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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_context_cgl.h" | 5 #include "ui/gl/gl_context_cgl.h" |
| 6 | 6 |
| 7 #include <OpenGL/CGLRenderers.h> | 7 #include <OpenGL/CGLRenderers.h> |
| 8 #include <OpenGL/CGLTypes.h> | 8 #include <OpenGL/CGLTypes.h> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/debug/trace_event.h" | 11 #include "base/debug/trace_event.h" |
| 12 #include "base/logging.h" | 12 #include "base/logging.h" |
| 13 #include "ui/gl/gl_bindings.h" | 13 #include "ui/gl/gl_bindings.h" |
| 14 #include "ui/gl/gl_implementation.h" | 14 #include "ui/gl/gl_implementation.h" |
| 15 #include "ui/gl/gl_surface_cgl.h" | 15 #include "ui/gl/gl_surface_cgl.h" |
| 16 #include "ui/gl/gpu_switching_manager.h" | 16 #include "ui/gl/gpu_switching_manager.h" |
| 17 | 17 |
| 18 namespace gfx { | 18 namespace gfx { |
| 19 | 19 |
| 20 bool g_support_renderer_switching; | 20 bool g_support_renderer_switching; |
| 21 | 21 |
| 22 bool g_force_cgl_set_virtual_screen = false; |
| 23 |
| 22 static CGLPixelFormatObj GetPixelFormat() { | 24 static CGLPixelFormatObj GetPixelFormat() { |
| 23 static CGLPixelFormatObj format; | 25 static CGLPixelFormatObj format; |
| 24 if (format) | 26 if (format) |
| 25 return format; | 27 return format; |
| 26 std::vector<CGLPixelFormatAttribute> attribs; | 28 std::vector<CGLPixelFormatAttribute> attribs; |
| 27 // If the system supports dual gpus then allow offline renderers for every | 29 // If the system supports dual gpus then allow offline renderers for every |
| 28 // context, so that they can all be in the same share group. | 30 // context, so that they can all be in the same share group. |
| 29 if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus()) { | 31 if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus()) { |
| 30 attribs.push_back(kCGLPFAAllowOfflineRenderers); | 32 attribs.push_back(kCGLPFAAllowOfflineRenderers); |
| 31 g_support_renderer_switching = true; | 33 g_support_renderer_switching = true; |
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| 118 discrete_pixelformat_ = NULL; | 120 discrete_pixelformat_ = NULL; |
| 119 } | 121 } |
| 120 if (context_) { | 122 if (context_) { |
| 121 CGLDestroyContext(static_cast<CGLContextObj>(context_)); | 123 CGLDestroyContext(static_cast<CGLContextObj>(context_)); |
| 122 context_ = NULL; | 124 context_ = NULL; |
| 123 } | 125 } |
| 124 } | 126 } |
| 125 | 127 |
| 126 bool GLContextCGL::MakeCurrent(GLSurface* surface) { | 128 bool GLContextCGL::MakeCurrent(GLSurface* surface) { |
| 127 DCHECK(context_); | 129 DCHECK(context_); |
| 128 int renderer_id = share_group()->GetRendererID(); | |
| 129 int screen; | |
| 130 CGLGetVirtualScreen(static_cast<CGLContextObj>(context_), &screen); | |
| 131 | 130 |
| 132 if (g_support_renderer_switching && | 131 // The call to CGLSetVirtualScreen can hang on some AMD drivers |
| 133 !discrete_pixelformat_ && renderer_id != -1 && | 132 // http://crbug.com/227228 |
| 134 (screen != screen_ || renderer_id != renderer_id_)) { | 133 if (g_force_cgl_set_virtual_screen) { |
| 135 // Attempt to find a virtual screen that's using the requested renderer, | 134 int renderer_id = share_group()->GetRendererID(); |
| 136 // and switch the context to use that screen. Don't attempt to switch if | 135 int screen; |
| 137 // the context requires the discrete GPU. | 136 CGLGetVirtualScreen(static_cast<CGLContextObj>(context_), &screen); |
| 138 CGLPixelFormatObj format = GetPixelFormat(); | |
| 139 int virtual_screen_count; | |
