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Side by Side Diff: tools/VisualBench/VisualLightweightBenchModule.h

Issue 1375363003: Factor out VisualBench timing code into a helper class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: feedback inc Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 * 6 *
7 */ 7 */
8 8
9 #ifndef VisualLightweightBenchModule_DEFINED 9 #ifndef VisualLightweightBenchModule_DEFINED
10 #define VisualLightweightBenchModule_DEFINED 10 #define VisualLightweightBenchModule_DEFINED
11 11
12 #include "VisualModule.h" 12 #include "VisualModule.h"
13 13
14 #include "ResultsWriter.h" 14 #include "ResultsWriter.h"
15 #include "SkPicture.h" 15 #include "SkPicture.h"
16 #include "Timer.h" 16 #include "TimingStateMachine.h"
17 #include "VisualBench.h" 17 #include "VisualBench.h"
18 #include "VisualBenchmarkStream.h" 18 #include "VisualBenchmarkStream.h"
19 19
20 class SkCanvas; 20 class SkCanvas;
21 21
22 /* 22 /*
23 * This module is designed to be a minimal overhead timing module for VisualBenc h 23 * This module is designed to be a minimal overhead timing module for VisualBenc h
24 */ 24 */
25 class VisualLightweightBenchModule : public VisualModule { 25 class VisualLightweightBenchModule : public VisualModule {
26 public: 26 public:
27 // TODO get rid of backpointer 27 // TODO get rid of backpointer
28 VisualLightweightBenchModule(VisualBench* owner); 28 VisualLightweightBenchModule(VisualBench* owner);
29 29
30 void draw(SkCanvas* canvas) override; 30 void draw(SkCanvas* canvas) override;
31 31
32 bool onHandleChar(SkUnichar c) override; 32 bool onHandleChar(SkUnichar c) override;
33 33
34 private: 34 private:
35 /*
36 * The heart of visual bench is an event driven timing loop.
37 * kWarmup_State: We run a dummy bench to let things settle on startup
38 * kPreWarmLoopsPerCanvasPreDraw_State: Before we begin timing, Benchmarks have a hook to
39 * access the canvas. Then we prewarm before the autotune
40 * loops step.
41 * kPreWarmLoops_State: We prewarm the gpu before auto tuni ng to enter a steady
42 * work state
43 * kTuneLoops_State: Then we tune the loops of the bench mark to ensure we
44 * are doing a measurable amount of wo rk
45 * kPreWarmTimingPerCanvasPreDraw_State: Because reset the context after tun ing loops to ensure
46 * coherent state, we need to give the benchmark
47 * another hook
48 * kPreWarmTiming_State: We prewarm the gpu again to enter a steady state
49 * kTiming_State: Finally we time the benchmark. Whe n finished timing
50 * if we have enough samples then we'l l start the next
51 * benchmark in the kPreWarmLoopsPerCa nvasPreDraw_State.
52 * otherwise, we enter the
53 * kPreWarmTimingPerCanvasPreDraw_Stat e for another sample
54 * In either case we reset the context .
55 */
56 enum State {
57 kWarmup_State,
58 kPreWarmLoopsPerCanvasPreDraw_State,
59 kPreWarmLoops_State,
60 kTuneLoops_State,
61 kPreWarmTimingPerCanvasPreDraw_State,
62 kPreWarmTiming_State,
63 kTiming_State,
64 };
65 void setTitle(); 35 void setTitle();
66 bool setupBackend(); 36 bool setupBackend();
67 void setupRenderTarget(); 37 void setupRenderTarget();
68 void printStats(); 38 void printStats();
69 bool advanceRecordIfNecessary(SkCanvas*); 39 bool advanceRecordIfNecessary(SkCanvas*);
70 inline void renderFrame(SkCanvas*); 40 inline void renderFrame(SkCanvas*);
71 inline void nextState(State);
72 void perCanvasPreDraw(SkCanvas*, State);
73 void preWarm(State nextState);
74 inline void tuneLoops();
75 inline void timing(SkCanvas*);
76 inline double elapsed();
77 void resetTimingState();
78 void postDraw(SkCanvas*);
79 void recordMeasurement();
80 void warmup(SkCanvas* canvas);
81 41
82 struct Record { 42 struct Record {
83 SkTArray<double> fMeasurements; 43 SkTArray<double> fMeasurements;
84 }; 44 };
85
86 int fCurrentSample; 45 int fCurrentSample;
87 int fCurrentFrame;
88 int fLoops;
89 SkTArray<Record> fRecords; 46 SkTArray<Record> fRecords;
90 WallTimer fTimer;
91 State fState;
92 SkAutoTDelete<VisualBenchmarkStream> fBenchmarkStream; 47 SkAutoTDelete<VisualBenchmarkStream> fBenchmarkStream;
93 SkAutoTUnref<Benchmark> fBenchmark; 48 SkAutoTUnref<Benchmark> fBenchmark;
49 TimingStateMachine fTSM;
94 50
95 // support framework 51 // support framework
96 SkAutoTUnref<VisualBench> fOwner; 52 SkAutoTUnref<VisualBench> fOwner;
97 SkAutoTDelete<ResultsWriter> fResults; 53 SkAutoTDelete<ResultsWriter> fResults;
98 54
99 typedef VisualModule INHERITED; 55 typedef VisualModule INHERITED;
100 }; 56 };
101 57
102 #endif 58 #endif
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