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Side by Side Diff: ui/aura/window_unittest.cc

Issue 1372253002: gfx: Make conversions from gfx::Point to PointF explicit. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: pointfconvert-gfx: . Created 5 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/window.h" 5 #include "ui/aura/window.h"
6 6
7 #include <string> 7 #include <string>
8 #include <utility> 8 #include <utility>
9 #include <vector> 9 #include <vector>
10 10
(...skipping 789 matching lines...) Expand 10 before | Expand all | Expand 10 after
800 EXPECT_EQ(0, delegate.capture_lost_count()); 800 EXPECT_EQ(0, delegate.capture_lost_count());
801 EXPECT_EQ(0, delegate.capture_changed_event_count()); 801 EXPECT_EQ(0, delegate.capture_changed_event_count());
802 ui::test::EventGenerator generator(root_window(), gfx::Point(50, 50)); 802 ui::test::EventGenerator generator(root_window(), gfx::Point(50, 50));
803 generator.PressLeftButton(); 803 generator.PressLeftButton();
804 EXPECT_EQ(1, delegate.mouse_event_count()); 804 EXPECT_EQ(1, delegate.mouse_event_count());
805 generator.ReleaseLeftButton(); 805 generator.ReleaseLeftButton();
806 806
807 EXPECT_EQ(2, delegate.mouse_event_count()); 807 EXPECT_EQ(2, delegate.mouse_event_count());
808 delegate.ResetCounts(); 808 delegate.ResetCounts();
809 809
810 ui::TouchEvent touchev( 810 ui::TouchEvent touchev(ui::ET_TOUCH_PRESSED, gfx::PointF(50.f, 50.f), 0,
811 ui::ET_TOUCH_PRESSED, gfx::Point(50, 50), 0, getTime()); 811 getTime());
812 DispatchEventUsingWindowDispatcher(&touchev); 812 DispatchEventUsingWindowDispatcher(&touchev);
813 EXPECT_EQ(1, delegate.touch_event_count()); 813 EXPECT_EQ(1, delegate.touch_event_count());
814 delegate.ResetCounts(); 814 delegate.ResetCounts();
815 815
816 window->ReleaseCapture(); 816 window->ReleaseCapture();
817 EXPECT_FALSE(window->HasCapture()); 817 EXPECT_FALSE(window->HasCapture());
818 EXPECT_EQ(1, delegate.capture_lost_count()); 818 EXPECT_EQ(1, delegate.capture_lost_count());
819 EXPECT_EQ(1, delegate.capture_changed_event_count()); 819 EXPECT_EQ(1, delegate.capture_changed_event_count());
820 EXPECT_EQ(1, delegate.mouse_event_count()); 820 EXPECT_EQ(1, delegate.mouse_event_count());
821 EXPECT_EQ(0, delegate.touch_event_count()); 821 EXPECT_EQ(0, delegate.touch_event_count());
822 822
823 generator.PressLeftButton(); 823 generator.PressLeftButton();
824 EXPECT_EQ(1, delegate.mouse_event_count()); 824 EXPECT_EQ(1, delegate.mouse_event_count());
825 825
826 ui::TouchEvent touchev2( 826 ui::TouchEvent touchev2(ui::ET_TOUCH_PRESSED, gfx::PointF(250.f, 250.f), 1,
827 ui::ET_TOUCH_PRESSED, gfx::Point(250, 250), 1, getTime()); 827 getTime());
828 DispatchEventUsingWindowDispatcher(&touchev2); 828 DispatchEventUsingWindowDispatcher(&touchev2);
829 EXPECT_EQ(0, delegate.touch_event_count()); 829 EXPECT_EQ(0, delegate.touch_event_count());
830 830
831 // Removing the capture window from parent should reset the capture window 831 // Removing the capture window from parent should reset the capture window
832 // in the root window. 832 // in the root window.
