditions* from_input = node_conditions_.Get(control_input); |
+ if (from_input != nullptr) { |
+ Maybe<bool> condition_value = from_input->LookupCondition(condition); |
+ // If we know the condition we can discard the branch. |
+ if (condition_value.IsJust()) { |
+ bool known_value = condition_value.FromJust(); |
+ for (Node* const use : node->uses()) { |
+ switch (use->opcode()) { |
+ case IrOpcode::kIfTrue: |
+ Replace(use, known_value ? control_input : dead()); |
+ break; |
+ case IrOpcode::kIfFalse: |
+ Replace(use, known_value ? dead() : control_input); |
+ break; |
+ default: |
+ UNREACHABLE(); |
+ } |
+ } |
+ return Replace(dead()); |
+ } |
+ } |
+ return TakeConditionsFromFirstControl(node); |
+} |
+ |
+ |
+Reduction BranchElimination::ReduceIf(Node* node, bool is_true_branch) { |
+ // Add the condition to the list arriving from the input branch. |
+ Node* branch = NodeProperties::GetControlInput(node, 0); |
+ const ControlPathConditions* from_branch = node_conditions_.Get(branch); |
+ // If we do not know anything about the predecessor, do not propagate just |
+ // yet because we will have to recompute anyway once we compute the |
+ // predecessor. |
+ if (from_branch == nullptr) { |
+ DCHECK(node_conditions_.Get(node) == nullptr); |
+ return NoChange(); |
+ } |
+ Node* condition = branch->InputAt(0); |
+ return UpdateConditions( |
+ node, from_branch->AddCondition(zone_, condition, is_true_branch)); |
+} |
+ |
+ |
+Reduction BranchElimination::ReduceLoop(Node* node) { |
+ // Here we rely on having only reducible loops: |
+ // The loop entry edge always dominates the header, so we can just use |
+ // the information from the loop entry edge. |
+ return TakeConditionsFromFirstControl(node); |
+} |
+ |
+ |
+Reduction BranchElimination::ReduceMerge(Node* node) { |
+ // Shortcut for the case when we do not know anything about some |
+ // input. |
+ for (int i = 0; i < node->InputCount(); i++) { |
+ if (node_conditions_.Get(node->InputAt(i)) == nullptr) { |
+ DCHECK(node_conditions_.Get(node) == nullptr); |
+ return NoChange(); |
+ } |
+ } |
+ |
+ const ControlPathConditions* first = node_conditions_.Get(node->InputAt(0)); |
+ // Make a copy of the first input's conditions and merge with the conditions |
+ // from other inputs. |
+ ControlPathConditions* conditions = |
+ new (zone_->New(sizeof(ControlPathConditions))) |
+ ControlPathConditions(*first); |
+ for (int i = 1; i < node->InputCount(); i++) { |
+ conditions->Merge(*(node_conditions_.Get(node->InputAt(i)))); |
+ } |
+ |
+ return UpdateConditions(node, conditions); |
+} |
+ |
+ |
+Reduction BranchElimination::ReduceStart(Node* node) { |
+ return UpdateConditions(node, ControlPathConditions::Empty(zone_)); |
+} |
+ |
+ |
+const BranchElimination::ControlPathConditions* |
+BranchElimination::PathConditionsForControlNodes::Get(Node* node) { |
+ if (static_cast<size_t>(node->id()) < info_for_node_.size()) { |
+ return info_for_node_[node->id()]; |
+ } |
+ return nullptr; |
+} |
+ |
+ |
+void BranchElimination::PathConditionsForControlNodes::Set( |
+ Node* node, const ControlPathConditions* conditions) { |
+ size_t index = static_cast<size_t>(node->id()); |
+ if (index >= info_for_node_.size()) { |
+ info_for_node_.resize(index + 1, nullptr); |
+ } |
+ info_for_node_[index] = conditions; |
+} |
+ |
+ |
+Reduction BranchElimination::ReduceOtherControl(Node* node) { |
+ DCHECK_EQ(1, node->op()->ControlInputCount()); |
+ return TakeConditionsFromFirstControl(node); |
+} |
+ |
+ |
+Reduction BranchElimination::TakeConditionsFromFirstControl(Node* node) { |
