Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 * | 6 * |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #ifndef VisualLightweightBenchModule_DEFINED | 9 #ifndef TimingStateMachine_DEFINED |
| 10 #define VisualLightweightBenchModule_DEFINED | 10 #define TimingStateMachine_DEFINED |
| 11 | 11 |
| 12 #include "VisualModule.h" | 12 #include "Benchmark.h" |
| 13 | 13 #include "SkTArray.h" |
| 14 #include "ResultsWriter.h" | |
| 15 #include "SkPicture.h" | |
| 16 #include "Timer.h" | 14 #include "Timer.h" |
| 17 #include "VisualBench.h" | |
| 18 #include "VisualBenchmarkStream.h" | |
| 19 | 15 |
| 20 class SkCanvas; | 16 class SkCanvas; |
| 21 | 17 |
| 22 /* | 18 /* |
| 23 * This module is designed to be a minimal overhead timing module for VisualBenc h | 19 * Manages a timer via a state machine. Can be used by modules to time benchmar ks |
|
robertphillips
2015/10/05 13:05:01
// The normal calling pattern for a client is:
//
| |
| 24 */ | 20 */ |
| 25 class VisualLightweightBenchModule : public VisualModule { | 21 class TimingStateMachine { |
| 26 public: | 22 public: |
| 27 // TODO get rid of backpointer | 23 TimingStateMachine(); |
| 28 VisualLightweightBenchModule(VisualBench* owner); | |
| 29 | 24 |
| 30 void draw(SkCanvas* canvas) override; | 25 enum ParentEvents { |
| 26 kReset_ParentEvents, | |
| 27 kTiming_ParentEvents, | |
| 28 kTimingFinished_ParentEvents,// This implies parent can read lastMeasure ment() and must | |
| 29 // reset | |
| 30 }; | |
| 31 | 31 |
| 32 bool onHandleChar(SkUnichar c) override; | 32 ParentEvents nextFrame(SkCanvas* canvas, Benchmark* benchmark); |
| 33 | |
| 34 /* | |
|
robertphillips
2015/10/05 13:05:01
They -> The ?
| |
| 35 * The caller should call this when they are ready to move to the next bench mark. They caller | |
| 36 * must call this with the *last* benchmark so post draw hooks can be invoke d | |
| 37 */ | |
| 38 void nextBenchmark(SkCanvas*, Benchmark*); | |
| 39 | |
| 40 | |
| 41 /* | |
|
robertphillips
2015/10/05 13:05:01
kTimingFinished_ParentEvents not kNext... ?
| |
| 42 * When TimingStateMachine returns kNextBenchmark_ParentEvents, then the own er can call | |
|
robertphillips
2015/10/05 13:05:01
lastMeasur_e_ment ?
| |
| 43 * lastMeasurment() to get the time | |
| 44 */ | |
| 45 double lastMeasurement() const { return fLastMeasurement; } | |
| 46 | |
| 47 int loops() const { return fLoops; } | |
| 33 | 48 |
| 34 private: | 49 private: |
| 35 /* | 50 /* |
| 36 * The heart of visual bench is an event driven timing loop. | 51 * The heart of the timing state machine is an event driven timing loop. |
| 37 * kWarmup_State: We run a dummy bench to let things settle on startup | |
| 38 * kPreWarmLoopsPerCanvasPreDraw_State: Before we begin timing, Benchmarks have a hook to | 52 * kPreWarmLoopsPerCanvasPreDraw_State: Before we begin timing, Benchmarks have a hook to |
| 39 * access the canvas. Then we prewarm before the autotune | 53 * access the canvas. Then we prewarm before the autotune |
| 40 * loops step. | 54 * loops step. |
| 41 * kPreWarmLoops_State: We prewarm the gpu before auto tuni ng to enter a steady | 55 * kPreWarmLoops_State: We prewarm the gpu before auto tuni ng to enter a steady |
| 42 * work state | 56 * work state |
| 43 * kTuneLoops_State: Then we tune the loops of the bench mark to ensure we | 57 * kTuneLoops_State: Then we tune the loops of the bench mark to ensure we |
