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Side by Side Diff: src/core/SkRRect.cpp

Issue 1373293002: Handle inverted rects in SkRRect creation methods (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fixed SK_ARRAY_COUNT error Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkRRect.h" 8 #include "SkRRect.h"
9 #include "SkMatrix.h" 9 #include "SkMatrix.h"
10 10
11 /////////////////////////////////////////////////////////////////////////////// 11 ///////////////////////////////////////////////////////////////////////////////
12 12
13 void SkRRect::setRectXY(const SkRect& rect, SkScalar xRad, SkScalar yRad) { 13 void SkRRect::setRectXY(const SkRect& rect, SkScalar xRad, SkScalar yRad) {
14 if (rect.isEmpty() || !rect.isFinite()) { 14 fRect = rect;
15 fRect.sort();
16
17 if (fRect.isEmpty() || !fRect.isFinite()) {
15 this->setEmpty(); 18 this->setEmpty();
16 return; 19 return;
17 } 20 }
18 21
19 if (!SkScalarsAreFinite(xRad, yRad)) { 22 if (!SkScalarsAreFinite(xRad, yRad)) {
20 xRad = yRad = 0; // devolve into a simple rect 23 xRad = yRad = 0; // devolve into a simple rect
21 } 24 }
22 if (xRad <= 0 || yRad <= 0) { 25 if (xRad <= 0 || yRad <= 0) {
23 // all corners are square in this case 26 // all corners are square in this case
24 this->setRect(rect); 27 this->setRect(rect);
25 return; 28 return;
26 } 29 }
27 30
28 if (rect.width() < xRad+xRad || rect.height() < yRad+yRad) { 31 if (fRect.width() < xRad+xRad || fRect.height() < yRad+yRad) {
29 SkScalar scale = SkMinScalar(rect.width() / (xRad + xRad), rect.height() / (yRad + yRad)); 32 SkScalar scale = SkMinScalar(fRect.width() / (xRad + xRad), fRect.height () / (yRad + yRad));
30 SkASSERT(scale < SK_Scalar1); 33 SkASSERT(scale < SK_Scalar1);
31 xRad = SkScalarMul(xRad, scale); 34 xRad = SkScalarMul(xRad, scale);
32 yRad = SkScalarMul(yRad, scale); 35 yRad = SkScalarMul(yRad, scale);
33 } 36 }
34 37
35 fRect = rect;
36 for (int i = 0; i < 4; ++i) { 38 for (int i = 0; i < 4; ++i) {
37 fRadii[i].set(xRad, yRad); 39 fRadii[i].set(xRad, yRad);
38 } 40 }
39 fType = kSimple_Type; 41 fType = kSimple_Type;
40 if (xRad >= SkScalarHalf(fRect.width()) && yRad >= SkScalarHalf(fRect.height ())) { 42 if (xRad >= SkScalarHalf(fRect.width()) && yRad >= SkScalarHalf(fRect.height ())) {
41 fType = kOval_Type; 43 fType = kOval_Type;
42 // TODO: assert that all the x&y radii are already W/2 & H/2 44 // TODO: assert that all the x&y radii are already W/2 & H/2
43 } 45 }
44 46
45 SkDEBUGCODE(this->validate();) 47 SkDEBUGCODE(this->validate();)
46 } 48 }
47 49
48 void SkRRect::setNinePatch(const SkRect& rect, SkScalar leftRad, SkScalar topRad , 50 void SkRRect::setNinePatch(const SkRect& rect, SkScalar leftRad, SkScalar topRad ,
49 SkScalar rightRad, SkScalar bottomRad) { 51 SkScalar rightRad, SkScalar bottomRad) {
50 if (rect.isEmpty() || !rect.isFinite()) { 52 fRect = rect;
53 fRect.sort();
54
55 if (fRect.isEmpty() || !fRect.isFinite()) {
51 this->setEmpty(); 56 this->setEmpty();
52 return; 57 return;
53 } 58 }
54 59
55 const SkScalar array[4] = { leftRad, topRad, rightRad, bottomRad }; 60 const SkScalar array[4] = { leftRad, topRad, rightRad, bottomRad };
56 if (!SkScalarsAreFinite(array, 4)) { 61 if (!SkScalarsAreFinite(array, 4)) {
57 this->setRect(rect); // devolve into a simple rect 62 this->setRect(rect); // devolve into a simple rect
