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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 6 | 6 |
| 7 #include <stdio.h> | 7 #include <stdio.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 #include <list> | 10 #include <list> |
| 11 #include <map> | 11 #include <map> |
| 12 #include <stack> | 12 #include <stack> |
| 13 #include <string> | 13 #include <string> |
| 14 #include <vector> | 14 #include <vector> |
| 15 | 15 |
| 16 #include "base/at_exit.h" | 16 #include "base/at_exit.h" |
| 17 #include "base/atomicops.h" | 17 #include "base/atomicops.h" |
| 18 #include "base/bind.h" | 18 #include "base/bind.h" |
| 19 #include "base/command_line.h" | 19 #include "base/command_line.h" |
| 20 #include "base/debug/trace_event.h" | 20 #include "base/debug/trace_event.h" |
| 21 #if defined(OS_MACOSX) | |
| 22 #include "base/mac/scoped_cftyperef.h" | |
| 23 #endif | |
| 24 #include "base/memory/scoped_ptr.h" | 21 #include "base/memory/scoped_ptr.h" |
| 25 #include "base/string_number_conversions.h" | 22 #include "base/string_number_conversions.h" |
| 26 #include "base/stringprintf.h" | 23 #include "base/stringprintf.h" |
| 27 #include "build/build_config.h" | 24 #include "build/build_config.h" |
| 28 #define GLES2_GPU_SERVICE 1 | 25 #define GLES2_GPU_SERVICE 1 |
| 29 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 26 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| 30 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 27 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 31 #include "gpu/command_buffer/common/debug_marker_manager.h" | 28 #include "gpu/command_buffer/common/debug_marker_manager.h" |
| 32 #include "gpu/command_buffer/common/id_allocator.h" | 29 #include "gpu/command_buffer/common/id_allocator.h" |
| 33 #include "gpu/command_buffer/service/buffer_manager.h" | 30 #include "gpu/command_buffer/service/buffer_manager.h" |
| (...skipping 20 matching lines...) Expand all Loading... | |
| 54 #include "gpu/command_buffer/service/stream_texture_manager.h" | 51 #include "gpu/command_buffer/service/stream_texture_manager.h" |
| 55 #include "gpu/command_buffer/service/texture_definition.h" | 52 #include "gpu/command_buffer/service/texture_definition.h" |
| 56 #include "gpu/command_buffer/service/texture_manager.h" | 53 #include "gpu/command_buffer/service/texture_manager.h" |
| 57 #include "gpu/command_buffer/service/vertex_attrib_manager.h" | 54 #include "gpu/command_buffer/service/vertex_attrib_manager.h" |
| 58 #include "gpu/command_buffer/service/vertex_array_manager.h" | 55 #include "gpu/command_buffer/service/vertex_array_manager.h" |
| 59 #include "ui/gl/async_pixel_transfer_delegate.h" | 56 #include "ui/gl/async_pixel_transfer_delegate.h" |
| 60 #include "ui/gl/gl_bindings.h" | 57 #include "ui/gl/gl_bindings.h" |
| 61 #include "ui/gl/gl_image.h" | 58 #include "ui/gl/gl_image.h" |
| 62 #include "ui/gl/gl_implementation.h" | 59 #include "ui/gl/gl_implementation.h" |
| 63 #include "ui/gl/gl_surface.h" | 60 #include "ui/gl/gl_surface.h" |
| 61 | |
| 64 #if defined(OS_MACOSX) | 62 #if defined(OS_MACOSX) |
| 63 #include "base/mac/scoped_cftyperef.h" | |
|
Ken Russell (switch to Gerrit)
2013/04/09 00:48:58
This change is not necessary for this CL; please u
ccameron
2013/04/09 17:28:55
Done.
| |
| 65 #include "ui/surface/io_surface_support_mac.h" | 64 #include "ui/surface/io_surface_support_mac.h" |
| 66 #endif | 65 #endif |
| 67 | 66 |
| 68 // TODO(zmo): we can't include "City.h" due to type def conflicts. | 67 // TODO(zmo): we can't include "City.h" due to type def conflicts. |
| 69 extern uint64 CityHash64(const char*, size_t); | 68 extern uint64 CityHash64(const char*, size_t); |
| 70 | 69 |
| 71 namespace gpu { | 70 namespace gpu { |
| 72 namespace gles2 { | 71 namespace gles2 { |
| 73 | 72 |
| 74 namespace { | 73 namespace { |
| (...skipping 2491 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 2566 | 2565 |
| 2567 DoBindBuffer(GL_ARRAY_BUFFER, 0); | 2566 DoBindBuffer(GL_ARRAY_BUFFER, 0); |
| 2568 DoBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 2567 DoBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| 2569 DoBindFramebuffer(GL_FRAMEBUFFER, 0); | 2568 DoBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 2570 DoBindRenderbuffer(GL_RENDERBUFFER, 0); | 2569 DoBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 2571 | 2570 |
| 2572 if (feature_info_->workarounds().reverse_point_sprite_coord_origin) { | 2571 if (feature_info_->workarounds().reverse_point_sprite_coord_origin) { |
| 2573 glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT); | 2572 glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT); |
| 2574 } | 2573 } |
| 2575 | 2574 |
| 2575 // Only compositor contexts are known to use only the subset of GL | |
| 2576 // that can be safely migrated between the iGPU and the dGPU. Mark | |
| 2577 // those contexts as safe to forcibly transition between the GPUs. | |
| 2578 // http://crbug.com/180876, http://crbug.com/227228 | |
| 2579 if (!offscreen) | |
| 2580 context_->SetSafeToForceGpuSwitch(); | |
|
Ken Russell (switch to Gerrit)
2013/04/09 00:48:58
Does this work when virtual contexts are being use
ccameron
2013/04/09 17:28:55
Good point -- I added support for virtual contexts
Ken Russell (switch to Gerrit)
2013/04/09 17:42:03
A TODO is needed. It is clear that if we virtualiz
| |
| 2581 | |
| 2576 // Create a delegate to perform async pixel transfers. | 2582 // Create a delegate to perform async pixel transfers. |
| 2577 async_pixel_transfer_delegate_ = | 2583 async_pixel_transfer_delegate_ = |
| 2578 gfx::AsyncPixelTransferDelegate::Create(context.get()); | 2584 gfx::AsyncPixelTransferDelegate::Create(context.get()); |
| 2579 | 2585 |
| 2580 return true; | 2586 return true; |
| 2581 } | 2587 } |
| 2582 | 2588 |
| 2583 void GLES2DecoderImpl::UpdateCapabilities() { | 2589 void GLES2DecoderImpl::UpdateCapabilities() { |
| 2584 util_.set_num_compressed_texture_formats( | 2590 util_.set_num_compressed_texture_formats( |
| 2585 validators_->compressed_texture_format.GetValues().size()); | 2591 validators_->compressed_texture_format.GetValues().size()); |
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| 10525 return error::kNoError; | 10531 return error::kNoError; |
| 10526 } | 10532 } |
| 10527 | 10533 |
| 10528 // Include the auto-generated part of this file. We split this because it means | 10534 // Include the auto-generated part of this file. We split this because it means |
| 10529 // we can easily edit the non-auto generated parts right here in this file | 10535 // we can easily edit the non-auto generated parts right here in this file |
| 10530 // instead of having to edit some template or the code generator. | 10536 // instead of having to edit some template or the code generator. |
| 10531 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 10537 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
| 10532 | 10538 |
| 10533 } // namespace gles2 | 10539 } // namespace gles2 |
| 10534 } // namespace gpu | 10540 } // namespace gpu |
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