| OLD | NEW |
| (Empty) |
| 1 /* | |
| 2 * Copyright (C) 2011, 2012 Igalia S.L. | |
| 3 * | |
| 4 * This library is free software; you can redistribute it and/or | |
| 5 * modify it under the terms of the GNU Lesser General Public | |
| 6 * License as published by the Free Software Foundation; either | |
| 7 * version 2 of the License, or (at your option) any later version. | |
| 8 * | |
| 9 * This library is distributed in the hope that it will be useful, | |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| 12 * Lesser General Public License for more details. | |
| 13 * | |
| 14 * You should have received a copy of the GNU Lesser General Public | |
| 15 * License along with this library; if not, write to the Free | |
| 16 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
| 17 * Boston, MA 02110-1301 USA | |
| 18 */ | |
| 19 | |
| 20 #include "config.h" | |
| 21 #include "GraphicsContext3DPrivate.h" | |
| 22 | |
| 23 #if USE(3D_GRAPHICS) | |
| 24 | |
| 25 #include "HostWindow.h" | |
| 26 #include "NotImplemented.h" | |
| 27 #include "TransformationMatrix.h" | |
| 28 | |
| 29 namespace WebCore { | |
| 30 | |
| 31 PassOwnPtr<GraphicsContext3DPrivate> GraphicsContext3DPrivate::create(GraphicsCo
ntext3D* context, HostWindow* window) | |
| 32 { | |
| 33 return adoptPtr(new GraphicsContext3DPrivate(context, window)); | |
| 34 } | |
| 35 | |
| 36 GraphicsContext3DPrivate::GraphicsContext3DPrivate(GraphicsContext3D* context, H
ostWindow* window) | |
| 37 : m_context(context) | |
| 38 , m_window(window) | |
| 39 { | |
| 40 } | |
| 41 | |
| 42 GraphicsContext3DPrivate::~GraphicsContext3DPrivate() | |
| 43 { | |
| 44 } | |
| 45 | |
| 46 bool GraphicsContext3DPrivate::makeContextCurrent() | |
| 47 { | |
| 48 return false; | |
| 49 } | |
| 50 | |
| 51 PlatformGraphicsContext3D GraphicsContext3DPrivate::platformContext() | |
| 52 { | |
| 53 return 0; | |
| 54 } | |
| 55 | |
| 56 #if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER) | |
| 57 void GraphicsContext3DPrivate::paintToGraphicsLayerActor(ClutterActor*, const Fl
oatRect& target, const TransformationMatrix& matrix, float opacity) | |
| 58 { | |
| 59 } | |
| 60 #endif // USE(ACCELERATED_COMPOSITING) | |
| 61 | |
| 62 } // namespace WebCore | |
| 63 | |
| 64 #endif // USE(3D_GRAPHICS) | |
| OLD | NEW |