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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 78 | 78 |
| 79 union { | 79 union { |
| 80 Register reg_; | 80 Register reg_; |
| 81 Object** handle_; | 81 Object** handle_; |
| 82 } data_; | 82 } data_; |
| 83 | 83 |
| 84 CodeGenerator* cgen_; | 84 CodeGenerator* cgen_; |
| 85 }; | 85 }; |
| 86 | 86 |
| 87 | 87 |
| 88 // A result in a register just means that the value can be read from the registe
r | |
| 89 | |
| 90 | |
| 91 // ------------------------------------------------------------------------- | 88 // ------------------------------------------------------------------------- |
| 92 // Virtual frame elements | 89 // Virtual frame elements |
| 93 // | 90 // |
| 94 // The internal elements of the virtual frames. There are several kinds of | 91 // The internal elements of the virtual frames. There are several kinds of |
| 95 // elements: | 92 // elements: |
| 96 // * Memory: an element that resides in the actual frame. Its address is | 93 // * Memory: an element that resides in the actual frame. Its address is |
| 97 // given by its position in the virtual frame. | 94 // given by its position in the virtual frame. |
| 98 // * Register: an element that resides in a register. | 95 // * Register: an element that resides in a register. |
| 99 // * Constant: an element whose value is known at compile time. | 96 // * Constant: an element whose value is known at compile time. |
| 100 | 97 |
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| 338 // push instruction. | 335 // push instruction. |
| 339 void EmitPush(Register reg); | 336 void EmitPush(Register reg); |
| 340 void EmitPush(Operand operand); | 337 void EmitPush(Operand operand); |
| 341 void EmitPush(Immediate immediate); | 338 void EmitPush(Immediate immediate); |
| 342 | 339 |
| 343 // Push an element on the virtual frame. | 340 // Push an element on the virtual frame. |
| 344 void Push(Register reg); | 341 void Push(Register reg); |
| 345 void Push(Handle<Object> value); | 342 void Push(Handle<Object> value); |
| 346 | 343 |
| 347 #ifdef DEBUG | 344 #ifdef DEBUG |
| 345 // True if all values in the frame are backed by memory. |
| 348 bool IsSpilled(); | 346 bool IsSpilled(); |
| 347 |
| 348 // True if the two frames have the same state (in which case they are |
| 349 // interchangable). |
| 350 bool Equals(VirtualFrame* other); |
| 349 #endif | 351 #endif |
| 350 | 352 |
| 351 private: | 353 private: |
| 352 // An illegal index into the virtual frame. | 354 // An illegal index into the virtual frame. |
| 353 static const int kIllegalIndex = -1; | 355 static const int kIllegalIndex = -1; |
| 354 | 356 |
| 355 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; | 357 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; |
| 356 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; | 358 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; |
| 357 static const int kContextOffset = StandardFrameConstants::kContextOffset; | 359 static const int kContextOffset = StandardFrameConstants::kContextOffset; |
| 358 | 360 |
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| 442 | 444 |
| 443 // Spill the topmost elements of the frame to memory (eg, they are the | 445 // Spill the topmost elements of the frame to memory (eg, they are the |
| 444 // arguments to a call) and all registers. | 446 // arguments to a call) and all registers. |
| 445 void PrepareForCall(int count); | 447 void PrepareForCall(int count); |
| 446 }; | 448 }; |
| 447 | 449 |
| 448 | 450 |
| 449 } } // namespace v8::internal | 451 } } // namespace v8::internal |
| 450 | 452 |
| 451 #endif // V8_VIRTUAL_FRAME_IA32_H_ | 453 #endif // V8_VIRTUAL_FRAME_IA32_H_ |
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