| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 11a4b450a14d98648d64bb4345e0bdcf9eb8d061..fc87a8f7339291ca9739940f65620938785c27b6 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -1878,10 +1878,10 @@ void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame,
|
| // does, then vertices will match the texture mapping in the vertex buffer.
|
| // The method SetShaderQuadF() changes the order of vertices and so it's
|
| // not used here.
|
| - gfx::QuadF tile_quad(gfx::RectF(quad->visible_rect));
|
| + auto tile_quad = gfx::QuadF(gfx::RectF(quad->visible_rect));
|
| float width = quad->visible_rect.width();
|
| float height = quad->visible_rect.height();
|
| - gfx::PointF top_left = quad->visible_rect.origin();
|
| + auto top_left = gfx::PointF(quad->visible_rect.origin());
|
| if (clip_region) {
|
| tile_quad = *clip_region;
|
| float gl_uv[8] = {
|
|
|