58 return; 63 return;
59 } 64 }
60 65
61 leftRad = SkMaxScalar(leftRad, 0); 66 leftRad = SkMaxScalar(leftRad, 0);
62 topRad = SkMaxScalar(topRad, 0); 67 topRad = SkMaxScalar(topRad, 0);
63 rightRad = SkMaxScalar(rightRad, 0); 68 rightRad = SkMaxScalar(rightRad, 0);
64 bottomRad = SkMaxScalar(bottomRad, 0); 69 bottomRad = SkMaxScalar(bottomRad, 0);
65 70
66 SkScalar scale = SK_Scalar1; 71 SkScalar scale = SK_Scalar1;
67 if (leftRad + rightRad > rect.width()) { 72 if (leftRad + rightRad > fRect.width()) {
68 scale = rect.width() / (leftRad + rightRad); 73 scale = fRect.width() / (leftRad + rightRad);
69 } 74 }
70 if (topRad + bottomRad > rect.height()) { 75 if (topRad + bottomRad > fRect.height()) {
71 scale = SkMinScalar(scale, rect.height() / (topRad + bottomRad)); 76 scale = SkMinScalar(scale, fRect.height() / (topRad + bottomRad));
72 } 77 }
73 78
74 if (scale < SK_Scalar1) { 79 if (scale < SK_Scalar1) {
75 leftRad = SkScalarMul(leftRad, scale); 80 leftRad = SkScalarMul(leftRad, scale);
76 topRad = SkScalarMul(topRad, scale); 81 topRad = SkScalarMul(topRad, scale);
77 rightRad = SkScalarMul(rightRad, scale); 82 rightRad = SkScalarMul(rightRad, scale);
78 bottomRad = SkScalarMul(bottomRad, scale); 83 bottomRad = SkScalarMul(bottomRad, scale);
79 } 84 }
80 85
81 if (leftRad == rightRad && topRad == bottomRad) { 86 if (leftRad == rightRad && topRad == bottomRad) {
82 if (leftRad >= SkScalarHalf(rect.width()) && topRad >= SkScalarHalf(rect .height())) { 87 if (leftRad >= SkScalarHalf(fRect.width()) && topRad >= SkScalarHalf(fRe ct.height())) {
83 fType = kOval_Type; 88 fType = kOval_Type;
84 } else if (0 == leftRad || 0 == topRad) { 89 } else if (0 == leftRad || 0 == topRad) {
85 // If the left and (by equality check above) right radii are zero th en it is a rect. 90 // If the left and (by equality check above) right radii are zero th en it is a rect.
86 // Same goes for top/bottom. 91 // Same goes for top/bottom.
87 fType = kRect_Type; 92 fType = kRect_Type;
88 leftRad = 0; 93 leftRad = 0;
89 topRad = 0; 94 topRad = 0;
90 rightRad = 0; 95 rightRad = 0;
91 bottomRad = 0; 96 bottomRad = 0;
92 } else { 97 } else {
93 fType = kSimple_Type; 98 fType = kSimple_Type;
94 } 99 }
95 } else { 100 } else {
96 fType = kNinePatch_Type; 101 fType = kNinePatch_Type;
97 } 102 }
98 103
99 fRect = rect;
100 fRadii[kUpperLeft_Corner].set(leftRad, topRad); 104 fRadii[kUpperLeft_Corner].set(leftRad, topRad);
101 fRadii[kUpperRight_Corner].set(rightRad, topRad); 105 fRadii[kUpperRight_Corner].set(rightRad, topRad);
102 fRadii[kLowerRight_Corner].set(rightRad, bottomRad); 106 fRadii[kLowerRight_Corner].set(rightRad, bottomRad);
103 fRadii[kLowerLeft_Corner].set(leftRad, bottomRad); 107 fRadii[kLowerLeft_Corner].set(leftRad, bottomRad);
104 108
105 SkDEBUGCODE(this->validate();) 109 SkDEBUGCODE(this->validate();)
106 } 110 }
107 111
108 /* 112 /*
109 * TODO: clean this guy up and possibly add to SkScalar.h 113 * TODO: clean this guy up and possibly add to SkScalar.h
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131 // radii is huge while the other is small, single precision math can completely 135 // radii is huge while the other is small, single precision math can completely
132 // miss the fact that a scale is required. 136 // miss the fact that a scale is required.