833 window->SetCapture(); 833 window->SetCapture();
834 EXPECT_EQ(window.get(), aura::client::GetCaptureWindow(root_window())); 834 EXPECT_EQ(window.get(), aura::client::GetCaptureWindow(root_window()));
835 window->parent()->RemoveChild(window.get()); 835 window->parent()->RemoveChild(window.get());
836 EXPECT_FALSE(window->HasCapture()); 836 EXPECT_FALSE(window->HasCapture());
837 EXPECT_EQ(NULL, aura::client::GetCaptureWindow(root_window())); 837 EXPECT_EQ(NULL, aura::client::GetCaptureWindow(root_window()));
838 } 838 }
839 839
840 TEST_F(WindowTest, TouchCaptureCancelsOtherTouches) { 840 TEST_F(WindowTest, TouchCaptureCancelsOtherTouches) {
841 CaptureWindowDelegateImpl delegate1; 841 CaptureWindowDelegateImpl delegate1;
842 scoped_ptr<Window> w1(CreateTestWindowWithDelegate( 842 scoped_ptr<Window> w1(CreateTestWindowWithDelegate(
843 &delegate1, 0, gfx::Rect(0, 0, 50, 50), root_window())); 843 &delegate1, 0, gfx::Rect(0, 0, 50, 50), root_window()));
844 CaptureWindowDelegateImpl delegate2; 844 CaptureWindowDelegateImpl delegate2;
845 scoped_ptr<Window> w2(CreateTestWindowWithDelegate( 845 scoped_ptr<Window> w2(CreateTestWindowWithDelegate(
846 &delegate2, 0, gfx::Rect(50, 50, 50, 50), root_window())); 846 &delegate2, 0, gfx::Rect(50, 50, 50, 50), root_window()));
847 847
848 // Press on w1. 848 // Press on w1.
849 ui::TouchEvent press1( 849 ui::TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::PointF(10.f, 10.f), 0,
850 ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime()); 850 getTime());
851 DispatchEventUsingWindowDispatcher(&press1); 851 DispatchEventUsingWindowDispatcher(&press1);
852 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN. 852 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
853 EXPECT_EQ(2, delegate1.gesture_event_count()); 853 EXPECT_EQ(2, delegate1.gesture_event_count());
854 delegate1.ResetCounts(); 854 delegate1.ResetCounts();
855 855
856 // Capturing to w2 should cause the touch to be canceled. 856 // Capturing to w2 should cause the touch to be canceled.
857 w2->SetCapture(); 857 w2->SetCapture();
858 EXPECT_EQ(1, delegate1.touch_event_count()); 858 EXPECT_EQ(1, delegate1.touch_event_count());
859 EXPECT_EQ(0, delegate2.touch_event_count()); 859 EXPECT_EQ(0, delegate2.touch_event_count());
860 delegate1.ResetCounts(); 860 delegate1.ResetCounts();
861 delegate2.ResetCounts(); 861 delegate2.ResetCounts();
862 862
863 // Events are now untargetted. 863 // Events are now untargetted.
864 ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(10, 20), 0, getTime()); 864 ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::PointF(10.f, 20.f), 0,
865 getTime());
865 DispatchEventUsingWindowDispatcher(&move); 866 DispatchEventUsingWindowDispatcher(&move);
866 EXPECT_EQ(0, delegate1.gesture_event_count()); 867 EXPECT_EQ(0, delegate1.gesture_event_count());
867 EXPECT_EQ(0, delegate1.touch_event_count()); 868 EXPECT_EQ(0, delegate1.touch_event_count());
868 EXPECT_EQ(0, delegate2.gesture_event_count()); 869 EXPECT_EQ(0, delegate2.gesture_event_count());
869 EXPECT_EQ(0, delegate2.touch_event_count()); 870 EXPECT_EQ(0, delegate2.touch_event_count());
870 871
871 ui::TouchEvent release( 872 ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::PointF(10.f, 20.f), 0,
872 ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 0, getTime()); 873 getTime());
873 DispatchEventUsingWindowDispatcher(&release); 874 DispatchEventUsingWindowDispatcher(&release);
874 EXPECT_EQ(0, delegate1.gesture_event_count()); 875 EXPECT_EQ(0, delegate1.gesture_event_count());
875 EXPECT_EQ(0, delegate2.gesture_event_count()); 876 EXPECT_EQ(0, delegate2.gesture_event_count());
876 877
877 // A new press is captured by w2. 878 // A new press is captured by w2.
