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Side by Side Diff: tools/VisualBench/TimingStateMachine.cpp

Issue 1375363003: Factor out VisualBench timing code into a helper class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: feedback inc Created 5 years, 2 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "TimingStateMachine.h"
9
10 #include "SkCanvas.h"
11 #include "SkCommandLineFlags.h"
12
13 DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU is al lowed to lag.");
14 DEFINE_int32(frames, 5, "Number of frames of each skp to render per sample.");
15 DEFINE_double(loopMs, 5, "Each benchmark will be tuned until it takes loopsMs mi llseconds.");
16
17 TimingStateMachine::TimingStateMachine()
18 : fCurrentFrame(0)
19 , fLoops(1)
20 , fLastMeasurement(0.)
21 , fState(kPreWarmLoopsPerCanvasPreDraw_State) {
22 }
23
24 TimingStateMachine::ParentEvents TimingStateMachine::nextFrame(SkCanvas* canvas,
25 Benchmark* benchm ark) {
26 switch (fState) {
27 case kPreWarmLoopsPerCanvasPreDraw_State:
28 return this->perCanvasPreDraw(canvas, benchmark, kPreWarmLoops_State );
29 case kPreWarmLoops_State:
30 return this->preWarm(kTuneLoops_State);
31 case kTuneLoops_State:
32 return this->tuneLoops();
33 case kPreWarmTimingPerCanvasPreDraw_State:
34 return this->perCanvasPreDraw(canvas, benchmark, kPreWarmTiming_Stat e);
35 case kPreWarmTiming_State:
36 return this->preWarm(kTiming_State);
37 case kTiming_State:
38 return this->timing(canvas, benchmark);
39 }
40 SkFAIL("Incomplete switch\n");
41 return kTiming_ParentEvents;
42 }
43
44 inline void TimingStateMachine::nextState(State nextState) {
45 fState = nextState;
46 }
47
48 TimingStateMachine::ParentEvents TimingStateMachine::perCanvasPreDraw(SkCanvas* canvas,
49 Benchmark* benchmark,
50 State next State) {
51 benchmark->perCanvasPreDraw(canvas);
52 benchmark->preDraw(canvas);
53 fCurrentFrame = 0;
54 this->nextState(nextState);
55 return kTiming_ParentEvents;
56 }
57
58 TimingStateMachine::ParentEvents TimingStateMachine::preWarm(State nextState) {
59 if (fCurrentFrame >= FLAGS_gpuFrameLag) {
60 // we currently time across all frames to make sure we capture all GPU w ork
61 this->nextState(nextState);
62 fCurrentFrame = 0;
63 fTimer.start();
64 } else {
65 fCurrentFrame++;
66 }
67 return kTiming_ParentEvents;
68 }
69
70 inline double TimingStateMachine::elapsed() {
71 fTimer.end();
72 return fTimer.fWall;
73 }
74
75 void TimingStateMachine::resetTimingState() {
76 fCurrentFrame = 0;
77 fTimer = WallTimer();
78 }
79
80 inline TimingStateMachine::ParentEvents TimingStateMachine::tuneLoops() {
81 if (1 << 30 == fLoops) {
82 // We're about to wrap. Something's wrong with the bench.
83 SkDebugf("InnerLoops wrapped\n");
84 fLoops = 1;
85 return kTiming_ParentEvents;
86 } else {
87 double elapsedMs = this->elapsed();
88 if (elapsedMs > FLAGS_loopMs) {
89 this->nextState(kPreWarmTimingPerCanvasPreDraw_State);
90 } else {
91 fLoops *= 2;
92 this->nextState(kPreWarmLoops_State);
93 }
94 this->resetTimingState();
95 return kReset_ParentEvents;
96 }
97 }
98
99 void TimingStateMachine::recordMeasurement() {
100 fLastMeasurement = this->elapsed() / (FLAGS_frames * fLoops);
101 }
102
103 void TimingStateMachine::nextBenchmark(SkCanvas* canvas, Benchmark* benchmark) {
104 benchmark->postDraw(canvas);
105 benchmark->perCanvasPostDraw(canvas);
106 fLoops = 1;
107 this->nextState(kPreWarmLoopsPerCanvasPreDraw_State);
108 }
109
110 inline TimingStateMachine::ParentEvents TimingStateMachine::timing(SkCanvas* can vas,
111 Benchmark* be nchmark) {
112 if (fCurrentFrame >= FLAGS_frames) {
113 this->recordMeasurement();
114 this->resetTimingState();
115 this->nextState(kPreWarmTimingPerCanvasPreDraw_State);
116 return kTimingFinished_ParentEvents;
117 } else {
118 fCurrentFrame++;
119 return kTiming_ParentEvents;
120 }
121 }
122
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