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Unified Diff: ui/aura/gestures/gesture_recognizer_unittest.cc

Issue 1372253002: gfx: Make conversions from gfx::Point to PointF explicit. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: pointfconvert-event: mandol_line Created 5 years, 1 month ago
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Index: ui/aura/gestures/gesture_recognizer_unittest.cc
diff --git a/ui/aura/gestures/gesture_recognizer_unittest.cc b/ui/aura/gestures/gesture_recognizer_unittest.cc
index 5404dd4e0a2b40a7f154f938446f53e668a08606..57b66bd4ae2b98d73b5ff3384a2564c395b93de2 100644
--- a/ui/aura/gestures/gesture_recognizer_unittest.cc
+++ b/ui/aura/gestures/gesture_recognizer_unittest.cc
@@ -502,8 +502,8 @@ class TimedEvents {
}
void SendScrollEvents(ui::EventProcessor* dispatcher,
- float x_start,
- float y_start,
+ int x_start,
+ int y_start,
int dx,
int dy,
int touch_id,
@@ -516,8 +516,7 @@ class TimedEvents {
for (int i = 0; i < num_steps; i++) {
x += dx;
y += dy;
- ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::PointF(x, y),
- touch_id,
+ ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(x, y), touch_id,
base::TimeDelta::FromMilliseconds(simulated_now_));
ui::EventDispatchDetails details = dispatcher->OnEventFromSource(&move);
ASSERT_FALSE(details.dispatcher_destroyed);
@@ -531,9 +530,10 @@ class TimedEvents {
int touch_id,
GestureEventConsumeDelegate* delegate) {
delegate->Reset();
- ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::PointF(x, y),
- touch_id,
+ ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(), touch_id,
base::TimeDelta::FromMilliseconds(simulated_now_));
+ move.set_location_f(gfx::PointF(x, y));
+ move.set_root_location_f(gfx::PointF(x, y));
ui::EventDispatchDetails details = dispatcher->OnEventFromSource(&move);
ASSERT_FALSE(details.dispatcher_destroyed);
simulated_now_++;
@@ -562,7 +562,7 @@ class TestEventHandler : public ui::EventHandler {
touch_moved_count_++;
break;
case ui::ET_TOUCH_CANCELLED:
- cancelled_touch_points_.push_back(event->location());
+ cancelled_touch_points_.push_back(event->location_f());
break;
default:
break;
@@ -1116,12 +1116,11 @@ TEST_F(GestureRecognizerTest, GestureEventScrollBoundingBox) {
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, root_window()));
- const float kPositionX = 101;
- const float kPositionY = 201;
+ const int kPositionX = 101;
+ const int kPositionY = 201;
delegate->Reset();
ui::TouchEvent press(ui::ET_TOUCH_PRESSED,
- gfx::PointF(kPositionX, kPositionY),
- kTouchId,
+ gfx::Point(kPositionX, kPositionY), kTouchId,
tes.Now());
DispatchEventUsingWindowDispatcher(&press);
EXPECT_EQ(gfx::Rect(kPositionX - radius, kPositionY - radius, radius * 2,
@@ -1140,11 +1139,10 @@ TEST_F(GestureRecognizerTest, GestureEventScrollBoundingBox) {
// Release the touch. This should end the scroll.
delegate->Reset();
- ui::TouchEvent release(ui::ET_TOUCH_RELEASED,
- gfx::PointF(kPositionX + kScrollAmount,
- kPositionY + kScrollAmount),
- kTouchId, press.time_stamp() +
- base::TimeDelta::FromMilliseconds(50));
+ ui::TouchEvent release(
+ ui::ET_TOUCH_RELEASED,
+ gfx::Point(kPositionX + kScrollAmount, kPositionY + kScrollAmount),
+ kTouchId, press.time_stamp() + base::TimeDelta::FromMilliseconds(50));
DispatchEventUsingWindowDispatcher(&release);
EXPECT_EQ(
gfx::Rect(kPositionX + kScrollAmount - radius,
@@ -1853,14 +1851,12 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
// should generate both SCROLL_BEGIN and PINCH_BEGIN gestures.
