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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 * | 6 * |
7 */ | 7 */ |
8 | 8 |
9 #ifndef VisualLightweightBenchModule_DEFINED | 9 #ifndef TimingStateMachine_DEFINED |
10 #define VisualLightweightBenchModule_DEFINED | 10 #define TimingStateMachine_DEFINED |
11 | 11 |
12 #include "VisualModule.h" | 12 #include "Benchmark.h" |
13 | 13 #include "SkTArray.h" |
14 #include "ResultsWriter.h" | |
15 #include "SkPicture.h" | |
16 #include "Timer.h" | 14 #include "Timer.h" |
17 #include "VisualBench.h" | |
18 #include "VisualBenchmarkStream.h" | |
19 | 15 |
20 class SkCanvas; | 16 class SkCanvas; |
21 | 17 |
22 /* | 18 /* |
23 * This module is designed to be a minimal overhead timing module for VisualBenc
h | 19 * Manages a timer via a state machine. Can be used by modules to time benchmar
ks |
| 20 * |
| 21 * Clients call nextFrame, and must handle any requests from the timing state ma
chine, specifically |
| 22 * to reset. When kTimingFinished_ParentEvents is returned, then lastMeasuremen
t() will return the |
| 23 * timing and loops() will return the number of loops used to time. |
| 24 * |
| 25 * A client may continue timing the same benchmark indefinitely. To advance to
the next |
| 26 * benchmark, the client should call nextBenchmark. |
24 */ | 27 */ |
25 class VisualLightweightBenchModule : public VisualModule { | 28 class TimingStateMachine { |
26 public: | 29 public: |
27 // TODO get rid of backpointer | 30 TimingStateMachine(); |
28 VisualLightweightBenchModule(VisualBench* owner); | |
29 | 31 |
30 void draw(SkCanvas* canvas) override; | 32 enum ParentEvents { |
| 33 kReset_ParentEvents, |
| 34 kTiming_ParentEvents, |
| 35 kTimingFinished_ParentEvents,// This implies parent can read lastMeasure
ment() and must |
| 36 // reset |
| 37 }; |
31 | 38 |
32 bool onHandleChar(SkUnichar c) override; | 39 ParentEvents nextFrame(SkCanvas* canvas, Benchmark* benchmark); |
| 40 |
| 41 /* |
| 42 * The caller should call this when they are ready to move to the next bench
mark. The caller |
| 43 * must call this with the *last* benchmark so post draw hooks can be invoke
d |
| 44 */ |
| 45 void nextBenchmark(SkCanvas*, Benchmark*); |
| 46 |
| 47 |
| 48 /* |
| 49 * When TimingStateMachine returns kTimingFinished_ParentEvents, then the ow
ner can call |
| 50 * lastMeasurement() to get the time |
| 51 */ |
| 52 double lastMeasurement() const { return fLastMeasurement; } |
| 53 |
| 54 int loops() const { return fLoops; } |
33 | 55 |
34 private: | 56 private: |
35 /* | 57 /* |
36 * The heart of visual bench is an event driven timing loop. | 58 * The heart of the timing state machine is an event driven timing loop. |
37 * kWarmup_State: We run a dummy bench to let things
settle on startup | |
38 * kPreWarmLoopsPerCanvasPreDraw_State: Before we begin timing, Benchmarks
have a hook to | 59 * kPreWarmLoopsPerCanvasPreDraw_State: Before we begin timing, Benchmarks
have a hook to |
39 * access the canvas. Then we prewarm
before the autotune | 60 * access the canvas. Then we prewarm
before the autotune |
40 * loops step. | 61 * loops step. |
41 * kPreWarmLoops_State: We prewarm the gpu before auto tuni
ng to enter a steady | 62 * kPreWarmLoops_State: We prewarm the gpu before auto tuni
ng to enter a steady |
42 * work state | 63 * work state |
43 * kTuneLoops_State: Then we tune the loops of the bench
