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| 1 /* | 1 /* |
| 2 * Copyright (C) 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2008 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 216 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 227 unsigned timingElementCount = 0; | 227 unsigned timingElementCount = 0; |
| 228 for (Element* element = m_ownerSVGElement; element; element = ElementTravers
al::next(*element, m_ownerSVGElement)) { | 228 for (Element* element = m_ownerSVGElement; element; element = ElementTravers
al::next(*element, m_ownerSVGElement)) { |
| 229 if (isSVGSMILElement(*element)) | 229 if (isSVGSMILElement(*element)) |
| 230 toSVGSMILElement(element)->setDocumentOrderIndex(timingElementCount+
+); | 230 toSVGSMILElement(element)->setDocumentOrderIndex(timingElementCount+
+); |
| 231 } | 231 } |
| 232 m_documentOrderIndexesDirty = false; | 232 m_documentOrderIndexesDirty = false; |
| 233 } | 233 } |
| 234 | 234 |
| 235 struct PriorityCompare { | 235 struct PriorityCompare { |
| 236 PriorityCompare(SMILTime elapsed) : m_elapsed(elapsed) {} | 236 PriorityCompare(SMILTime elapsed) : m_elapsed(elapsed) {} |
| 237 bool operator()(SVGSMILElement* a, SVGSMILElement* b) | 237 bool operator()(const RefPtr<SVGSMILElement>& a, const RefPtr<SVGSMILElement
>& b) |
| 238 { | 238 { |
| 239 // FIXME: This should also consider possible timing relations between th
e elements. | 239 // FIXME: This should also consider possible timing relations between th
e elements. |
| 240 SMILTime aBegin = a->intervalBegin(); | 240 SMILTime aBegin = a->intervalBegin(); |
| 241 SMILTime bBegin = b->intervalBegin(); | 241 SMILTime bBegin = b->intervalBegin(); |
| 242 // Frozen elements need to be prioritized based on their previous interv
al. | 242 // Frozen elements need to be prioritized based on their previous interv
al. |
| 243 aBegin = a->isFrozen() && m_elapsed < aBegin ? a->previousIntervalBegin(
) : aBegin; | 243 aBegin = a->isFrozen() && m_elapsed < aBegin ? a->previousIntervalBegin(
) : aBegin; |
| 244 bBegin = b->isFrozen() && m_elapsed < bBegin ? b->previousIntervalBegin(
) : bBegin; | 244 bBegin = b->isFrozen() && m_elapsed < bBegin ? b->previousIntervalBegin(
) : bBegin; |
| 245 if (aBegin == bBegin) | 245 if (aBegin == bBegin) |
| 246 return a->documentOrderIndex() < b->documentOrderIndex(); | 246 return a->documentOrderIndex() < b->documentOrderIndex(); |
| 247 return aBegin < bBegin; | 247 return aBegin < bBegin; |
| 248 } | 248 } |
| 249 SMILTime m_elapsed; | 249 SMILTime m_elapsed; |
| 250 }; | 250 }; |
| 251 | 251 |
| 252 void SMILTimeContainer::sortByPriority(Vector<SVGSMILElement*>& smilElements, SM
ILTime elapsed) | |
| 253 { | |
| 254 if (m_documentOrderIndexesDirty) | |
| 255 updateDocumentOrderIndexes(); | |
| 256 std::sort(smilElements.begin(), smilElements.end(), PriorityCompare(elapsed)
); | |
| 257 } | |
| 258 | |
| 259 void SMILTimeContainer::updateAnimations(SMILTime elapsed, bool seekToTime) | 252 void SMILTimeContainer::updateAnimations(SMILTime elapsed, bool seekToTime) |
| 260 { | 253 { |
| 261 SMILTime earliestFireTime = SMILTime::unresolved(); | 254 SMILTime earliestFireTime = SMILTime::unresolved(); |
| 262 | 255 |
| 263 #ifndef NDEBUG | 256 #ifndef NDEBUG |
| 264 // This boolean will catch any attempts to schedule/unschedule scheduledAnim
ations during this critical section. | 257 // This boolean will catch any attempts to schedule/unschedule scheduledAnim
ations during this critical section. |
| 265 // Similarly, any elements removed will unschedule themselves, so this will
catch modification of animationsToApply. | 258 // Similarly, any elements removed will unschedule themselves, so this will
catch modification of animationsToApply. |
| 266 m_preventScheduledAnimationsChanges = true; | 259 m_preventScheduledAnimationsChanges = true; |
| 267 #endif | 260 #endif |
| 268 | 261 |
| 262 if (m_documentOrderIndexesDirty) |
| 263 updateDocumentOrderIndexes(); |
| 264 |
| 269 Vector<RefPtr<SVGSMILElement> > animationsToApply; | 265 Vector<RefPtr<SVGSMILElement> > animationsToApply; |
| 270 GroupedAnimationsMap::iterator end = m_scheduledAnimations.end(); | 266 GroupedAnimationsMap::iterator end = m_scheduledAnimations.end(); |
| 271 for (GroupedAnimationsMap::iterator it = m_scheduledAnimations.begin(); it !
