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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkCanvasStateUtils.h" | 8 #include "SkCanvasStateUtils.h" |
| 9 | 9 |
| 10 #include "SkBitmapDevice.h" | 10 #include "SkBitmapDevice.h" |
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| 148 } | 148 } |
| 149 | 149 |
| 150 /* | 150 /* |
| 151 * capture the clip | 151 * capture the clip |
| 152 * | 152 * |
| 153 * storage is allocated on the stack for the first 4 rects. This value was | 153 * storage is allocated on the stack for the first 4 rects. This value was |
| 154 * chosen somewhat arbitrarily, but does allow us to represent simple clips | 154 * chosen somewhat arbitrarily, but does allow us to represent simple clips |
| 155 * and some more common complex clips (e.g. a clipRect with a sub-rect | 155 * and some more common complex clips (e.g. a clipRect with a sub-rect |
| 156 * clipped out of its interior) without needing to malloc any additional mem
ory. | 156 * clipped out of its interior) without needing to malloc any additional mem
ory. |
| 157 */ | 157 */ |
| 158 const int clipBufferSize = 4 * sizeof(ClipRect); | 158 SkSWriter32<4*sizeof(ClipRect)> clipWriter; |
| 159 char clipBuffer[clipBufferSize]; | |
| 160 SkWriter32 clipWriter(sizeof(ClipRect), clipBuffer, clipBufferSize); | |
| 161 | 159 |
| 162 if (!clip.isEmpty()) { | 160 if (!clip.isEmpty()) { |
| 163 // only returns the b/w clip so aa clips fail | 161 // only returns the b/w clip so aa clips fail |
| 164 SkRegion::Iterator clip_iterator(clip); | 162 SkRegion::Iterator clip_iterator(clip); |
| 165 for (; !clip_iterator.done(); clip_iterator.next()) { | 163 for (; !clip_iterator.done(); clip_iterator.next()) { |
| 166 // this assumes the SkIRect is stored in l,t,r,b ordering which | 164 // this assumes the SkIRect is stored in l,t,r,b ordering which |
| 167 // matches the ordering of our ClipRect struct | 165 // matches the ordering of our ClipRect struct |
| 168 clipWriter.writeIRect(clip_iterator.rect()); | 166 clipWriter.writeIRect(clip_iterator.rect()); |
| 169 state->clipRectCount++; | 167 state->clipRectCount++; |
| 170 } | 168 } |
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| 194 // decompose the total matrix and clip | 192 // decompose the total matrix and clip |
| 195 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getT
otalClip()); | 193 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getT
otalClip()); |
| 196 | 194 |
| 197 /* | 195 /* |
| 198 * decompose the layers | 196 * decompose the layers |
| 199 * | 197 * |
| 200 * storage is allocated on the stack for the first 3 layers. It is common in | 198 * storage is allocated on the stack for the first 3 layers. It is common in |
| 201 * some view systems (e.g. Android) that a few non-clipped layers are presen
t | 199 * some view systems (e.g. Android) that a few non-clipped layers are presen
t |
| 202 * and we will not need to malloc any additional memory in those cases. | 200 * and we will not need to malloc any additional memory in those cases. |
| 203 */ | 201 */ |
| 204 const int layerBufferSize = 3 * sizeof(SkCanvasLayerState); | 202 SkSWriter32<3*sizeof(SkCanvasLayerState)> layerWriter; |
| 205 char layerBuffer[layerBufferSize]; | |
| 206 SkWriter32 layerWriter(sizeof(SkCanvasLayerState), layerBuffer, layerBufferS
ize); | |
| 207 int layerCount = 0; | 203 int layerCount = 0; |
| 208 for (SkCanvas::LayerIter layer(canvas, true/*skipEmptyClips*/); !layer.done(
); layer.next()) { | 204 for (SkCanvas::LayerIter layer(canvas, true/*skipEmptyClips*/); !layer.done(
); layer.next()) { |
| 209 | 205 |
| 210 // we currently only work for bitmap backed devices | 206 // we currently only work for bitmap backed devices |
| 211 const SkBitmap& bitmap = layer.device()->accessBitmap(true/*changePixels
*/); | 207 const SkBitmap& bitmap = layer.device()->accessBitmap(true/*changePixels
*/); |
| 212 if (bitmap.empty() || bitmap.isNull() || !bitmap.lockPixelsAreWritable()
) { | 208 if (bitmap.empty() || bitmap.isNull() || !bitmap.lockPixelsAreWritable()
) { |
| 213 return NULL; | 209 return NULL; |
| 214 } | 210 } |
| 215 | 211 |
| 216 SkCanvasLayerState* layerState = | 212 SkCanvasLayerState* layerState = |
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| 334 } | 330 } |
| 335 | 331 |
| 336 return canvas.detach(); | 332 return canvas.detach(); |
| 337 } | 333 } |
| 338 | 334 |
| 339 //////////////////////////////////////////////////////////////////////////////// | 335 //////////////////////////////////////////////////////////////////////////////// |
| 340 | 336 |
| 341 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { | 337 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { |
| 342 SkDELETE(state); | 338 SkDELETE(state); |
| 343 } | 339 } |
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