Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Determines whether a certain driver bug exists in the current system. | 1 // Determines whether a certain driver bug exists in the current system. |
| 2 // A valid gpu_driver_bug_list.json file are in the format of | 2 // A valid gpu_driver_bug_list.json file are in the format of |
| 3 // { | 3 // { |
| 4 // "version": "x.y", | 4 // "version": "x.y", |
| 5 // "entries": [ | 5 // "entries": [ |
| 6 // { // entry 1 | 6 // { // entry 1 |
| 7 // }, | 7 // }, |
| 8 // ... | 8 // ... |
| 9 // { // entry n | 9 // { // entry n |
| 10 // } | 10 // } |
| (...skipping 29 matching lines...) Expand all Loading... | |
| 40 // 18. "exceptions" is a list of entries. | 40 // 18. "exceptions" is a list of entries. |
| 41 // 19. "features" is a list of driver bug types, including | 41 // 19. "features" is a list of driver bug types, including |
| 42 // "clear_alpha_in_readpixels", | 42 // "clear_alpha_in_readpixels", |
| 43 // "clear_uniforms_before_program_use", | 43 // "clear_uniforms_before_program_use", |
| 44 // "delete_instead_of_resize_fbo", | 44 // "delete_instead_of_resize_fbo", |
| 45 // "disable_angle_framebuffer_multisample", | 45 // "disable_angle_framebuffer_multisample", |
| 46 // "disable_depth_texture", | 46 // "disable_depth_texture", |
| 47 // "disable_ext_occlusion_query", | 47 // "disable_ext_occlusion_query", |
| 48 // "enable_chromium_fast_npot_mo8_textures", | 48 // "enable_chromium_fast_npot_mo8_textures", |
| 49 // "exit_on_context_lost", | 49 // "exit_on_context_lost", |
| 50 // "force_cgl_set_virtual_screen", | |
| 50 // "flush_on_context_switch", | 51 // "flush_on_context_switch", |
| 51 // "max_cube_map_texture_size_limit_1024", | 52 // "max_cube_map_texture_size_limit_1024", |
| 52 // "max_cube_map_texture_size_limit_4096", | 53 // "max_cube_map_texture_size_limit_4096", |
| 53 // "max_cube_map_texture_size_limit_512", | 54 // "max_cube_map_texture_size_limit_512", |
| 54 // "max_texture_size_limit_4096", | 55 // "max_texture_size_limit_4096", |
| 55 // "needs_glsl_built_in_function_emulation", | 56 // "needs_glsl_built_in_function_emulation", |
| 56 // "needs_offscreen_buffer_workaround", | 57 // "needs_offscreen_buffer_workaround", |
| 57 // "restore_scissor_on_fbo_change", | 58 // "restore_scissor_on_fbo_change", |
| 58 // "reverse_point_sprite_coord_origin", | 59 // "reverse_point_sprite_coord_origin", |
| 59 // "set_texture_filter_before_generating_mipmap", | 60 // "set_texture_filter_before_generating_mipmap", |
| (...skipping 24 matching lines...) Expand all Loading... | |
| 84 // | 85 // |
| 85 // FLOAT includes "op" "value", and "value2". "op" can be any of the | 86 // FLOAT includes "op" "value", and "value2". "op" can be any of the |
| 86 // following values: "=", "<", "<=", ">", ">=", "any", "between". "value2" is | 87 // following values: "=", "<", "<=", ">", ">=", "any", "between". "value2" is |
| 87 // only used if "op" is "between". "value" is used for all "op" values except | 88 // only used if "op" is "between". "value" is used for all "op" values except |
| 88 // "any". "value" and "value2" are valid float numbers. | 89 // "any". "value" and "value2" are valid float numbers. |
| 89 // INT is very much like FLOAT, except that the values need to be integers. | 90 // INT is very much like FLOAT, except that the values need to be integers. |
| 90 | 91 |
| 91 { | 92 { |
| 92 "name": "gpu driver bug list", | 93 "name": "gpu driver bug list", |
| 93 // Please update the version number whenever you change this file. | 94 // Please update the version number whenever you change this file. |
| 94 "version": "1.2", | 95 "version": "1.3", |
| 95 "entries": [ | 96 "entries": [ |
| 96 { | 97 { |
| 97 "id": 1, | 98 "id": 1, |
| 98 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", | 99 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", |
| 99 "os": { | 100 "os": { |
| 100 "type": "android" | 101 "type": "android" |
| 101 }, | 102 }, |
| 102 "gl_vendor": { | 103 "gl_vendor": { |
| 103 "op": "beginwith", | 104 "op": "beginwith", |
| 104 "value": "Imagination" | 105 "value": "Imagination" |
| (...skipping 206 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 311 "id": 18, | 312 "id": 18, |
| 312 "os": { | 313 "os": { |
| 313 "type": "macosx" | 314 "type": "macosx" |
| 314 }, | 315 }, |
| 315 "vendor_id": "0x10de", | 316 "vendor_id": "0x10de", |
| 316 "device_id": ["0x0fd5"], | 317 "device_id": ["0x0fd5"], |
| 317 "multi_gpu_category": "any", | 318 "multi_gpu_category": "any", |
| 318 "features": [ | 319 "features": [ |
| 319 "disable_ext_draw_buffers" | 320 "disable_ext_draw_buffers" |
| 320 ] | 321 ] |
| 322 }, | |
| 323 { | |
| 324 "id": 18, | |
|
greggman
2013/04/08 17:35:26
I don't know why these have ids :-( But shouldn't
ccameron
2013/04/08 17:44:46
Oops -- disable_ext_draw_buffers snuck in between
Zhenyao Mo
2013/04/08 17:46:16
IDs are for histograms in blacklist. And yes, dupl
| |
| 325 "description": "Workaround for performance problem using CGLSetVirtualScre en", | |
| 326 "os": { | |
| 327 "type": "macosx" | |
| 328 }, | |
| 329 "vendor_id": "0x10de", | |
| 330 "features": [ | |
| 331 "force_cgl_set_virtual_screen" | |
| 332 ] | |
| 321 } | 333 } |
| 322 ] | 334 ] |
| 323 } | 335 } |
| OLD | NEW |