mark to ensure we | 64 * kTuneLoops_State: Then we tune the loops of the bench
mark to ensure we |
44 * are doing a measurable amount of wo
rk | 65 * are doing a measurable amount of wo
rk |
45 * kPreWarmTimingPerCanvasPreDraw_State: Because reset the context after tun
ing loops to ensure | 66 * kPreWarmTimingPerCanvasPreDraw_State: Because reset the context after tun
ing loops to ensure |
46 * coherent state, we need to give the
benchmark | 67 * coherent state, we need to give the
benchmark |
47 * another hook | 68 * another hook |
48 * kPreWarmTiming_State: We prewarm the gpu again to enter a
steady state | 69 * kPreWarmTiming_State: We prewarm the gpu again to enter a
steady state |
49 * kTiming_State: Finally we time the benchmark. Whe
n finished timing | 70 * kTiming_State: Finally we time the benchmark. Whe
n finished timing |
50 * if we have enough samples then we'l
l start the next | 71 * if we have enough samples then we'l
l start the next |
51 * benchmark in the kPreWarmLoopsPerCa
nvasPreDraw_State. | 72 * benchmark in the kPreWarmLoopsPerCa
nvasPreDraw_State. |
52 * otherwise, we enter the | 73 * otherwise, we enter the |
53 * kPreWarmTimingPerCanvasPreDraw_Stat
e for another sample | 74 * kPreWarmTimingPerCanvasPreDraw_Stat
e for another sample |
54 * In either case we reset the context
. | 75 * In either case we reset the context
. |
55 */ | 76 */ |
56 enum State { | 77 enum State { |
57 kWarmup_State, | |
58 kPreWarmLoopsPerCanvasPreDraw_State, | 78 kPreWarmLoopsPerCanvasPreDraw_State, |
59 kPreWarmLoops_State, | 79 kPreWarmLoops_State, |
60 kTuneLoops_State, | 80 kTuneLoops_State, |
61 kPreWarmTimingPerCanvasPreDraw_State, | 81 kPreWarmTimingPerCanvasPreDraw_State, |
62 kPreWarmTiming_State, | 82 kPreWarmTiming_State, |
63 kTiming_State, | 83 kTiming_State, |
64 }; | 84 }; |
65 void setTitle(); | 85 |
66 bool setupBackend(); | |
67 void setupRenderTarget(); | |
68 void printStats(); | |
69 bool advanceRecordIfNecessary(SkCanvas*); | |
70 inline void renderFrame(SkCanvas*); | |
71 inline void nextState(State); | 86 inline void nextState(State); |
72 void perCanvasPreDraw(SkCanvas*, State); | 87 ParentEvents perCanvasPreDraw(SkCanvas*, Benchmark*, State); |
73 void preWarm(State nextState); | 88 ParentEvents preWarm(State nextState); |
74 inline void tuneLoops(); | 89 inline ParentEvents tuneLoops(); |
75 inline void timing(SkCanvas*); | 90 inline ParentEvents timing(SkCanvas*, Benchmark*); |
76 inline double elapsed(); | 91 inline double elapsed(); |
77 void resetTimingState(); | 92 void resetTimingState(); |
78 void postDraw(SkCanvas*); | 93 void postDraw(SkCanvas*, Benchmark*); |
79 void recordMeasurement(); | 94 void recordMeasurement(); |
80 void warmup(SkCanvas* canvas); | |
81 | 95 |
82 struct Record { | |
83 SkTArray<double> fMeasurements; | |
84 }; | |
85 | |
86 int fCurrentSample; | |
87 int fCurrentFrame; | 96 int fCurrentFrame; |
88 int fLoops; | 97 int fLoops; |
89 SkTArray<Record> fRecords; | 98 double fLastMeasurement; |
90 WallTimer fTimer; | 99 WallTimer fTimer; |
91 State fState; | 100 State fState; |
92 SkAutoTDelete<VisualBenchmarkStream> fBenchmarkStream; | |
93 SkAutoTUnref<Benchmark> fBenchmark; | |
94 | |
95 // support framework | |
96 SkAutoTUnref<VisualBench> fOwner; | |
97 SkAutoTDelete<ResultsWriter> fResults; | |
98 | |
99 typedef VisualModule INHERITED; | |
100 }; | 101 }; |
101 | 102 |
102 #endif | 103 #endif |
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