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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/code-stubs.h" | 5 #include "src/code-stubs.h" |
| 6 #include "src/compiler.h" | 6 #include "src/compiler.h" |
| 7 #include "src/compiler/common-operator.h" | 7 #include "src/compiler/common-operator.h" |
| 8 #include "src/compiler/frame.h" | 8 #include "src/compiler/frame.h" |
| 9 #include "src/compiler/linkage.h" | 9 #include "src/compiler/linkage.h" |
| 10 #include "src/compiler/node.h" | 10 #include "src/compiler/node.h" |
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| 198 incoming_->IsJSFunctionCall() || | 198 incoming_->IsJSFunctionCall() || |
| 199 incoming_->kind() == CallDescriptor::kCallAddress; | 199 incoming_->kind() == CallDescriptor::kCallAddress; |
| 200 const int offset = | 200 const int offset = |
| 201 (StandardFrameConstants::kFixedSlotCountAboveFp - spill_slot - 1) * | 201 (StandardFrameConstants::kFixedSlotCountAboveFp - spill_slot - 1) * |
| 202 kPointerSize; | 202 kPointerSize; |
| 203 if (has_frame) { | 203 if (has_frame) { |
| 204 return FrameOffset::FromFramePointer(offset); | 204 return FrameOffset::FromFramePointer(offset); |
| 205 } else { | 205 } else { |
| 206 // No frame. Retrieve all parameters relative to stack pointer. | 206 // No frame. Retrieve all parameters relative to stack pointer. |
| 207 DCHECK(spill_slot < 0); // Must be a parameter. | 207 DCHECK(spill_slot < 0); // Must be a parameter. |
| 208 int offsetSpToFp = | 208 int sp_offset = offset + (frame->GetSpToFpSlotCount() * kPointerSize); |
| 209 kPointerSize * (StandardFrameConstants::kFixedSlotCountAboveFp - | 209 return FrameOffset::FromStackPointer(sp_offset); |
| 210 frame->GetTotalFrameSlotCount()); | |
| 211 return FrameOffset::FromStackPointer(offset - offsetSpToFp); | |
| 212 } | 210 } |
| 213 } | 211 } |
| 214 | 212 |
| 215 | 213 |
| 216 // static | 214 // static |
| 217 int Linkage::FrameStateInputCount(Runtime::FunctionId function) { | 215 int Linkage::FrameStateInputCount(Runtime::FunctionId function) { |
| 218 // Most runtime functions need a FrameState. A few chosen ones that we know | 216 // Most runtime functions need a FrameState. A few chosen ones that we know |
| 219 // not to call into arbitrary JavaScript, not to throw, and not to deoptimize | 217 // not to call into arbitrary JavaScript, not to throw, and not to deoptimize |
| 220 // are blacklisted here and can be called without a FrameState. | 218 // are blacklisted here and can be called without a FrameState. |
| 221 switch (function) { | 219 switch (function) { |
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| 561 return LinkageLocation::ForCalleeFrameSlot(spill_index); | 559 return LinkageLocation::ForCalleeFrameSlot(spill_index); |
| 562 } else { | 560 } else { |
| 563 // Parameter. Use the assigned location from the incoming call descriptor. | 561 // Parameter. Use the assigned location from the incoming call descriptor. |
| 564 int parameter_index = 1 + index; // skip index 0, which is the target. | 562 int parameter_index = 1 + index; // skip index 0, which is the target. |
| 565 return incoming_->GetInputLocation(parameter_index); | 563 return incoming_->GetInputLocation(parameter_index); |
| 566 } | 564 } |
| 567 } | 565 } |
| 568 } // namespace compiler | 566 } // namespace compiler |
| 569 } // namespace internal | 567 } // namespace internal |
| 570 } // namespace v8 | 568 } // namespace v8 |
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