= end; ++it) { | 267 for (GroupedAnimationsMap::iterator it = m_scheduledAnimations.begin(); it !
= end; ++it) { |
| 272 AnimationsVector* scheduled = it->value.get(); | 268 AnimationsVector* scheduled = it->value.get(); |
| 273 | 269 |
| 274 // Sort according to priority. Elements with later begin time have highe
r priority. | 270 // Sort according to priority. Elements with later begin time have highe
r priority. |
| 275 // In case of a tie, document order decides. | 271 // In case of a tie, document order decides. |
| 276 // FIXME: This should also consider timing relationships between the ele
ments. Dependents | 272 // FIXME: This should also consider timing relationships between the ele
ments. Dependents |
| 277 // have higher priority. | 273 // have higher priority. |
| 278 sortByPriority(*scheduled, elapsed); | 274 std::sort(scheduled->begin(), scheduled->end(), PriorityCompare(elapsed)
); |
| 279 | 275 |
| 280 SVGSMILElement* resultElement = 0; | 276 SVGSMILElement* resultElement = 0; |
| 281 unsigned size = scheduled->size(); | 277 unsigned size = scheduled->size(); |
| 282 for (unsigned n = 0; n < size; n++) { | 278 for (unsigned n = 0; n < size; n++) { |
| 283 SVGSMILElement* animation = scheduled->at(n); | 279 SVGSMILElement* animation = scheduled->at(n); |
| 284 ASSERT(animation->timeContainer() == this); | 280 ASSERT(animation->timeContainer() == this); |
| 285 ASSERT(animation->targetElement()); | 281 ASSERT(animation->targetElement()); |
| 286 ASSERT(animation->hasValidAttributeName()); | 282 ASSERT(animation->hasValidAttributeName()); |
| 287 | 283 |
| 288 // Results are accumulated to the first animation that animates and
contributes to a particular element/attribute pair. | 284 // Results are accumulated to the first animation that animates and
contributes to a particular element/attribute pair. |
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| 299 | 295 |
| 300 SMILTime nextFireTime = animation->nextProgressTime(); | 296 SMILTime nextFireTime = animation->nextProgressTime(); |
| 301 if (nextFireTime.isFinite()) | 297 if (nextFireTime.isFinite()) |
| 302 earliestFireTime = min(nextFireTime, earliestFireTime); | 298 earliestFireTime = min(nextFireTime, earliestFireTime); |
| 303 } | 299 } |
| 304 | 300 |
| 305 if (resultElement) | 301 if (resultElement) |
| 306 animationsToApply.append(resultElement); | 302 animationsToApply.append(resultElement); |
| 307 } | 303 } |
| 308 | 304 |
| 305 std::sort(animationsToApply.begin(), animationsToApply.end(), PriorityCompar
e(elapsed)); |
| 306 |
| 309 unsigned animationsToApplySize = animationsToApply.size(); | 307 unsigned animationsToApplySize = animationsToApply.size(); |
| 310 if (!animationsToApplySize) { | 308 if (!animationsToApplySize) { |
| 311 #ifndef NDEBUG | 309 #ifndef NDEBUG |
| 312 m_preventScheduledAnimationsChanges = false; | 310 m_preventScheduledAnimationsChanges = false; |
| 313 #endif | 311 #endif |
| 314 startTimer(earliestFireTime, animationFrameDelay); | 312 startTimer(earliestFireTime, animationFrameDelay); |
| 315 return; | 313 return; |
| 316 } | 314 } |
| 317 | 315 |
| 318 // Apply results to target elements. | 316 // Apply results to target elements. |
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| 336 | 334 |
| 337 if (animDiscard->inDocument()) { | 335 if (animDiscard->inDocument()) { |
| 338 animDiscard->remove(IGNORE_EXCEPTION); | 336 animDiscard->remove(IGNORE_EXCEPTION); |
| 339 ASSERT(!animDiscard->inDocument()); | 337 ASSERT(!animDiscard->inDocument()); |
| 340 } | 338 } |
| 341 } | 339 } |
| 342 } | 340 } |
| 343 } | 341 } |
| 344 | 342 |
| 345 } | 343 } |
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