878 ui::TouchEvent press2( 879 ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::PointF(10.f, 10.f), 0,
879 ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime()); 880 getTime());
880 DispatchEventUsingWindowDispatcher(&press2); 881 DispatchEventUsingWindowDispatcher(&press2);
881 EXPECT_EQ(0, delegate1.gesture_event_count()); 882 EXPECT_EQ(0, delegate1.gesture_event_count());
882 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN. 883 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
883 EXPECT_EQ(2, delegate2.gesture_event_count()); 884 EXPECT_EQ(2, delegate2.gesture_event_count());
884 delegate1.ResetCounts(); 885 delegate1.ResetCounts();
885 delegate2.ResetCounts(); 886 delegate2.ResetCounts();
886 887
887 // And releasing capture changes nothing. 888 // And releasing capture changes nothing.
888 w2->ReleaseCapture(); 889 w2->ReleaseCapture();
889 EXPECT_EQ(0, delegate1.gesture_event_count()); 890 EXPECT_EQ(0, delegate1.gesture_event_count());
890 EXPECT_EQ(0, delegate1.touch_event_count()); 891 EXPECT_EQ(0, delegate1.touch_event_count());
891 EXPECT_EQ(0, delegate2.gesture_event_count()); 892 EXPECT_EQ(0, delegate2.gesture_event_count());
892 EXPECT_EQ(0, delegate2.touch_event_count()); 893 EXPECT_EQ(0, delegate2.touch_event_count());
893 } 894 }
894 895
895 TEST_F(WindowTest, TouchCaptureDoesntCancelCapturedTouches) { 896 TEST_F(WindowTest, TouchCaptureDoesntCancelCapturedTouches) {
896 CaptureWindowDelegateImpl delegate; 897 CaptureWindowDelegateImpl delegate;
897 scoped_ptr<Window> window(CreateTestWindowWithDelegate( 898 scoped_ptr<Window> window(CreateTestWindowWithDelegate(
898 &delegate, 0, gfx::Rect(0, 0, 50, 50), root_window())); 899 &delegate, 0, gfx::Rect(0, 0, 50, 50), root_window()));
899 base::TimeDelta time = getTime(); 900 base::TimeDelta time = getTime();
900 const int kTimeDelta = 100; 901 const int kTimeDelta = 100;
901 902
902 ui::TouchEvent press( 903 ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::PointF(10.f, 10.f), 0, time);
903 ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, time);
904 DispatchEventUsingWindowDispatcher(&press); 904 DispatchEventUsingWindowDispatcher(&press);
905 905
906 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN. 906 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
907 EXPECT_EQ(2, delegate.gesture_event_count()); 907 EXPECT_EQ(2, delegate.gesture_event_count());
908 EXPECT_EQ(1, delegate.touch_event_count()); 908 EXPECT_EQ(1, delegate.touch_event_count());
909 delegate.ResetCounts(); 909 delegate.ResetCounts();
910 910
911 window->SetCapture(); 911 window->SetCapture();
912 EXPECT_EQ(0, delegate.gesture_event_count()); 912 EXPECT_EQ(0, delegate.gesture_event_count());
913 EXPECT_EQ(0, delegate.touch_event_count()); 913 EXPECT_EQ(0, delegate.touch_event_count());
914 delegate.ResetCounts(); 914 delegate.ResetCounts();
915 915
916 // On move We will get TOUCH_MOVED, GESTURE_TAP_CANCEL, 916 // On move We will get TOUCH_MOVED, GESTURE_TAP_CANCEL,
917 // GESTURE_SCROLL_START and GESTURE_SCROLL_UPDATE. 917 // GESTURE_SCROLL_START and GESTURE_SCROLL_UPDATE.
918 time += base::TimeDelta::FromMilliseconds(kTimeDelta); 918 time += base::TimeDelta::FromMilliseconds(kTimeDelta);
919 ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(10, 20), 0, time); 919 ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::PointF(10.f, 20.f), 0, time);
920 DispatchEventUsingWindowDispatcher(&move); 920 DispatchEventUsingWindowDispatcher(&move);
921 EXPECT_EQ(1, delegate.touch_event_count()); 921 EXPECT_EQ(1, delegate.touch_event_count());
922 EXPECT_EQ(3, delegate.gesture_event_count()); 922 EXPECT_EQ(3, delegate.gesture_event_count());
923 delegate.ResetCounts(); 923 delegate.ResetCounts();
924 924
925 // Release capture shouldn't change anything. 925 // Release capture shouldn't change anything.
