Index: mojo/system/scoped_platform_handle.h |
diff --git a/mojo/system/scoped_platform_handle.h b/mojo/system/scoped_platform_handle.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..55be0a11c94d2a46bb4548316b9e4e318a83e26d |
--- /dev/null |
+++ b/mojo/system/scoped_platform_handle.h |
@@ -0,0 +1,61 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MOJO_SYSTEM_SCOPED_PLATFORM_HANDLE_H_ |
+#define MOJO_SYSTEM_SCOPED_PLATFORM_HANDLE_H_ |
+ |
+#include "base/compiler_specific.h" |
+#include "base/move.h" |
+#include "mojo/system/platform_handle.h" |
+#include "mojo/system/system_impl_export.h" |
+ |
+namespace mojo { |
+namespace system { |
+ |
+class MOJO_SYSTEM_IMPL_EXPORT ScopedPlatformHandle { |
+ MOVE_ONLY_TYPE_FOR_CPP_03(ScopedPlatformHandle, RValue); |
+ |
+ public: |
+ ScopedPlatformHandle() {} |
+ explicit ScopedPlatformHandle(PlatformHandle handle) : handle_(handle) {} |
+ ~ScopedPlatformHandle() { handle_.CloseIfNecessary(); } |
+ |
+ // Move-only constructor and operator=. |
+ ScopedPlatformHandle(RValue other) : handle_(other.object->release()) {} |
+ ScopedPlatformHandle& operator=(RValue other) { |
+ handle_ = other.object->release(); |
+ return *this; |
+ } |
+ |
+ const PlatformHandle& get() const { return handle_; } |
+ |
+ void swap(ScopedPlatformHandle& other) { |
+ PlatformHandle temp = handle_; |
+ handle_ = other.handle_; |
+ other.handle_ = temp; |
+ } |
+ |
+ PlatformHandle release() WARN_UNUSED_RESULT { |
+ PlatformHandle rv = handle_; |
+ handle_ = PlatformHandle(); |
+ return rv; |
+ } |
+ |
+ void reset(PlatformHandle handle = PlatformHandle()) { |
+ handle_.CloseIfNecessary(); |
+ handle_ = handle; |
+ } |
+ |
+ bool is_valid() const { |
+ return handle_.is_valid(); |
+ } |
+ |
+ private: |
+ PlatformHandle handle_; |
+}; |
+ |
+} // namespace system |
+} // namespace mojo |
+ |
+#endif // MOJO_SYSTEM_SCOPED_PLATFORM_HANDLE_H_ |