| 140 if (CGLDescribePixelFormat(format, 0, kCGLPFAVirtualScreenCount, | |
| 141 &virtual_screen_count) != kCGLNoError) | |
| 142 return false; | |
| 143 | 137 |
| 144 for (int i = 0; i < virtual_screen_count; ++i) { | 138 if (g_support_renderer_switching && |
| 145 int screen_renderer_id; | 139 !discrete_pixelformat_ && renderer_id != -1 && |
| 146 if (CGLDescribePixelFormat(format, i, kCGLPFARendererID, | 140 (screen != screen_ || renderer_id != renderer_id_)) { |
| 147 &screen_renderer_id) != kCGLNoError) | 141 // Attempt to find a virtual screen that's using the requested renderer, |
| 142 // and switch the context to use that screen. Don't attempt to switch if |
| 143 // the context requires the discrete GPU. |
| 144 CGLPixelFormatObj format = GetPixelFormat(); |
| 145 int virtual_screen_count; |
| 146 if (CGLDescribePixelFormat(format, 0, kCGLPFAVirtualScreenCount, |
| 147 &virtual_screen_count) != kCGLNoError) |
| 148 return false; | 148 return false; |
| 149 | 149 |
| 150 screen_renderer_id &= kCGLRendererIDMatchingMask; | 150 for (int i = 0; i < virtual_screen_count; ++i) { |
| 151 if (screen_renderer_id == renderer_id) { | 151 int screen_renderer_id; |
| 152 CGLSetVirtualScreen(static_cast<CGLContextObj>(context_), i); | 152 if (CGLDescribePixelFormat(format, i, kCGLPFARendererID, |
| 153 screen_ = i; | 153 &screen_renderer_id) != kCGLNoError) |
| 154 break; | 154 return false; |
| 155 |
| 156 screen_renderer_id &= kCGLRendererIDMatchingMask; |
| 157 if (screen_renderer_id == renderer_id) { |
| 158 CGLSetVirtualScreen(static_cast<CGLContextObj>(context_), i); |
| 159 screen_ = i; |
| 160 break; |
| 161 } |
| 155 } | 162 } |
| 163 renderer_id_ = renderer_id; |
| 156 } | 164 } |
| 157 renderer_id_ = renderer_id; | |
| 158 } | 165 } |
| 159 | 166 |
| 160 if (IsCurrent(surface)) | 167 if (IsCurrent(surface)) |
| 161 return true; | 168 return true; |
| 162 | 169 |
| 163 TRACE_EVENT0("gpu", "GLContextCGL::MakeCurrent"); | 170 TRACE_EVENT0("gpu", "GLContextCGL::MakeCurrent"); |
| 164 | 171 |
| 165 if (CGLSetCurrentContext( | 172 if (CGLSetCurrentContext( |
| 166 static_cast<CGLContextObj>(context_)) != kCGLNoError) { | 173 static_cast<CGLContextObj>(context_)) != kCGLNoError) { |
| 167 LOG(ERROR) << "Unable to make gl context current."; | 174 LOG(ERROR) << "Unable to make gl context current."; |
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| 260 kCGLRPVideoMemory, | 267 kCGLRPVideoMemory, |
| 261 &video_memory) != kCGLNoError) | 268 &video_memory) != kCGLNoError) |
| 262 continue; | 269 continue; |
| 263 *bytes = video_memory; | 270 *bytes = video_memory; |
| 264 return true; | 271 return true; |
| 265 } | 272 } |
| 266 | 273 |
| 267 return false; | 274 return false; |
| 268 } | 275 } |
| 269 | 276 |
| 277 // static |
| 278 void GLContextCGL::ForceCGLSetVirtualScreen() { |
| 279 g_force_cgl_set_virtual_screen = true; |
| 280 } |
| 281 |
| 270 GLContextCGL::~GLContextCGL() { | 282 GLContextCGL::~GLContextCGL() { |
| 271 Destroy(); | 283 Destroy(); |
| 272 } | 284 } |
| 273 | 285 |
| 274 GpuPreference GLContextCGL::GetGpuPreference() { | 286 GpuPreference GLContextCGL::GetGpuPreference() { |
| 275 return gpu_preference_; | 287 return gpu_preference_; |
| 276 } | 288 } |
| 277 | 289 |
| 278 void ScopedCGLDestroyRendererInfo::operator()(CGLRendererInfoObj x) const { | 290 void ScopedCGLDestroyRendererInfo::operator()(CGLRendererInfoObj x) const { |
| 279 CGLDestroyRendererInfo(x); | 291 CGLDestroyRendererInfo(x); |
| 280 } | 292 } |
| 281 | 293 |
| 282 } // namespace gfx | 294 } // namespace gfx |
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