| Index: src/compiler/branch-elimination.cc
|
| diff --git a/src/compiler/branch-elimination.cc b/src/compiler/branch-elimination.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..bc56e73a0813ffd3795f6e41ead8f735a38f18fe
|
| --- /dev/null
|
| +++ b/src/compiler/branch-elimination.cc
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| @@ -0,0 +1,269 @@
|
| +// Copyright 2015 the V8 project authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "src/compiler/branch-elimination.h"
|
| +
|
| +#include "src/compiler/js-graph.h"
|
| +#include "src/compiler/node-properties.h"
|
| +#include "src/compiler/simplified-operator.h"
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +namespace compiler {
|
| +
|
| +BranchElimination::BranchElimination(Editor* editor, JSGraph* js_graph,
|
| + Zone* zone)
|
| + : AdvancedReducer(editor),
|
| + node_conditions_(zone, js_graph->graph()->NodeCount()),
|
| + zone_(zone),
|
| + dead_(js_graph->graph()->NewNode(js_graph->common()->Dead())) {}
|
| +
|
| +
|
| +BranchElimination::~BranchElimination() {}
|
| +
|
| +
|
| +Reduction BranchElimination::Reduce(Node* node) {
|
| + switch (node->opcode()) {
|
| + case IrOpcode::kDead:
|
| + return NoChange();
|
| + case IrOpcode::kMerge:
|
| + return ReduceMerge(node);
|
| + case IrOpcode::kLoop:
|
| + return ReduceLoop(node);
|
| + case IrOpcode::kBranch:
|
| + return ReduceBranch(node);
|
| + case IrOpcode::kIfFalse:
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| + return ReduceIf(node, false);
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| + case IrOpcode::kIfTrue:
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| + return ReduceIf(node, true);
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| + case IrOpcode::kStart:
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| + return ReduceStart(node);
|
| + default:
|
| + if (node->op()->ControlOutputCount() > 0) {
|
| + return ReduceOtherControl(node);
|
| + }
|
| + break;
|
| + }
|
| + return NoChange();
|
| +}
|
| +
|
| +
|
| +Reduction BranchElimination::ReduceBranch(Node* node) {
|
| + Node* condition = node->InputAt(0);
|
| + Node* control_input = NodeProperties::GetControlInput(node, 0);
|
| + const ControlPathConditions* from_input = node_conditions_.Get(control_input);
|
| + if (from_input != nullptr) {
|
| + Maybe<bool> condition_value = from_input->LookupCondition(condition);
|
| + // If we know the condition we can discard the branch.
|
| + if (condition_value.IsJust()) {
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| + bool known_value = condition_value.FromJust();
|
| + for (Node* const use : node->uses()) {
|
| + switch (use->opcode()) {
|
| + case IrOpcode::kIfTrue:
|
| + Replace(use, known_value ? control_input : dead());
|
| + break;
|
| + case IrOpcode::kIfFalse:
|
| + Replace(use, known_value ? dead() : control_input);
|
| + break;
|
| + default:
|
| + UNREACHABLE();
|
| + }
|
| + }
|
| + return Replace(dead());
|
| + }
|
| + }
|
| + return TakeConditionsFromFirstControl(node);
|
| +}
|
| +
|
| +
|
| +Reduction BranchElimination::ReduceIf(Node* node, bool is_true_branch) {
|
| + // Add the condition to the list arriving from the input branch.
|
| + Node* branch = NodeProperties::GetControlInput(node, 0);
|
| + const ControlPathConditions* from_branch = node_conditions_.Get(branch);
|
| + // If we do not know anything about the predecessor, do not propagate just
|
| + // yet because we will have to recompute anyway once we compute the
|
| + // predecessor.
|
| + if (from_branch == nullptr) {
|
| + DCHECK(node_conditions_.Get(node) == nullptr);
|
| + return NoChange();
|
| + }
|
| + Node* condition = branch->InputAt(0);
|
| + return UpdateConditions(
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| + node, from_branch->AddCondition(zone_, condition, is_true_branch));
|
| +}
|
| +
|
| +
|
| +Reduction BranchElimination::ReduceLoop(Node* node) {
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| + // Here we rely on having only reducible loops:
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| + // The loop entry edge always dominates the header, so we can just use
|
| + // the information from the loop entry edge.
|
| + return TakeConditionsFromFirstControl(node);
|
| +}
|
| +
|
| +
|
| +Reduction BranchElimination::ReduceMerge(Node* node) {
|
| + // Shortcut for the case when we do not know anything about some
|
| + // input.
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| + for (int i = 0; i < node->InputCount(); i++) {
|
| + if (node_conditions_.Get(node->InputAt(i)) == nullptr) {
|
| + DCHECK(node_conditions_.Get(node) == nullptr);
|
| + return NoChange();
|
| + }
|
| + }
|
| +
|
| + const ControlPathConditions* first = node_conditions_.Get(node->InputAt(0));
|
| + // Make a copy of the first input's conditions and merge with the conditions
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| + // from other inputs.
