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Side by Side Diff: Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.cpp

Issue 13724012: Remove Cairo support. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 8 months ago
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1 /*
2 * Copyright (C) 2011, 2012 Igalia S.L.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free
16 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301 USA
18 */
19
20 #include "config.h"
21 #include "GraphicsContext3DPrivate.h"
22
23 #if USE(3D_GRAPHICS)
24
25 #include "HostWindow.h"
26 #include "NotImplemented.h"
27 #include "TransformationMatrix.h"
28
29 namespace WebCore {
30
31 PassOwnPtr<GraphicsContext3DPrivate> GraphicsContext3DPrivate::create(GraphicsCo ntext3D* context, HostWindow* window)
32 {
33 return adoptPtr(new GraphicsContext3DPrivate(context, window));
34 }
35
36 GraphicsContext3DPrivate::GraphicsContext3DPrivate(GraphicsContext3D* context, H ostWindow* window)
37 : m_context(context)
38 , m_window(window)
39 {
40 }
41
42 GraphicsContext3DPrivate::~GraphicsContext3DPrivate()
43 {
44 }
45
46 bool GraphicsContext3DPrivate::makeContextCurrent()
47 {
48 return false;
49 }
50
51 PlatformGraphicsContext3D GraphicsContext3DPrivate::platformContext()
52 {
53 return 0;
54 }
55
56 #if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER)
57 void GraphicsContext3DPrivate::paintToGraphicsLayerActor(ClutterActor*, const Fl oatRect& target, const TransformationMatrix& matrix, float opacity)
58 {
59 }
60 #endif // USE(ACCELERATED_COMPOSITING)
61
62 } // namespace WebCore
63
64 #endif // USE(3D_GRAPHICS)
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