133 static double compute_min_scale(double rad1, double rad2, double limit, double c urMin) { 137 static double compute_min_scale(double rad1, double rad2, double limit, double c urMin) {
134 if ((rad1 + rad2) > limit) { 138 if ((rad1 + rad2) > limit) {
135 return SkTMin(curMin, limit / (rad1 + rad2)); 139 return SkTMin(curMin, limit / (rad1 + rad2));
136 } 140 }
137 return curMin; 141 return curMin;
138 } 142 }
139 143
140 void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) { 144 void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) {
141 if (rect.isEmpty() || !rect.isFinite()) { 145 fRect = rect;
146 fRect.sort();
147
148 if (fRect.isEmpty() || !fRect.isFinite()) {
142 this->setEmpty(); 149 this->setEmpty();
143 return; 150 return;
144 } 151 }
145 152
146 if (!SkScalarsAreFinite(&radii[0].fX, 8)) { 153 if (!SkScalarsAreFinite(&radii[0].fX, 8)) {
147 this->setRect(rect); // devolve into a simple rect 154 this->setRect(rect); // devolve into a simple rect
148 return; 155 return;
149 } 156 }
150 157
151 fRect = rect;
152 memcpy(fRadii, radii, sizeof(fRadii)); 158 memcpy(fRadii, radii, sizeof(fRadii));
153 159
154 bool allCornersSquare = true; 160 bool allCornersSquare = true;
155 161
156 // Clamp negative radii to zero 162 // Clamp negative radii to zero
157 for (int i = 0; i < 4; ++i) { 163 for (int i = 0; i < 4; ++i) {
158 if (fRadii[i].fX <= 0 || fRadii[i].fY <= 0) { 164 if (fRadii[i].fX <= 0 || fRadii[i].fY <= 0) {
159 // In this case we are being a little fast & loose. Since one of 165 // In this case we are being a little fast & loose. Since one of
160 // the radii is 0 the corner is square. However, the other radii 166 // the radii is 0 the corner is square. However, the other radii
161 // could still be non-zero and play in the global scale factor 167 // could still be non-zero and play in the global scale factor
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177 // that to scale down _all_ the radii. This algorithm is from the 183 // that to scale down _all_ the radii. This algorithm is from the
178 // W3 spec (http://www.w3.org/TR/css3-background/) section 5.5 - Overlapping 184 // W3 spec (http://www.w3.org/TR/css3-background/) section 5.5 - Overlapping
179 // Curves: 185 // Curves:
180 // "Let f = min(Li/Si), where i is one of { top, right, bottom, left }, 186 // "Let f = min(Li/Si), where i is one of { top, right, bottom, left },
181 // Si is the sum of the two corresponding radii of the corners on side i, 187 // Si is the sum of the two corresponding radii of the corners on side i,
182 // and Ltop = Lbottom = the width of the box, 188 // and Ltop = Lbottom = the width of the box,
183 // and Lleft = Lright = the height of the box. 189 // and Lleft = Lright = the height of the box.
184 // If f < 1, then all corner radii are reduced by multiplying them by f." 190 // If f < 1, then all corner radii are reduced by multiplying them by f."
185 double scale = 1.0; 191 double scale = 1.0;
186 192
187 scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, rect.width(), scale); 193 scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, fRect.width(), scale) ;
188 scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, rect.height(), scale); 194 scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, fRect.height(), scale) ;
189 scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, rect.width(), scale); 195 scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, fRect.width(), scale) ;
190 scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, rect.height(), scale); 196 scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, fRect.height(), scale) ;
191 197
192 if (scale < 1.0) { 198 if (scale < 1.0) {
193 for (int i = 0; i < 4; ++i) { 199 for (int i = 0; i < 4; ++i) {
194 fRadii[i].fX *= scale; 200 fRadii[i].fX *= scale;
195 fRadii[i].fY *= scale; 201 fRadii[i].fY *= scale;
196 } 202 }
197 } 203 }
198 204
199 // skbug.com/3239 -- its possible that we can hit the following inconsistenc y: 205 // skbug.com/3239 -- its possible that we can hit the following inconsistenc y:
200 // rad == bounds.bottom - bounds.top 206 // rad == bounds.bottom - bounds.top
201 // bounds.bottom - radius < bounds.top 207 // bounds.bottom - radius < bounds.top
202 // YIKES 208 // YIKES
203 // We need to detect and "fix" this now, otherwise we can have the following wackiness: 209 // We need to detect and "fix" this now, otherwise we can have the following wackiness:
204 // path.addRRect(rrect); 210 // path.addRRect(rrect);
205 // rrect.rect() != path.getBounds() 211 // rrect.rect() != path.getBounds()
206 for (int i = 0; i < 4; ++i) { 212 for (int i = 0; i < 4; ++i) {
207 fRadii[i].fX = clamp_radius_check_predicates(fRadii[i].fX, rect.fLeft, r ect.fRight); 213 fRadii[i].fX = clamp_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight);
208 fRadii[i].fY = clamp_radius_check_predicates(fRadii[i].fY, rect.fTop, re ct.fBottom); 214 fRadii[i].fY = clamp_radius_check_predicates(fRadii[i].fY, fRect.fTop, f Rect.fBottom);
209 } 215 }
210 // At this point we're either oval, simple, or complex (not empty or rect). 216 // At this point we're either oval, simple, or complex (not empty or rect).
211 this->computeType(); 217 this->computeType();
212 218
213 SkDEBUGCODE(this->validate();) 219 SkDEBUGCODE(this->validate();)
214 } 220 }
215 221
216 // This method determines if a point known to be inside the RRect's bounds is 222 // This method determines if a point known to be inside the RRect's bounds is
217 // inside all the corners. 223 // inside all the corners.
218 bool SkRRect::checkCornerContainment(SkScalar x, SkScalar y) const { 224 bool SkRRect::checkCornerContainment(SkScalar x, SkScalar y) const {
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586 } 592 }
587 593
588 for (int i = 0; i < 4; ++i) { 594 for (int i = 0; i < 4; ++i) {
589 validate_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight ); 595 validate_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight );
590 validate_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom ); 596 validate_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom );
591 } 597 }
592 } 598 }
593 #endif // SK_DEBUG 599 #endif // SK_DEBUG
594 600
595 /////////////////////////////////////////////////////////////////////////////// 601 ///////////////////////////////////////////////////////////////////////////////
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