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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "examples/bitmap_uploader/bitmap_uploader.h" | 5 #include "examples/bitmap_uploader/bitmap_uploader.h" |
6 | 6 |
7 #ifndef GL_GLEXT_PROTOTYPES | 7 #ifndef GL_GLEXT_PROTOTYPES |
8 #define GL_GLEXT_PROTOTYPES | 8 #define GL_GLEXT_PROTOTYPES |
9 #endif // GL_GLEXT_PROTOTYPES | 9 #endif // GL_GLEXT_PROTOTYPES |
10 | 10 |
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144 &((*bitmap_)[0])); | 144 &((*bitmap_)[0])); |
145 | 145 |
146 GLbyte mailbox[GL_MAILBOX_SIZE_CHROMIUM]; | 146 GLbyte mailbox[GL_MAILBOX_SIZE_CHROMIUM]; |
147 glGenMailboxCHROMIUM(mailbox); | 147 glGenMailboxCHROMIUM(mailbox); |
148 glProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox); | 148 glProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox); |
149 GLuint sync_point = glInsertSyncPointCHROMIUM(); | 149 GLuint sync_point = glInsertSyncPointCHROMIUM(); |
150 | 150 |
151 TransferableResourcePtr resource = TransferableResource::New(); | 151 TransferableResourcePtr resource = TransferableResource::New(); |
152 resource->id = next_resource_id_++; | 152 resource->id = next_resource_id_++; |
153 resource_to_texture_id_map_[resource->id] = texture_id; | 153 resource_to_texture_id_map_[resource->id] = texture_id; |
154 resource->format = mojo::RESOURCE_FORMAT_RGBA_8888; | 154 resource->format = mojo::ResourceFormat::RGBA_8888; |
155 resource->filter = GL_LINEAR; | 155 resource->filter = GL_LINEAR; |
156 resource->size = bitmap_size.Clone(); | 156 resource->size = bitmap_size.Clone(); |
157 MailboxHolderPtr mailbox_holder = MailboxHolder::New(); | 157 MailboxHolderPtr mailbox_holder = MailboxHolder::New(); |
158 mailbox_holder->mailbox = Mailbox::New(); | 158 mailbox_holder->mailbox = Mailbox::New(); |
159 for (int i = 0; i < GL_MAILBOX_SIZE_CHROMIUM; ++i) | 159 for (int i = 0; i < GL_MAILBOX_SIZE_CHROMIUM; ++i) |
160 mailbox_holder->mailbox->name.push_back(mailbox[i]); | 160 mailbox_holder->mailbox->name.push_back(mailbox[i]); |
161 mailbox_holder->texture_target = GL_TEXTURE_2D; | 161 mailbox_holder->texture_target = GL_TEXTURE_2D; |
162 mailbox_holder->sync_point = sync_point; | 162 mailbox_holder->sync_point = sync_point; |
163 resource->mailbox_holder = mailbox_holder.Pass(); | 163 resource->mailbox_holder = mailbox_holder.Pass(); |
164 resource->is_repeated = false; | 164 resource->is_repeated = false; |
165 resource->is_software = false; | 165 resource->is_software = false; |
166 | 166 |
167 QuadPtr quad = Quad::New(); | 167 QuadPtr quad = Quad::New(); |
168 quad->material = MATERIAL_TEXTURE_CONTENT; | 168 quad->material = Material::TEXTURE_CONTENT; |
169 | 169 |
170 RectPtr rect = Rect::New(); | 170 RectPtr rect = Rect::New(); |
171 if (width_ <= size.width && height_ <= size.height) { | 171 if (width_ <= size.width && height_ <= size.height) { |
172 rect->width = width_; | 172 rect->width = width_; |
173 rect->height = height_; | 173 rect->height = height_; |
174 } else { | 174 } else { |
175 // The source bitmap is larger than the viewport. Resize it while | 175 // The source bitmap is larger than the viewport. Resize it while |
176 // maintaining the aspect ratio. | 176 // maintaining the aspect ratio. |
177 float width_ratio = static_cast<float>(width_) / size.width; | 177 float width_ratio = static_cast<float>(width_) / size.width; |
178 float height_ratio = static_cast<float>(height_) / size.height; | 178 float height_ratio = static_cast<float>(height_) / size.height; |
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203 texture_state->vertex_opacity.push_back(1.f); | 203 texture_state->vertex_opacity.push_back(1.f); |
204 texture_state->flipped = false; | 204 texture_state->flipped = false; |
205 | 205 |
206 frame->resources.push_back(resource.Pass()); | 206 frame->resources.push_back(resource.Pass()); |
207 quad->texture_quad_state = texture_state.Pass(); | 207 quad->texture_quad_state = texture_state.Pass(); |
208 pass->quads.push_back(quad.Pass()); | 208 pass->quads.push_back(quad.Pass()); |
209 } | 209 } |
210 | 210 |
211 if (color_ != TRANSPARENT_COLOR) { | 211 if (color_ != TRANSPARENT_COLOR) { |
212 QuadPtr quad = Quad::New(); | 212 QuadPtr quad = Quad::New(); |
213 quad->material = MATERIAL_SOLID_COLOR; | 213 quad->material = Material::SOLID_COLOR; |
214 quad->rect = bounds.Clone(); | 214 quad->rect = bounds.Clone(); |
215 quad->opaque_rect = Rect::New(); | 215 quad->opaque_rect = Rect::New(); |
216 quad->visible_rect = bounds.Clone(); | 216 quad->visible_rect = bounds.Clone(); |
217 quad->needs_blending = true; | 217 quad->needs_blending = true; |
218 quad->shared_quad_state_index = 0u; | 218 quad->shared_quad_state_index = 0u; |
219 | 219 |
220 SolidColorQuadStatePtr color_state = SolidColorQuadState::New(); | 220 SolidColorQuadStatePtr color_state = SolidColorQuadState::New(); |
221 color_state->color = Color::New(); | 221 color_state->color = Color::New(); |
222 color_state->color->rgba = color_; | 222 color_state->color->rgba = color_; |
223 color_state->force_anti_aliasing_off = false; | 223 color_state->force_anti_aliasing_off = false; |
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267 0); | 267 0); |
268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
269 return texture; | 269 return texture; |
270 } | 270 } |
271 | 271 |
272 uint32_t BitmapUploader::TextureFormat() { | 272 uint32_t BitmapUploader::TextureFormat() { |
273 return format_ == BGRA ? GL_BGRA_EXT : GL_RGBA; | 273 return format_ == BGRA ? GL_BGRA_EXT : GL_RGBA; |
274 } | 274 } |
275 | 275 |
276 } // namespace mojo | 276 } // namespace mojo |
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