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Side by Side Diff: src/core/SkPictureShader.cpp

Issue 1374763003: Revert of SkImage-backed SkPictureShader (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkPictureShader.h" 8 #include "SkPictureShader.h"
9 9
10 #include "SkBitmap.h"
11 #include "SkBitmapProcShader.h"
10 #include "SkCanvas.h" 12 #include "SkCanvas.h"
11 #include "SkImageCacherator.h"
12 #include "SkImageGenerator.h" 13 #include "SkImageGenerator.h"
13 #include "SkImageShader.h"
14 #include "SkMatrixUtils.h" 14 #include "SkMatrixUtils.h"
15 #include "SkPicture.h" 15 #include "SkPicture.h"
16 #include "SkReadBuffer.h" 16 #include "SkReadBuffer.h"
17 #include "SkResourceCache.h" 17 #include "SkResourceCache.h"
18 18
19 #if SK_SUPPORT_GPU 19 #if SK_SUPPORT_GPU
20 #include "GrContext.h" 20 #include "GrContext.h"
21 #include "GrCaps.h" 21 #include "GrCaps.h"
22 #endif 22 #endif
23 23
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208 208
209 SkAutoTUnref<SkShader> tileShader; 209 SkAutoTUnref<SkShader> tileShader;
210 BitmapShaderKey key(fPicture->uniqueID(), 210 BitmapShaderKey key(fPicture->uniqueID(),
211 fTile, 211 fTile,
212 fTmx, 212 fTmx,
213 fTmy, 213 fTmy,
214 tileScale, 214 tileScale,
215 this->getLocalMatrix()); 215 this->getLocalMatrix());
216 216
217 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { 217 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
218 SkMatrix tileMatrix = 218 SkMatrix tileMatrix;
219 SkMatrix::MakeRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), ti leSize.height()), 219 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi ze.height()),
220 SkMatrix::kFill_ScaleToFit); 220 SkMatrix::kFill_ScaleToFit);
221 SkAutoTUnref<SkImage> tileImage( 221 SkBitmap bm;
222 SkImage::NewFromPicture(fPicture, tileSize, &tileMatrix, nullptr)); 222 if (!SkDEPRECATED_InstallDiscardablePixelRef(
223 if (!tileImage) { 223 SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nu llptr), &bm)) {
224 return nullptr; 224 return nullptr;
225 } 225 }
226 226
227 SkMatrix shaderMatrix = this->getLocalMatrix(); 227 SkMatrix shaderMatrix = this->getLocalMatrix();
228 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); 228 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
229 tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix)); 229 tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix));
230 230
231 // The actual pixels are accounted for in the SkImage cacherator budget. Here we 231 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), bm.getSi ze()));
232 // use a rough estimate for the related objects.
233 const size_t bytesUsed = sizeof(SkImageShader) +
234 sizeof(SkImage) +
235 sizeof(SkImageCacherator) +
236 sizeof(SkImageGenerator);
237 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), bytesUse d));
238 } 232 }
239 233
240 return tileShader.detach(); 234 return tileShader.detach();
241 } 235 }
242 236
243 size_t SkPictureShader::contextSize() const { 237 size_t SkPictureShader::contextSize() const {
244 return sizeof(PictureShaderContext); 238 return sizeof(PictureShaderContext);
245 } 239 }
246 240
247 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const { 241 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const {
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330 if (context) { 324 if (context) {
331 maxTextureSize = context->caps()->maxTextureSize(); 325 maxTextureSize = context->caps()->maxTextureSize();
332 } 326 }
333 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize)); 327 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize));
334 if (!bitmapShader) { 328 if (!bitmapShader) {
335 return nullptr; 329 return nullptr;
336 } 330 }
337 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, procDa taManager); 331 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, procDa taManager);
338 } 332 }
339 #endif 333 #endif
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