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Side by Side Diff: chromecast/public/media/media_pipeline_backend.h

Issue 1372393007: [Chromecast] Upgrade to new CMA backend API (Closed) Base URL: https://chromium.googlesource.com/chromium/src@master
Patch Set: Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CHROMECAST_PUBLIC_MEDIA_MEDIA_PIPELINE_BACKEND_H_ 5 #ifndef CHROMECAST_PUBLIC_MEDIA_MEDIA_PIPELINE_BACKEND_H_
6 #define CHROMECAST_PUBLIC_MEDIA_MEDIA_PIPELINE_BACKEND_H_ 6 #define CHROMECAST_PUBLIC_MEDIA_MEDIA_PIPELINE_BACKEND_H_
7 7
8 #include "decoder_config.h"
9
8 namespace chromecast { 10 namespace chromecast {
11 struct Size;
9 namespace media { 12 namespace media {
13 class CastDecoderBuffer;
14 class DecryptContext;
10 15
11 class AudioPipelineDevice; 16 // Interface for platform-specific output of media.
12 class MediaClockDevice;
13 struct MediaPipelineDeviceParams;
14 class VideoPipelineDevice;
15
16 // Interface for creating and managing ownership of platform-specific clock,
17 // audio and video devices. cast_shell owns the MediaPipelineBackend for
18 // as long as it is needed; the implementation is responsible for
19 // tearing down the individual components correctly when it is destroyed.
20 // A new MediaPipelineBackend will be instantiated for each media player 17 // A new MediaPipelineBackend will be instantiated for each media player
21 // instance. 18 // instance and raw audio stream. If a backend has both video and audio
19 // decoders, they must be synchronized. Platforms must support 1
slan 2015/10/06 19:34:00 We should be able to query the backend for the num
kmackay 2015/10/06 21:44:55 Added comment that the backend can return nullptr
slan 2015/10/06 22:15:06 Thanks.
20 // synchronized backend and >= 3 backends with audio simultaneously.
21 // The basic usage pattern is:
22 // * Decoder objects created, then Initialize called
23 // * Start/Stop/Pause/Resume used to manage playback state
24 // * Decoder objects are used to pass actual stream data buffers
25 // * Backend must make appropriate callbacks on the provided Delegate
26 // All functions will be called on the media thread. Delegate callbacks
27 // must be made on this thread also (using provided TaskRunner if necessary).
22 class MediaPipelineBackend { 28 class MediaPipelineBackend {
23 public: 29 public:
30 // Return code for PushBuffer
31 enum BufferStatus {
32 kBufferSuccess,
33 kBufferFailed,
34 kBufferPending,
35 };
36
37 class Decoder {
38 public:
39 typedef MediaPipelineBackend::BufferStatus BufferStatus;
40
41 // Statistics (computed since pipeline last started playing).
42 // For video, a sample is defined as a frame.
43 struct Statistics {
44 uint64_t decoded_bytes;
45 uint64_t decoded_samples;
46 uint64_t dropped_samples;
47 };
48
49 virtual ~Decoder() {}
50
51 // Pushes a buffer of data for decoding. If the implementation cannot push
52 // the buffer now, it must store the buffer, return |kBufferPending| and
53 // execute the push at a later time when it becomes possible to do so. The
54 // implementation must then invoke Client::OnPushComplete. Pushing a
55 // pending buffer should be aborted if Stop is called; OnPushAudioComplete
56 // need not be invoked in this case.
57 // If |kBufferPending| is returned, the pipeline will stop pushing any
58 // further buffers until OnPushComplete is invoked.
59 // OnPushComplete should be only be invoked to indicate completion of a
60 // pending buffer push - not for the immediate |kBufferSuccess| return case.
61 // The decrypt_context and buffer's lifetimes are managed by the caller code
62 // - they MUST NOT be deleted by the MediaPipelineBackend implementation,
63 // and MUST NOT be dereferenced after completion of buffer push (i.e.
64 // kBufferSuccess/kBufferFailure for synchronous completion, OnPushComplete
65 // for kBufferPending case).
66 virtual BufferStatus PushBuffer(DecryptContext* decrypt_context,
67 CastDecoderBuffer* buffer) = 0;
68
69 // Returns the playback statistics since this decoder's creation. Only
70 // called when playing or paused.
71 virtual void GetStatistics(Statistics* statistics) = 0;
72 };
73
74 class AudioDecoder : public Decoder {
75 public:
76 // Info on pipeline latency: amount of data in pipeline not rendered yet,
77 // and timestamp of system clock (must be CLOCK_MONOTONIC) at which delay
78 // measurement was taken. Both times in microseconds.
79 struct RenderingDelay {
80 RenderingDelay()
81 : delay_microseconds(INT64_MIN), timestamp_microseconds(INT64_MIN) {}
82 RenderingDelay(int64_t delay_microseconds_in,
83 int64_t timestamp_microseconds_in)
84 : delay_microseconds(delay_microseconds_in),
85 timestamp_microseconds(timestamp_microseconds_in) {}
86 int64_t delay_microseconds;
87 int64_t timestamp_microseconds;
88 };
89
90 // Provides the audio configuration. Called once before the backend is
91 // initialized, and again any time the configuration changes (in any state).
