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Side by Side Diff: chromecast/public/media/media_pipeline_backend.h

Issue 1372393007: [Chromecast] Upgrade to new CMA backend API (Closed) Base URL: https://chromium.googlesource.com/chromium/src@master
Patch Set: Address alokp@ comments Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CHROMECAST_PUBLIC_MEDIA_MEDIA_PIPELINE_BACKEND_H_ 5 #ifndef CHROMECAST_PUBLIC_MEDIA_MEDIA_PIPELINE_BACKEND_H_
6 #define CHROMECAST_PUBLIC_MEDIA_MEDIA_PIPELINE_BACKEND_H_ 6 #define CHROMECAST_PUBLIC_MEDIA_MEDIA_PIPELINE_BACKEND_H_
7 7
8 #include "decoder_config.h"
9
8 namespace chromecast { 10 namespace chromecast {
11 struct Size;
12
9 namespace media { 13 namespace media {
14 class CastDecoderBuffer;
15 class DecryptContext;
10 16
11 class AudioPipelineDevice; 17 // Interface for platform-specific output of media.
12 class MediaClockDevice;
13 struct MediaPipelineDeviceParams;
14 class VideoPipelineDevice;
15
16 // Interface for creating and managing ownership of platform-specific clock,
17 // audio and video devices. cast_shell owns the MediaPipelineBackend for
18 // as long as it is needed; the implementation is responsible for
19 // tearing down the individual components correctly when it is destroyed.
20 // A new MediaPipelineBackend will be instantiated for each media player 18 // A new MediaPipelineBackend will be instantiated for each media player
21 // instance. 19 // instance and raw audio stream. If a backend has both video and audio
20 // decoders, they must be synchronized.
21 // If more backends are requested than the platform supports, the unsupported
22 // extra backends may return nullptr for CreateAudioDecoder/CreateVideoDecoder.
23 // The basic usage pattern is:
24 // * Decoder objects created, then Initialize called
25 // * Start/Stop/Pause/Resume used to manage playback state
26 // * Decoder objects are used to pass actual stream data buffers
27 // * Backend must make appropriate callbacks on the provided Delegate
28 // All functions will be called on the media thread. Delegate callbacks
29 // must be made on this thread also (using provided TaskRunner if necessary).
22 class MediaPipelineBackend { 30 class MediaPipelineBackend {
23 public: 31 public:
32 // Return code for PushBuffer
33 enum BufferStatus {
34 kBufferSuccess,
35 kBufferFailed,
36 kBufferPending,
37 };
38
39 class Decoder {
40 public:
41 typedef MediaPipelineBackend::BufferStatus BufferStatus;
42
43 // Statistics (computed since pipeline last started playing).
44 // For video, a sample is defined as a frame.
45 struct Statistics {
46 uint64_t decoded_bytes;
47 uint64_t decoded_samples;
48 uint64_t dropped_samples;
49 };
50
51 // Pushes a buffer of data for decoding and output. If the implementation
52 // cannot push the buffer now, it must store the buffer, return
53 // |kBufferPending| and execute the push at a later time when it becomes
54 // possible to do so. The implementation must then invoke
55 // Client::OnPushComplete. Pushing a pending buffer should be aborted if
56 // Stop is called; OnPushAudioComplete need not be invoked in this case.
57 // If |kBufferPending| is returned, the pipeline will stop pushing any
58 // further buffers until OnPushComplete is invoked.
59 // OnPushComplete should be only be invoked to indicate completion of a
60 // pending buffer push - not for the immediate |kBufferSuccess| return case.
61 // The decrypt_context and buffer's lifetimes are managed by the caller code
62 // - they MUST NOT be deleted by the MediaPipelineBackend implementation,
63 // and MUST NOT be dereferenced after completion of buffer push (i.e.
64 // kBufferSuccess/kBufferFailure for synchronous completion, OnPushComplete
65 // for kBufferPending case).
66 virtual BufferStatus PushBuffer(DecryptContext* decrypt_context,
67 CastDecoderBuffer* buffer) = 0;
68
69 // Returns the playback statistics since this decoder's creation. Only
70 // called when playing or paused.
71 virtual void GetStatistics(Statistics* statistics) = 0;
72
73 protected:
74 virtual ~Decoder() {}
75 };
76
77 class AudioDecoder : public Decoder {
78 public:
79 // Info on pipeline latency: amount of data in pipeline not rendered yet,
80 // and timestamp of system clock (must be CLOCK_MONOTONIC) at which delay
81 // measurement was taken. Both times in microseconds.
82 struct RenderingDelay {
83 RenderingDelay()
84 : delay_microseconds(INT64_MIN), timestamp_microseconds(INT64_MIN) {}
85 RenderingDelay(int64_t delay_microseconds_in,
86 int64_t timestamp_microseconds_in)
87 : delay_microseconds(delay_microseconds_in),
88 timestamp_microseconds(timestamp_microseconds_in) {}
89 int64_t delay_microseconds;
90 int64_t timestamp_microseconds;
91 };
92
93 // Provides the audio configuration. Called once before the backend is
94 // initialized, and again any time the configuration changes (in any state).
