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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ash/sticky_keys/sticky_keys_overlay.h" |
| 6 |
| 7 #include "ash/shell.h" |
| 8 #include "ash/sticky_keys/sticky_keys_controller.h" |
| 9 #include "ash/test/ash_test_base.h" |
| 10 #include "base/memory/scoped_ptr.h" |
| 11 #include "ui/aura/root_window.h" |
| 12 #include "ui/aura/window_tree_host_delegate.h" |
| 13 #include "ui/events/event.h" |
| 14 |
| 15 namespace ash { |
| 16 |
| 17 class StickyKeysOverlayTest : public test::AshTestBase { |
| 18 public: |
| 19 StickyKeysOverlayTest() : |
| 20 controller_(NULL), |
| 21 overlay_(NULL) {} |
| 22 |
| 23 virtual ~StickyKeysOverlayTest() {} |
| 24 |
| 25 virtual void SetUp() OVERRIDE { |
| 26 test::AshTestBase::SetUp(); |
| 27 |
| 28 controller_ = Shell::GetInstance()->sticky_keys_controller(); |
| 29 controller_->Enable(true); |
| 30 overlay_ = controller_->GetOverlayForTest(); |
| 31 ASSERT_TRUE(overlay_); |
| 32 } |
| 33 |
| 34 void PressAndReleaseKey(ui::KeyboardCode code) { |
| 35 SendKeyEvent(ui::ET_KEY_PRESSED, code); |
| 36 SendKeyEvent(ui::ET_KEY_RELEASED, code); |
| 37 } |
| 38 |
| 39 void SendKeyEvent(ui::EventType type, ui::KeyboardCode code) { |
| 40 ui::KeyEvent event(type, code, 0, false); |
| 41 ui::Event::DispatcherApi dispatcher(&event); |
| 42 dispatcher.set_target(Shell::GetInstance()->GetPrimaryRootWindow()); |
| 43 |
| 44 aura::WindowTreeHostDelegate* delegate = Shell::GetPrimaryRootWindow() |
| 45 ->GetDispatcher()->AsWindowTreeHostDelegate(); |
| 46 delegate->OnHostKeyEvent(&event); |
| 47 } |
| 48 |
| 49 StickyKeysController* controller_; |
| 50 StickyKeysOverlay* overlay_; |
| 51 }; |
| 52 |
| 53 TEST_F(StickyKeysOverlayTest, OverlayVisibility) { |
| 54 StickyKeysOverlay overlay; |
| 55 EXPECT_FALSE(overlay.is_visible()); |
| 56 overlay.Show(true); |
| 57 EXPECT_TRUE(overlay.is_visible()); |
| 58 } |
| 59 |
| 60 TEST_F(StickyKeysOverlayTest, ModifierKeyState) { |
| 61 StickyKeysOverlay overlay; |
| 62 overlay.SetModifierKeyState(ui::EF_SHIFT_DOWN, STICKY_KEY_STATE_DISABLED); |
| 63 overlay.SetModifierKeyState(ui::EF_ALT_DOWN, STICKY_KEY_STATE_LOCKED); |
| 64 overlay.SetModifierKeyState(ui::EF_CONTROL_DOWN, STICKY_KEY_STATE_ENABLED); |
| 65 |
| 66 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 67 overlay.GetModifierKeyState(ui::EF_SHIFT_DOWN)); |
| 68 EXPECT_EQ(STICKY_KEY_STATE_LOCKED, |
| 69 overlay.GetModifierKeyState(ui::EF_ALT_DOWN)); |
| 70 EXPECT_EQ(STICKY_KEY_STATE_ENABLED, |
| 71 overlay.GetModifierKeyState(ui::EF_CONTROL_DOWN)); |
| 72 } |
| 73 |
| 74 TEST_F(StickyKeysOverlayTest, OneModifierEnabled) { |
| 75 EXPECT_FALSE(overlay_->is_visible()); |
| 76 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 77 overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN)); |
| 78 |
| 79 // Pressing modifier key should show overlay. |
| 80 PressAndReleaseKey(ui::VKEY_CONTROL); |
| 81 EXPECT_TRUE(overlay_->is_visible()); |
| 82 EXPECT_EQ(STICKY_KEY_STATE_ENABLED, |
| 83 overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN)); |
| 84 |
| 85 // Pressing a normal key should hide overlay. |
| 86 PressAndReleaseKey(ui::VKEY_T); |
| 87 EXPECT_FALSE(overlay_->is_visible()); |
| 88 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 89 overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN)); |
| 90 } |
| 91 |
| 92 TEST_F(StickyKeysOverlayTest, TwoModifiersEnabled) { |
| 93 EXPECT_FALSE(overlay_->is_visible()); |
| 94 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 95 overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN)); |
| 96 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 97 overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN)); |
| 98 |
| 99 // Pressing two modifiers should show overlay. |
| 100 PressAndReleaseKey(ui::VKEY_SHIFT); |
| 101 PressAndReleaseKey(ui::VKEY_CONTROL); |
| 102 EXPECT_TRUE(overlay_->is_visible()); |
| 103 EXPECT_EQ(STICKY_KEY_STATE_ENABLED, |
| 104 overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN)); |
| 105 EXPECT_EQ(STICKY_KEY_STATE_ENABLED, |
| 106 overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN)); |
| 107 |
| 108 // Pressing a normal key should hide overlay. |
| 109 PressAndReleaseKey(ui::VKEY_N); |
| 110 EXPECT_FALSE(overlay_->is_visible()); |
| 111 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 112 overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN)); |
