| Index: ash/sticky_keys/sticky_keys_overlay_unittest.cc
|
| diff --git a/ash/sticky_keys/sticky_keys_overlay_unittest.cc b/ash/sticky_keys/sticky_keys_overlay_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..de2d980e931f97346a13c597fb2b1f1593d0d37d
|
| --- /dev/null
|
| +++ b/ash/sticky_keys/sticky_keys_overlay_unittest.cc
|
| @@ -0,0 +1,206 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ash/sticky_keys/sticky_keys_overlay.h"
|
| +
|
| +#include "ash/shell.h"
|
| +#include "ash/sticky_keys/sticky_keys_controller.h"
|
| +#include "ash/test/ash_test_base.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "ui/aura/root_window.h"
|
| +#include "ui/aura/window_tree_host_delegate.h"
|
| +#include "ui/events/event.h"
|
| +
|
| +namespace ash {
|
| +
|
| +class StickyKeysOverlayTest : public test::AshTestBase {
|
| + public:
|
| + StickyKeysOverlayTest() :
|
| + controller_(NULL),
|
| + overlay_(NULL) {}
|
| +
|
| + virtual ~StickyKeysOverlayTest() {}
|
| +
|
| + virtual void SetUp() OVERRIDE {
|
| + test::AshTestBase::SetUp();
|
| +
|
| + controller_ = Shell::GetInstance()->sticky_keys_controller();
|
| + controller_->Enable(true);
|
| + overlay_ = controller_->GetOverlayForTest();
|
| + ASSERT_TRUE(overlay_);
|
| + }
|
| +
|
| + void PressAndReleaseKey(ui::KeyboardCode code) {
|
| + SendKeyEvent(ui::ET_KEY_PRESSED, code);
|
| + SendKeyEvent(ui::ET_KEY_RELEASED, code);
|
| + }
|
| +
|
| + void SendKeyEvent(ui::EventType type, ui::KeyboardCode code) {
|
| + ui::KeyEvent event(type, code, 0, false);
|
| + ui::Event::DispatcherApi dispatcher(&event);
|
| + dispatcher.set_target(Shell::GetInstance()->GetPrimaryRootWindow());
|
| +
|
| + aura::WindowTreeHostDelegate* delegate = Shell::GetPrimaryRootWindow()
|
| + ->GetDispatcher()->AsWindowTreeHostDelegate();
|
| + delegate->OnHostKeyEvent(&event);
|
| + }
|
| +
|
| + StickyKeysController* controller_;
|
| + StickyKeysOverlay* overlay_;
|
| +};
|
| +
|
| +TEST_F(StickyKeysOverlayTest, OverlayVisibility) {
|
| + StickyKeysOverlay overlay;
|
| + EXPECT_FALSE(overlay.is_visible());
|
| + overlay.Show(true);
|
| + EXPECT_TRUE(overlay.is_visible());
|
| +}
|
| +
|
| +TEST_F(StickyKeysOverlayTest, ModifierKeyState) {
|
| + StickyKeysOverlay overlay;
|
| + overlay.SetModifierKeyState(ui::EF_SHIFT_DOWN, STICKY_KEY_STATE_DISABLED);
|
| + overlay.SetModifierKeyState(ui::EF_ALT_DOWN, STICKY_KEY_STATE_LOCKED);
|
| + overlay.SetModifierKeyState(ui::EF_CONTROL_DOWN, STICKY_KEY_STATE_ENABLED);
|
| +
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay.GetModifierKeyState(ui::EF_SHIFT_DOWN));
|
| + EXPECT_EQ(STICKY_KEY_STATE_LOCKED,
|
| + overlay.GetModifierKeyState(ui::EF_ALT_DOWN));
|
| + EXPECT_EQ(STICKY_KEY_STATE_ENABLED,
|
| + overlay.GetModifierKeyState(ui::EF_CONTROL_DOWN));
|
| +}
|
| +
|
| +TEST_F(StickyKeysOverlayTest, OneModifierEnabled) {
|
| + EXPECT_FALSE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
|
| +
|
| + // Pressing modifier key should show overlay.
|
| + PressAndReleaseKey(ui::VKEY_CONTROL);
|
| + EXPECT_TRUE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_ENABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
|
| +
|
| + // Pressing a normal key should hide overlay.
