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1 /* | |
2 * Copyright (C) 2011, 2012 Igalia S.L. | |
3 * | |
4 * This library is free software; you can redistribute it and/or | |
5 * modify it under the terms of the GNU Lesser General Public | |
6 * License as published by the Free Software Foundation; either | |
7 * version 2 of the License, or (at your option) any later version. | |
8 * | |
9 * This library is distributed in the hope that it will be useful, | |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
12 * Lesser General Public License for more details. | |
13 * | |
14 * You should have received a copy of the GNU Lesser General Public | |
15 * License along with this library; if not, write to the Free | |
16 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
17 * Boston, MA 02110-1301 USA | |
18 */ | |
19 | |
20 #include "config.h" | |
21 #include "GraphicsContext3DPrivate.h" | |
22 | |
23 #if USE(3D_GRAPHICS) | |
24 | |
25 #include "HostWindow.h" | |
26 #include "NotImplemented.h" | |
27 #include "TransformationMatrix.h" | |
28 | |
29 namespace WebCore { | |
30 | |
31 PassOwnPtr<GraphicsContext3DPrivate> GraphicsContext3DPrivate::create(GraphicsCo
ntext3D* context, HostWindow* window) | |
32 { | |
33 return adoptPtr(new GraphicsContext3DPrivate(context, window)); | |
34 } | |
35 | |
36 GraphicsContext3DPrivate::GraphicsContext3DPrivate(GraphicsContext3D* context, H
ostWindow* window) | |
37 : m_context(context) | |
38 , m_window(window) | |
39 { | |
40 } | |
41 | |
42 GraphicsContext3DPrivate::~GraphicsContext3DPrivate() | |
43 { | |
44 } | |
45 | |
46 bool GraphicsContext3DPrivate::makeContextCurrent() | |
47 { | |
48 return false; | |
49 } | |
50 | |
51 PlatformGraphicsContext3D GraphicsContext3DPrivate::platformContext() | |
52 { | |
53 return 0; | |
54 } | |
55 | |
56 #if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER) | |
57 void GraphicsContext3DPrivate::paintToGraphicsLayerActor(ClutterActor*, const Fl
oatRect& target, const TransformationMatrix& matrix, float opacity) | |
58 { | |
59 } | |
60 #endif // USE(ACCELERATED_COMPOSITING) | |
61 | |
62 } // namespace WebCore | |
63 | |
64 #endif // USE(3D_GRAPHICS) | |
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