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| + ControlPathConditions* conditions =
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| + new (zone_->New(sizeof(ControlPathConditions)))
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| + ControlPathConditions(*first);
|
| + for (int i = 1; i < node->InputCount(); i++) {
|
| + conditions->Merge(*(node_conditions_.Get(node->InputAt(i))));
|
| + }
|
| +
|
| + return UpdateConditions(node, conditions);
|
| +}
|
| +
|
| +
|
| +Reduction BranchElimination::ReduceStart(Node* node) {
|
| + return UpdateConditions(node, ControlPathConditions::Empty(zone_));
|
| +}
|
| +
|
| +
|
| +const BranchElimination::ControlPathConditions*
|
| +BranchElimination::PathConditionsForControlNodes::Get(Node* node) {
|
| + if (static_cast<size_t>(node->id()) < info_for_node_.size()) {
|
| + return info_for_node_[node->id()];
|
| + }
|
| + return nullptr;
|
| +}
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| +
|
| +
|
| +void BranchElimination::PathConditionsForControlNodes::Set(
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| + Node* node, const ControlPathConditions* conditions) {
|
| + size_t index = static_cast<size_t>(node->id());
|
| + if (index >= info_for_node_.size()) {
|
| + info_for_node_.resize(index + 1, nullptr);
|
| + }
|
| + info_for_node_[index] = conditions;
|
| +}
|
| +
|
| +
|
| +Reduction BranchElimination::ReduceOtherControl(Node* node) {
|
| + DCHECK_EQ(1, node->op()->ControlInputCount());
|
| + return TakeConditionsFromFirstControl(node);
|
| +}
|
| +
|
| +
|
| +Reduction BranchElimination::TakeConditionsFromFirstControl(Node* node) {
|
| + // We just propagate the information from the control input (ideally,
|
| + // we would only revisit control uses if there is change).
|
| + const ControlPathConditions* from_input =
|
| + node_conditions_.Get(NodeProperties::GetControlInput(node, 0));
|
| + return UpdateConditions(node, from_input);
|
| +}
|
| +
|
| +
|
| +Reduction BranchElimination::UpdateConditions(
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| + Node* node, const ControlPathConditions* conditions) {
|
| + const ControlPathConditions* original = node_conditions_.Get(node);
|
| + // Only signal that the node has Changed if the condition information has
|
| + // changed.
|
| + if (conditions != original) {
|
| + if (original == nullptr || *conditions != *original) {
|
| + node_conditions_.Set(node, conditions);
|
| + return Changed(node);
|
| + }
|
| + }
|
| + return NoChange();
|
| +}
|
| +
|
| +
|
| +// static
|
| +const BranchElimination::ControlPathConditions*
|
| +BranchElimination::ControlPathConditions::Empty(Zone* zone) {
|
| + return new (zone->New(sizeof(ControlPathConditions)))
|
| + ControlPathConditions(nullptr, 0);
|
| +}
|
| +
|
| +
|
| +void BranchElimination::ControlPathConditions::Merge(
|
| + const ControlPathConditions& other) {
|
| + // Change the current condition list to a longest common tail
|
| + // of this condition list and the other list. (The common tail
|
| + // should correspond to the list from the common dominator.)
|
| +
|
| + // First, we throw away the prefix of the longer list, so that
|
| + // we have lists of the same length.
|
| + size_t other_size = other.condition_count_;
|
| + BranchCondition* other_condition = other.head_;
|
| + while (other_size > condition_count_) {
|
| + other_condition = other_condition->next;
|
| + other_size--;
|
| + }
|
| + while (condition_count_ > other_size) {
|
| + head_ = head_->next;
|
| + condition_count_--;
|
| + }
|
| +
|
| + // Then we go through both lists in lock-step until we find
|
| + // the common tail.
|
| + while (head_ != other_condition) {
|
| + DCHECK(condition_count_ > 0);
|
| + condition_count_--;
|
| + other_condition = other_condition->next;
|
| + head_ = head_->next;
|
| + }
|
| +}
|
| +
|
| +
|
| +const BranchElimination::ControlPathConditions*
|
| +BranchElimination::ControlPathConditions::AddCondition(Zone* zone,
|
| + Node* condition,
|
| + bool is_true) const {
|
| + DCHECK(LookupCondition(condition).IsNothing());
|
| +
|
| + BranchCondition* new_head = new (zone->New(sizeof(BranchCondition)))
|
| + BranchCondition(condition, is_true, head_);
|
| +
|
| + ControlPathConditions* conditions =
|
| + new (zone->New(sizeof(ControlPathConditions)))
|
| + ControlPathConditions(new_head, condition_count_ + 1);
|
| + return conditions;
|
| +}
|
| +
|
| +
|
| +Maybe<bool> BranchElimination::ControlPathConditions::LookupCondition(
|
| + Node* condition) const {
|
| + for (BranchCondition* current = head_; current != nullptr;
|
| + current = current->next) {
|
| + if (current->condition == condition) {
|
| + return Just<bool>(current->is_true);
|
| + }
|
| + }
|
| + return Nothing<bool>();
|
| +}
|
| +
|
| +
|
| +bool BranchElimination::ControlPathConditions::operator==(
|
| + const ControlPathConditions& other) const {
|
| + if (condition_count_ != other.condition_count_) return false;
|
| + BranchCondition* this_condition = head_;
|
| + BranchCondition* other_condition = other.head_;
|
| + while (true) {
|
| + if (this_condition == other_condition) return true;
|
| + if (this_condition->condition != other_condition->condition ||
|
| + this_condition->is_true != other_condition->is_true) {
|
| + return false;
|
| + }
|
| + this_condition = this_condition->next;
|
| + other_condition = other_condition->next;
|
| + }
|
| + UNREACHABLE();
|
| + return false;
|
| +}
|
| +
|
| +} // namespace compiler
|
| +} // namespace internal
|
| +} // namespace v8
|
|
|