92 // Returns true if the configuration is a supported configuration.
93 virtual bool SetConfig(const AudioConfig& config) = 0;
94
95 // Sets the volume multiplier for this audio stream.
96 // The multiplier is in the range [0.0, 1.0]. If not called, a default
97 // multiplier of 1.0 is assumed. Returns true if successful.
98 virtual bool SetVolume(float multiplier) = 0;
99
100 // Returns the pipeline latency: i.e. the amount of data
101 // in the pipeline that have not been rendered yet, in microseconds.
102 // Returns delay = INT64_MIN if the latency is not available.
103 virtual RenderingDelay GetRenderingDelay() = 0;
104 };
105
106 class VideoDecoder : public Decoder {
107 public:
108 // Provides the video configuration. Called once before the backend is
109 // initialized, and again any time the configuration changes (in any state).
110 // Returns true if the configuration is a supported configuration.
111 virtual bool SetConfig(const VideoConfig& config) = 0;
112 };
113
114 // Delegate methods must be called on the main CMA thread.
115 class Delegate {
116 public:
117 // Must be called when video resolution change is detected by decoder.
118 virtual void OnVideoResolutionChanged(Decoder* decoder,
slan 2015/10/06 19:34:00 Why not VideoDecoder* here? Does a Delegate for an
kmackay 2015/10/06 21:44:55 Done.
119 const Size& size) = 0;
120
121 // See comments on PushBuffer. Must not be called with kBufferPending.
122 virtual void OnPushBufferComplete(Decoder* decoder,
123 BufferStatus status) = 0;
124
125 // Must be called after an end-of-stream buffer has been rendered.
slan 2015/10/06 19:34:00 Define "rendered" here: decoded?
kmackay 2015/10/06 21:44:55 Rendered to output (ie, sent to the output hardwar
126 virtual void OnEndOfStream(Decoder* decoder) = 0;
127
128 // May be called if a decoder error occurs. No more calls to PushBuffer()
129 // will be made after this is called.
130 virtual void OnDecoderError(Decoder* decoder) = 0;
131
132 protected:
133 virtual ~Delegate() {}
134 };
135
24 virtual ~MediaPipelineBackend() {} 136 virtual ~MediaPipelineBackend() {}
25 137
26 // Returns the platform-specific pipeline clock. 138 // Creates a new AudioDecoder attached to this pipeline. MediaPipelineBackend
27 virtual MediaClockDevice* GetClock() = 0; 139 // maintains ownership of the decoder object (and must not delete before it's
140 // destroyed). Will be called zero or more times, all calls made before
141 // Initialize.
142 virtual AudioDecoder* CreateAudioDecoder() = 0;
28 143
29 // Returns the platform-specific audio backend. 144 // Creates a new VideoDecoder attached to this pipeline. MediaPipelineBackend
30 virtual AudioPipelineDevice* GetAudio() = 0; 145 // maintains ownership of the decoder object (and must not delete before it's
146 // destroyed). Will be called zero or more times, all calls made before
147 // Initialize. Note: Even if your backend only supports audio, you must
148 // provide a default implementation of VideoDecoder; one way to do this is to
149 // inherit from MediaPipelineBackendDefault.
150 virtual VideoDecoder* CreateVideoDecoder() = 0;
31 151
32 // Returns the platform-specific video backend. 152 // Initializes the backend. This will be called once, after Decoder creation
33 virtual VideoPipelineDevice* GetVideo() = 0; 153 // but before all other functions. Hardware resources for all decoders should
154 // be acquired here. Backend is then considered in Initialized state.
155 // Returns false for failure.
156 virtual bool Initialize(Delegate* delegate) = 0;
157
158 // Places pipeline into playing state. Playback will start at given time once
159 // buffers are pushed. Called only when in Initialized state.
160 virtual bool Start(int64_t start_pts) = 0;
161
162 // Returns pipeline to 'Initialized' state. May be called while playing or
163 // paused. Buffers cannot be pushed in Initialized state.
164 virtual bool Stop() = 0;
165
166 // Pauses media playback. Called only when in playing state.
167 virtual bool Pause() = 0;
168
169 // Resumes media playback. Called only when in paused state.
170 virtual bool Resume() = 0;
171
172 // Gets the current playback time.
173 virtual int64_t GetCurrentPts() = 0;
174
175 // Sets the playback rate. |rate| > 0. If this is not called, a default rate
176 // of 1.0 is assumed. Returns true if successful.
177 virtual bool SetPlaybackRate(float rate) = 0;
34 }; 178 };
35 179
36 } // namespace media 180 } // namespace media
37 } // namespace chromecast 181 } // namespace chromecast
38 182
39 #endif // CHROMECAST_MEDIA_CMA_BACKEND_MEDIA_PIPELINE_DEVICE_FACTORY_H_ 183 #endif // CHROMECAST_PUBLIC_MEDIA_MEDIA_PIPELINE_BACKEND_H_
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