|
| + PressAndReleaseKey(ui::VKEY_T);
|
| + EXPECT_FALSE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
|
| +}
|
| +
|
| +TEST_F(StickyKeysOverlayTest, TwoModifiersEnabled) {
|
| + EXPECT_FALSE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
|
| +
|
| + // Pressing two modifiers should show overlay.
|
| + PressAndReleaseKey(ui::VKEY_SHIFT);
|
| + PressAndReleaseKey(ui::VKEY_CONTROL);
|
| + EXPECT_TRUE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_ENABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
|
| + EXPECT_EQ(STICKY_KEY_STATE_ENABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
|
| +
|
| + // Pressing a normal key should hide overlay.
|
| + PressAndReleaseKey(ui::VKEY_N);
|
| + EXPECT_FALSE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
|
| +}
|
| +
|
| +TEST_F(StickyKeysOverlayTest, LockedModifier) {
|
| + EXPECT_FALSE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_ALT_DOWN));
|
| +
|
| + // Pressing a modifier key twice should lock modifier and show overlay.
|
| + PressAndReleaseKey(ui::VKEY_LMENU);
|
| + PressAndReleaseKey(ui::VKEY_LMENU);
|
| + EXPECT_TRUE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_LOCKED,
|
| + overlay_->GetModifierKeyState(ui::EF_ALT_DOWN));
|
| +
|
| + // Pressing a normal key should not hide overlay.
|
| + PressAndReleaseKey(ui::VKEY_D);
|
| + EXPECT_TRUE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_LOCKED,
|
| + overlay_->GetModifierKeyState(ui::EF_ALT_DOWN));
|
| +}
|
| +
|
| +TEST_F(StickyKeysOverlayTest, LockedAndNormalModifier) {
|
| + EXPECT_FALSE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
|
| +
|
| + // Pressing a modifier key twice should lock modifier and show overlay.
|
| + PressAndReleaseKey(ui::VKEY_CONTROL);
|
| + PressAndReleaseKey(ui::VKEY_CONTROL);
|
| + EXPECT_TRUE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_LOCKED,
|
| + overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
|
| +
|
| + // Pressing another modifier key should still show overlay.
|
| + PressAndReleaseKey(ui::VKEY_SHIFT);
|
| + EXPECT_TRUE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_LOCKED,
|
| + overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
|
| + EXPECT_EQ(STICKY_KEY_STATE_ENABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
|
| +
|
| + // Pressing a normal key should not hide overlay but disable normal modifier.
|
| + PressAndReleaseKey(ui::VKEY_D);
|
| + EXPECT_TRUE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_LOCKED,
|
| + overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
|
| +}
|
| +
|
| +TEST_F(StickyKeysOverlayTest, ModifiersDisabled) {
|
| + EXPECT_FALSE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_ALT_DOWN));
|
| +
|
| + // Enable modifiers.
|
| + PressAndReleaseKey(ui::VKEY_CONTROL);
|
| + PressAndReleaseKey(ui::VKEY_SHIFT);
|
| + PressAndReleaseKey(ui::VKEY_SHIFT);
|
| + PressAndReleaseKey(ui::VKEY_LMENU);
|
| +
|
| + EXPECT_TRUE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_ENABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
|
| + EXPECT_EQ(STICKY_KEY_STATE_LOCKED,
|
| + overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
|
| + EXPECT_EQ(STICKY_KEY_STATE_ENABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_ALT_DOWN));
|
| +
|
| + // Disable modifiers and overlay should be hidden.
|
| + PressAndReleaseKey(ui::VKEY_CONTROL);
|
| + PressAndReleaseKey(ui::VKEY_CONTROL);
|
| + PressAndReleaseKey(ui::VKEY_SHIFT);
|
| + PressAndReleaseKey(ui::VKEY_LMENU);
|
| + PressAndReleaseKey(ui::VKEY_LMENU);
|
| +
|
| + EXPECT_FALSE(overlay_->is_visible());
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
|
| + EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
|
| + overlay_->GetModifierKeyState(ui::EF_ALT_DOWN));
|
| +}
|
| +
|
| +} // namespace ash
|
|
|