926 window->ReleaseCapture(); 926 window->ReleaseCapture();
927 EXPECT_EQ(0, delegate.touch_event_count()); 927 EXPECT_EQ(0, delegate.touch_event_count());
928 EXPECT_EQ(0, delegate.gesture_event_count()); 928 EXPECT_EQ(0, delegate.gesture_event_count());
929 delegate.ResetCounts(); 929 delegate.ResetCounts();
930 930
931 // On move we still get TOUCH_MOVED and GESTURE_SCROLL_UPDATE. 931 // On move we still get TOUCH_MOVED and GESTURE_SCROLL_UPDATE.
932 time += base::TimeDelta::FromMilliseconds(kTimeDelta); 932 time += base::TimeDelta::FromMilliseconds(kTimeDelta);
933 ui::TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(10, 30), 0, time); 933 ui::TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::PointF(10.f, 30.f), 0, time);
934 DispatchEventUsingWindowDispatcher(&move2); 934 DispatchEventUsingWindowDispatcher(&move2);
935 EXPECT_EQ(1, delegate.touch_event_count()); 935 EXPECT_EQ(1, delegate.touch_event_count());
936 EXPECT_EQ(1, delegate.gesture_event_count()); 936 EXPECT_EQ(1, delegate.gesture_event_count());
937 delegate.ResetCounts(); 937 delegate.ResetCounts();
938 938
939 // And on release we get TOUCH_RELEASED, GESTURE_SCROLL_END, GESTURE_END 939 // And on release we get TOUCH_RELEASED, GESTURE_SCROLL_END, GESTURE_END
940 time += base::TimeDelta::FromMilliseconds(kTimeDelta); 940 time += base::TimeDelta::FromMilliseconds(kTimeDelta);
941 ui::TouchEvent release( 941 ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::PointF(10.f, 20.f), 0,
942 ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 0, time); 942 time);
943 DispatchEventUsingWindowDispatcher(&release); 943 DispatchEventUsingWindowDispatcher(&release);
944 EXPECT_EQ(1, delegate.touch_event_count()); 944 EXPECT_EQ(1, delegate.touch_event_count());
945 EXPECT_EQ(2, delegate.gesture_event_count()); 945 EXPECT_EQ(2, delegate.gesture_event_count());
946 } 946 }
947 947
948 948
949 // Assertions around SetCapture() and touch/gestures. 949 // Assertions around SetCapture() and touch/gestures.
950 TEST_F(WindowTest, TransferCaptureTouchEvents) { 950 TEST_F(WindowTest, TransferCaptureTouchEvents) {
951 // Touch on |w1|. 951 // Touch on |w1|.
952 CaptureWindowDelegateImpl d1; 952 CaptureWindowDelegateImpl d1;
953 scoped_ptr<Window> w1(CreateTestWindowWithDelegate( 953 scoped_ptr<Window> w1(CreateTestWindowWithDelegate(
954 &d1, 0, gfx::Rect(0, 0, 20, 20), root_window())); 954 &d1, 0, gfx::Rect(0, 0, 20, 20), root_window()));
955 ui::TouchEvent p1(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime()); 955 ui::TouchEvent p1(ui::ET_TOUCH_PRESSED, gfx::PointF(10.f, 10.f), 0,
956 getTime());
956 DispatchEventUsingWindowDispatcher(&p1); 957 DispatchEventUsingWindowDispatcher(&p1);
957 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN. 958 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
958 EXPECT_EQ(1, d1.touch_event_count()); 959 EXPECT_EQ(1, d1.touch_event_count());
959 EXPECT_EQ(2, d1.gesture_event_count()); 960 EXPECT_EQ(2, d1.gesture_event_count());
960 d1.ResetCounts(); 961 d1.ResetCounts();
961 962
962 // Touch on |w2| with a different id. 963 // Touch on |w2| with a different id.