+ // We just propagate the information from the control input (ideally, |
+ // we would only revisit control uses if there is change). |
+ const ControlPathConditions* from_input = |
+ node_conditions_.Get(NodeProperties::GetControlInput(node, 0)); |
+ return UpdateConditions(node, from_input); |
+} |
+ |
+ |
+Reduction BranchElimination::UpdateConditions( |
+ Node* node, const ControlPathConditions* conditions) { |
+ const ControlPathConditions* original = node_conditions_.Get(node); |
+ // Only signal that the node has Changed if the condition information has |
+ // changed. |
+ if (conditions != original) { |
+ if (original == nullptr || *conditions != *original) { |
+ node_conditions_.Set(node, conditions); |
+ return Changed(node); |
+ } |
+ } |
+ return NoChange(); |
+} |
+ |
+ |
+// static |
+const BranchElimination::ControlPathConditions* |
+BranchElimination::ControlPathConditions::Empty(Zone* zone) { |
+ return new (zone->New(sizeof(ControlPathConditions))) |
+ ControlPathConditions(nullptr, 0); |
+} |
+ |
+ |
+void BranchElimination::ControlPathConditions::Merge( |
+ const ControlPathConditions& other) { |
+ // Change the current condition list to a longest common tail |
+ // of this condition list and the other list. (The common tail |
+ // should correspond to the list from the common dominator.) |
+ |
+ // First, we throw away the prefix of the longer list, so that |
+ // we have lists of the same length. |
+ size_t other_size = other.condition_count_; |
+ BranchCondition* other_condition = other.head_; |
+ while (other_size > condition_count_) { |
+ other_condition = other_condition->next; |
+ other_size--; |
+ } |
+ while (condition_count_ > other_size) { |
+ head_ = head_->next; |
+ condition_count_--; |
+ } |
+ |
+ // Then we go through both lists in lock-step until we find |
+ // the common tail. |
+ while (head_ != other_condition) { |
+ DCHECK(condition_count_ > 0); |
+ condition_count_--; |
+ other_condition = other_condition->next; |
+ head_ = head_->next; |
+ } |
+} |
+ |
+ |
+const BranchElimination::ControlPathConditions* |
+BranchElimination::ControlPathConditions::AddCondition(Zone* zone, |
+ Node* condition, |
+ bool is_true) const { |
+ DCHECK(LookupCondition(condition).IsNothing()); |
+ |
+ BranchCondition* new_head = new (zone->New(sizeof(BranchCondition))) |
+ BranchCondition(condition, is_true, head_); |
+ |
+ ControlPathConditions* conditions = |
+ new (zone->New(sizeof(ControlPathConditions))) |
+ ControlPathConditions(new_head, condition_count_ + 1); |
+ return conditions; |
+} |
+ |
+ |
+Maybe<bool> BranchElimination::ControlPathConditions::LookupCondition( |
+ Node* condition) const { |
+ for (BranchCondition* current = head_; current != nullptr; |
+ current = current->next) { |
+ if (current->condition == condition) { |
+ return Just<bool>(current->is_true); |
+ } |
+ } |
+ return Nothing<bool>(); |
+} |
+ |
+ |
+bool BranchElimination::ControlPathConditions::operator==( |
+ const ControlPathConditions& other) const { |
+ if (condition_count_ != other.condition_count_) return false; |
+ BranchCondition* this_condition = head_; |
+ BranchCondition* other_condition = other.head_; |
+ while (true) { |
+ if (this_condition == other_condition) return true; |
+ if (this_condition->condition != other_condition->condition || |
+ this_condition->is_true != other_condition->is_true) { |
+ return false; |
+ } |
+ this_condition = this_condition->next; |
+ other_condition = other_condition->next; |
+ } |
+ UNREACHABLE(); |
+ return false; |
+} |
+ |
+} // namespace compiler |
+} // namespace internal |
+} // namespace v8 |