| 44 * are doing a measurable amount of wo rk | 58 * are doing a measurable amount of wo rk |
| 45 * kPreWarmTimingPerCanvasPreDraw_State: Because reset the context after tun ing loops to ensure | 59 * kPreWarmTimingPerCanvasPreDraw_State: Because reset the context after tun ing loops to ensure |
| 46 * coherent state, we need to give the benchmark | 60 * coherent state, we need to give the benchmark |
| 47 * another hook | 61 * another hook |
| 48 * kPreWarmTiming_State: We prewarm the gpu again to enter a steady state | 62 * kPreWarmTiming_State: We prewarm the gpu again to enter a steady state |
| 49 * kTiming_State: Finally we time the benchmark. Whe n finished timing | 63 * kTiming_State: Finally we time the benchmark. Whe n finished timing |
| 50 * if we have enough samples then we'l l start the next | 64 * if we have enough samples then we'l l start the next |
| 51 * benchmark in the kPreWarmLoopsPerCa nvasPreDraw_State. | 65 * benchmark in the kPreWarmLoopsPerCa nvasPreDraw_State. |
| 52 * otherwise, we enter the | 66 * otherwise, we enter the |
| 53 * kPreWarmTimingPerCanvasPreDraw_Stat e for another sample | 67 * kPreWarmTimingPerCanvasPreDraw_Stat e for another sample |
| 54 * In either case we reset the context . | 68 * In either case we reset the context . |
| 55 */ | 69 */ |
| 56 enum State { | 70 enum State { |
| 57 kWarmup_State, | |
| 58 kPreWarmLoopsPerCanvasPreDraw_State, | 71 kPreWarmLoopsPerCanvasPreDraw_State, |
| 59 kPreWarmLoops_State, | 72 kPreWarmLoops_State, |
| 60 kTuneLoops_State, | 73 kTuneLoops_State, |
| 61 kPreWarmTimingPerCanvasPreDraw_State, | 74 kPreWarmTimingPerCanvasPreDraw_State, |
| 62 kPreWarmTiming_State, | 75 kPreWarmTiming_State, |
| 63 kTiming_State, | 76 kTiming_State, |
| 64 }; | 77 }; |
| 65 void setTitle(); | 78 |
| 66 bool setupBackend(); | |
| 67 void setupRenderTarget(); | |
| 68 void printStats(); | |
| 69 bool advanceRecordIfNecessary(SkCanvas*); | |
| 70 inline void renderFrame(SkCanvas*); | |
| 71 inline void nextState(State); | 79 inline void nextState(State); |
| 72 void perCanvasPreDraw(SkCanvas*, State); | 80 ParentEvents perCanvasPreDraw(SkCanvas*, Benchmark*, State); |
| 73 void preWarm(State nextState); | 81 ParentEvents preWarm(State nextState); |
| 74 inline void tuneLoops(); | 82 inline ParentEvents tuneLoops(); |
| 75 inline void timing(SkCanvas*); | 83 inline ParentEvents timing(SkCanvas*, Benchmark*); |
| 76 inline double elapsed(); | 84 inline double elapsed(); |
| 77 void resetTimingState(); | 85 void resetTimingState(); |
| 78 void postDraw(SkCanvas*); | 86 void postDraw(SkCanvas*, Benchmark*); |
| 79 void recordMeasurement(); | 87 void recordMeasurement(); |
| 80 void warmup(SkCanvas* canvas); | |
| 81 | 88 |
| 82 struct Record { | |
| 83 SkTArray<double> fMeasurements; | |
| 84 }; | |
| 85 | |
| 86 int fCurrentSample; | |
| 87 int fCurrentFrame; | 89 int fCurrentFrame; |
| 88 int fLoops; | 90 int fLoops; |
| 89 SkTArray<Record> fRecords; | 91 double fLastMeasurement; |
| 90 WallTimer fTimer; | 92 WallTimer fTimer; |
| 91 State fState; | 93 State fState; |
| 92 SkAutoTDelete<VisualBenchmarkStream> fBenchmarkStream; | |
| 93 SkAutoTUnref<Benchmark> fBenchmark; | |
| 94 | |
| 95 // support framework | |
| 96 SkAutoTUnref<VisualBench> fOwner; | |
| 97 SkAutoTDelete<ResultsWriter> fResults; | |
| 98 | |
| 99 typedef VisualModule INHERITED; | |
| 100 }; | 94 }; |
| 101 | 95 |
| 102 #endif | 96 #endif |
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