queued_delegate->Reset();
delegate->Reset();
- ui::TouchEvent move(
- ui::ET_TOUCH_MOVED,
- gfx::PointF(203 +
- ui::GestureConfiguration::GetInstance()
- ->max_touch_move_in_pixels_for_click(),
- 303),
- kTouchId2,
- tes.Now());
+ ui::TouchEvent move(ui::ET_TOUCH_MOVED,
+ gfx::Point(203 +
+ ui::GestureConfiguration::GetInstance()
+ ->max_touch_move_in_pixels_for_click(),
+ 303),
+ kTouchId2, tes.Now());
DispatchEventUsingWindowDispatcher(&move);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -2184,13 +2180,17 @@ TEST_F(GestureRecognizerTest, GestureEventTouchLockSelectsCorrectWindow) {
// Touches should now be associated with the closest touch within
// ui::GestureConfiguration::max_separation_for_gesture_touches_in_pixels
- target = gesture_recognizer->GetTargetForLocation(gfx::Point(11, 11), -1);
+ target =
+ gesture_recognizer->GetTargetForLocation(gfx::PointF(11.f, 11.f), -1);
EXPECT_EQ("0", WindowIDAsString(target));
- target = gesture_recognizer->GetTargetForLocation(gfx::Point(511, 11), -1);
+ target =
+ gesture_recognizer->GetTargetForLocation(gfx::PointF(511.f, 11.f), -1);
EXPECT_EQ("1", WindowIDAsString(target));
- target = gesture_recognizer->GetTargetForLocation(gfx::Point(11, 511), -1);
+ target =
+ gesture_recognizer->GetTargetForLocation(gfx::PointF(11.f, 511.f), -1);
EXPECT_EQ("2", WindowIDAsString(target));
- target = gesture_recognizer->GetTargetForLocation(gfx::Point(511, 511), -1);
+ target =
+ gesture_recognizer->GetTargetForLocation(gfx::PointF(511.f, 511.f), -1);
EXPECT_EQ("3", WindowIDAsString(target));
// Add a touch in the middle associated with windows[2]
@@ -2201,20 +2201,24 @@ TEST_F(GestureRecognizerTest, GestureEventTouchLockSelectsCorrectWindow) {
kNumWindows, tes.Now());
DispatchEventUsingWindowDispatcher(&move);
- target = gesture_recognizer->GetTargetForLocation(gfx::Point(250, 250), -1);
+ target =
+ gesture_recognizer->GetTargetForLocation(gfx::PointF(250.f, 250.f), -1);
EXPECT_EQ("2", WindowIDAsString(target));
// Make sure that ties are broken by distance to a current touch
// Closer to the point in the bottom right.
- target = gesture_recognizer->GetTargetForLocation(gfx::Point(380, 380), -1);
+ target =
+ gesture_recognizer->GetTargetForLocation(gfx::PointF(380.f, 380.f), -1);
EXPECT_EQ("3", WindowIDAsString(target));
// This touch is closer to the point in the middle
- target = gesture_recognizer->GetTargetForLocation(gfx::Point(300, 300), -1);
+ target =
+ gesture_recognizer->GetTargetForLocation(gfx::PointF(300.f, 300.f), -1);
EXPECT_EQ("2", WindowIDAsString(target));
// A touch too far from other touches won't be locked to anything
- target = gesture_recognizer->GetTargetForLocation(gfx::Point(1000, 1000), -1);
+ target =
+ gesture_recognizer->GetTargetForLocation(gfx::PointF(1000.f, 1000.f), -1);
EXPECT_TRUE(target == NULL);
// Move a touch associated with windows[2] to 1000, 1000
@@ -2222,7 +2226,8 @@ TEST_F(GestureRecognizerTest, GestureEventTouchLockSelectsCorrectWindow) {
kNumWindows, tes.Now());
DispatchEventUsingWindowDispatcher(&move2);
- target = gesture_recognizer->GetTargetForLocation(gfx::Point(1000, 1000), -1);
+ target =
+ gesture_recognizer->GetTargetForLocation(gfx::PointF(1000.f, 1000.f), -1);
EXPECT_EQ("2", WindowIDAsString(target));
for (int i = 0; i < kNumWindows; ++i) {
@@ -3630,8 +3635,8 @@ TEST_F(GestureRecognizerTest, CancelAllActiveTouches) {
ui::ET_GESTURE_END);
const std::vector<gfx::PointF>& points = handler->cancelled_touch_points();
EXPECT_EQ(2U, points.size());
- EXPECT_EQ(gfx::Point(101, 201), points[0]);
- EXPECT_EQ(gfx::Point(350, 300), points[1]);
+ EXPECT_EQ(gfx::PointF(101.f, 201.f), points[0]);
+ EXPECT_EQ(gfx::PointF(350.f, 300.f), points[1]);
}
// Check that appropriate touch events generate show press events
@@ -3877,9 +3882,10 @@ TEST_F(GestureRecognizerTest, TestExceedingSlopSlowly) {
EXPECT_EQ(0, delegate->scroll_x_hint());
delegate->Reset();
-
- ui::TouchEvent move3(ui::ET_TOUCH_MOVED, gfx::PointF(13.1f, 10.f), kTouchId,
+ ui::TouchEvent move3(ui::ET_TOUCH_MOVED, gfx::Point(), kTouchId,
tes.LeapForward(40));
+ move3.set_location_f(gfx::PointF(13.1f, 10.f));
+ move3.set_root_location_f(gfx::PointF(13.1f, 10.f));
DispatchEventUsingWindowDispatcher(&move3);
EXPECT_TRUE(delegate->scroll_begin());
EXPECT_TRUE(delegate->scroll_update());
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