| 113 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 114 overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN)); |
| 115 } |
| 116 |
| 117 TEST_F(StickyKeysOverlayTest, LockedModifier) { |
| 118 EXPECT_FALSE(overlay_->is_visible()); |
| 119 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 120 overlay_->GetModifierKeyState(ui::EF_ALT_DOWN)); |
| 121 |
| 122 // Pressing a modifier key twice should lock modifier and show overlay. |
| 123 PressAndReleaseKey(ui::VKEY_LMENU); |
| 124 PressAndReleaseKey(ui::VKEY_LMENU); |
| 125 EXPECT_TRUE(overlay_->is_visible()); |
| 126 EXPECT_EQ(STICKY_KEY_STATE_LOCKED, |
| 127 overlay_->GetModifierKeyState(ui::EF_ALT_DOWN)); |
| 128 |
| 129 // Pressing a normal key should not hide overlay. |
| 130 PressAndReleaseKey(ui::VKEY_D); |
| 131 EXPECT_TRUE(overlay_->is_visible()); |
| 132 EXPECT_EQ(STICKY_KEY_STATE_LOCKED, |
| 133 overlay_->GetModifierKeyState(ui::EF_ALT_DOWN)); |
| 134 } |
| 135 |
| 136 TEST_F(StickyKeysOverlayTest, LockedAndNormalModifier) { |
| 137 EXPECT_FALSE(overlay_->is_visible()); |
| 138 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 139 overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN)); |
| 140 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 141 overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN)); |
| 142 |
| 143 // Pressing a modifier key twice should lock modifier and show overlay. |
| 144 PressAndReleaseKey(ui::VKEY_CONTROL); |
| 145 PressAndReleaseKey(ui::VKEY_CONTROL); |
| 146 EXPECT_TRUE(overlay_->is_visible()); |
| 147 EXPECT_EQ(STICKY_KEY_STATE_LOCKED, |
| 148 overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN)); |
| 149 |
| 150 // Pressing another modifier key should still show overlay. |
| 151 PressAndReleaseKey(ui::VKEY_SHIFT); |
| 152 EXPECT_TRUE(overlay_->is_visible()); |
| 153 EXPECT_EQ(STICKY_KEY_STATE_LOCKED, |
| 154 overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN)); |
| 155 EXPECT_EQ(STICKY_KEY_STATE_ENABLED, |
| 156 overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN)); |
| 157 |
| 158 // Pressing a normal key should not hide overlay but disable normal modifier. |
| 159 PressAndReleaseKey(ui::VKEY_D); |
| 160 EXPECT_TRUE(overlay_->is_visible()); |
| 161 EXPECT_EQ(STICKY_KEY_STATE_LOCKED, |
| 162 overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN)); |
| 163 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 164 overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN)); |
| 165 } |
| 166 |
| 167 TEST_F(StickyKeysOverlayTest, ModifiersDisabled) { |
| 168 EXPECT_FALSE(overlay_->is_visible()); |
| 169 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 170 overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN)); |
| 171 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 172 overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN)); |
| 173 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 174 overlay_->GetModifierKeyState(ui::EF_ALT_DOWN)); |
| 175 |
| 176 // Enable modifiers. |
| 177 PressAndReleaseKey(ui::VKEY_CONTROL); |
| 178 PressAndReleaseKey(ui::VKEY_SHIFT); |
| 179 PressAndReleaseKey(ui::VKEY_SHIFT); |
| 180 PressAndReleaseKey(ui::VKEY_LMENU); |
| 181 |
| 182 EXPECT_TRUE(overlay_->is_visible()); |
| 183 EXPECT_EQ(STICKY_KEY_STATE_ENABLED, |
| 184 overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN)); |
| 185 EXPECT_EQ(STICKY_KEY_STATE_LOCKED, |
| 186 overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN)); |
| 187 EXPECT_EQ(STICKY_KEY_STATE_ENABLED, |
| 188 overlay_->GetModifierKeyState(ui::EF_ALT_DOWN)); |
| 189 |
| 190 // Disable modifiers and overlay should be hidden. |
| 191 PressAndReleaseKey(ui::VKEY_CONTROL); |
| 192 PressAndReleaseKey(ui::VKEY_CONTROL); |
| 193 PressAndReleaseKey(ui::VKEY_SHIFT); |
| 194 PressAndReleaseKey(ui::VKEY_LMENU); |
| 195 PressAndReleaseKey(ui::VKEY_LMENU); |
| 196 |
| 197 EXPECT_FALSE(overlay_->is_visible()); |
| 198 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 199 overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN)); |
| 200 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 201 overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN)); |
| 202 EXPECT_EQ(STICKY_KEY_STATE_DISABLED, |
| 203 overlay_->GetModifierKeyState(ui::EF_ALT_DOWN)); |
| 204 } |
| 205 |
| 206 } // namespace ash |
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