95 // Returns true if the configuration is a supported configuration.
96 virtual bool SetConfig(const AudioConfig& config) = 0;
97
98 // Sets the volume multiplier for this audio stream.
99 // The multiplier is in the range [0.0, 1.0]. If not called, a default
100 // multiplier of 1.0 is assumed. Returns true if successful.
101 // Only called after the backend has been initialized.
102 virtual bool SetVolume(float multiplier) = 0;
103
104 // Returns the pipeline latency: i.e. the amount of data
105 // in the pipeline that have not been rendered yet, in microseconds.
106 // Returns delay = INT64_MIN if the latency is not available.
107 // Only called when the backend is playing.
108 virtual RenderingDelay GetRenderingDelay() = 0;
109
110 protected:
111 ~AudioDecoder() override {}
112 };
113
114 class VideoDecoder : public Decoder {
115 public:
116 // Provides the video configuration. Called once before the backend is
117 // initialized, and again any time the configuration changes (in any state).
118 // Returns true if the configuration is a supported configuration.
119 virtual bool SetConfig(const VideoConfig& config) = 0;
120
121 protected:
122 ~VideoDecoder() override {}
123 };
124
125 // Delegate methods must be called on the main CMA thread.
126 class Delegate {
127 public:
128 // Must be called when video resolution change is detected by decoder.
129 virtual void OnVideoResolutionChanged(VideoDecoder* decoder,
130 const Size& size) = 0;
131
132 // See comments on PushBuffer. Must not be called with kBufferPending.
133 virtual void OnPushBufferComplete(Decoder* decoder,
134 BufferStatus status) = 0;
135
136 // Must be called after an end-of-stream buffer has been rendered (ie, the
137 // last real buffer has been sent to the output hardware).
138 virtual void OnEndOfStream(Decoder* decoder) = 0;
139
140 // May be called if a decoder error occurs. No more calls to PushBuffer()
141 // will be made after this is called.
142 virtual void OnDecoderError(Decoder* decoder) = 0;
143
144 protected:
145 virtual ~Delegate() {}
146 };
147
24 virtual ~MediaPipelineBackend() {} 148 virtual ~MediaPipelineBackend() {}
25 149
26 // Returns the platform-specific pipeline clock. 150 // Creates a new AudioDecoder attached to this pipeline. MediaPipelineBackend
27 virtual MediaClockDevice* GetClock() = 0; 151 // maintains ownership of the decoder object (and must not delete before it's
152 // destroyed). Will be called zero or more times, all calls made before
153 // Initialize. May return nullptr if the platform implementation cannot
154 // support any additional simultaneous playback at this time.
155 virtual AudioDecoder* CreateAudioDecoder() = 0;
28 156
29 // Returns the platform-specific audio backend. 157 // Creates a new VideoDecoder attached to this pipeline. MediaPipelineBackend
30 virtual AudioPipelineDevice* GetAudio() = 0; 158 // maintains ownership of the decoder object (and must not delete before it's
159 // destroyed). Will be called zero or more times, all calls made before
160 // Initialize. Note: Even if your backend only supports audio, you must
161 // provide a default implementation of VideoDecoder; one way to do this is to
162 // inherit from MediaPipelineBackendDefault. May return nullptr if the
163 // platform implementation cannot support any additional simultaneous playback
164 // at this time.
165 virtual VideoDecoder* CreateVideoDecoder() = 0;
31 166
32 // Returns the platform-specific video backend. 167 // Initializes the backend. This will be called once, after Decoder creation
33 virtual VideoPipelineDevice* GetVideo() = 0; 168 // but before all other functions. Hardware resources for all decoders should
169 // be acquired here. Backend is then considered in Initialized state.
170 // Returns false for failure.
171 virtual bool Initialize(Delegate* delegate) = 0;
172
173 // Places pipeline into playing state. Playback will start at given time once
174 // buffers are pushed. Called only when in Initialized state. |start_pts| is
175 // the start playback timestamp in microseconds.
176 virtual bool Start(int64_t start_pts) = 0;
177
178 // Returns pipeline to 'Initialized' state. May be called while playing or
179 // paused. Buffers cannot be pushed in Initialized state.
180 virtual bool Stop() = 0;
181
182 // Pauses media playback. Called only when in playing state.
183 virtual bool Pause() = 0;
184
185 // Resumes media playback. Called only when in paused state.
186 virtual bool Resume() = 0;
187
188 // Gets the current playback timestamp in microseconds.
189 virtual int64_t GetCurrentPts() = 0;
190
191 // Sets the playback rate. |rate| > 0. If this is not called, a default rate
192 // of 1.0 is assumed. Returns true if successful.
193 virtual bool SetPlaybackRate(float rate) = 0;
34 }; 194 };
35 195
36 } // namespace media 196 } // namespace media
37 } // namespace chromecast 197 } // namespace chromecast
38 198
39 #endif // CHROMECAST_MEDIA_CMA_BACKEND_MEDIA_PIPELINE_DEVICE_FACTORY_H_ 199 #endif // CHROMECAST_PUBLIC_MEDIA_MEDIA_PIPELINE_BACKEND_H_
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