963 CaptureWindowDelegateImpl d2; 964 CaptureWindowDelegateImpl d2;
964 scoped_ptr<Window> w2(CreateTestWindowWithDelegate( 965 scoped_ptr<Window> w2(CreateTestWindowWithDelegate(
965 &d2, 0, gfx::Rect(40, 0, 40, 20), root_window())); 966 &d2, 0, gfx::Rect(40, 0, 40, 20), root_window()));
966 ui::TouchEvent p2(ui::ET_TOUCH_PRESSED, gfx::Point(41, 10), 1, getTime()); 967 ui::TouchEvent p2(ui::ET_TOUCH_PRESSED, gfx::PointF(41.f, 10.f), 1,
968 getTime());
967 DispatchEventUsingWindowDispatcher(&p2); 969 DispatchEventUsingWindowDispatcher(&p2);
968 EXPECT_EQ(0, d1.touch_event_count()); 970 EXPECT_EQ(0, d1.touch_event_count());
969 EXPECT_EQ(0, d1.gesture_event_count()); 971 EXPECT_EQ(0, d1.gesture_event_count());
970 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN for new target window. 972 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN for new target window.
971 EXPECT_EQ(1, d2.touch_event_count()); 973 EXPECT_EQ(1, d2.touch_event_count());
972 EXPECT_EQ(2, d2.gesture_event_count()); 974 EXPECT_EQ(2, d2.gesture_event_count());
973 d1.ResetCounts(); 975 d1.ResetCounts();
974 d2.ResetCounts(); 976 d2.ResetCounts();
975 977
976 // Set capture on |w2|, this should send a cancel (TAP_CANCEL, END) to |w1| 978 // Set capture on |w2|, this should send a cancel (TAP_CANCEL, END) to |w1|
(...skipping 14 matching lines...) Expand all
991 EXPECT_EQ(0, d1.touch_event_count()); 993 EXPECT_EQ(0, d1.touch_event_count());
992 EXPECT_EQ(0, d1.gesture_event_count()); 994 EXPECT_EQ(0, d1.gesture_event_count());
993 EXPECT_EQ(1, d2.touch_event_count()); 995 EXPECT_EQ(1, d2.touch_event_count());
994 EXPECT_EQ(2, d2.gesture_event_count()); 996 EXPECT_EQ(2, d2.gesture_event_count());
995 EXPECT_EQ(0, d3.touch_event_count()); 997 EXPECT_EQ(0, d3.touch_event_count());
996 EXPECT_EQ(0, d3.gesture_event_count()); 998 EXPECT_EQ(0, d3.gesture_event_count());
997 d2.ResetCounts(); 999 d2.ResetCounts();
998 1000
999 // Move touch id originally associated with |w2|. The touch has been 1001 // Move touch id originally associated with |w2|. The touch has been
1000 // cancelled, so no events should be dispatched. 1002 // cancelled, so no events should be dispatched.
1001 ui::TouchEvent m3(ui::ET_TOUCH_MOVED, gfx::Point(110, 105), 1, getTime()); 1003 ui::TouchEvent m3(ui::ET_TOUCH_MOVED, gfx::PointF(110.f, 105.f), 1,
1004 getTime());
1002 DispatchEventUsingWindowDispatcher(&m3); 1005 DispatchEventUsingWindowDispatcher(&m3);
1003 EXPECT_EQ(0, d1.touch_event_count()); 1006 EXPECT_EQ(0, d1.touch_event_count());
1004 EXPECT_EQ(0, d1.gesture_event_count()); 1007 EXPECT_EQ(0, d1.gesture_event_count());
1005 EXPECT_EQ(0, d2.touch_event_count()); 1008 EXPECT_EQ(0, d2.touch_event_count());
1006 EXPECT_EQ(0, d2.gesture_event_count()); 1009 EXPECT_EQ(0, d2.gesture_event_count());
1007 EXPECT_EQ(0, d3.touch_event_count()); 1010 EXPECT_EQ(0, d3.touch_event_count());
1008 EXPECT_EQ(0, d3.gesture_event_count()); 1011 EXPECT_EQ(0, d3.gesture_event_count());
1009 1012
1010 // When we release capture, no touches are canceled. 1013 // When we release capture, no touches are canceled.
1011 w3->ReleaseCapture(); 1014 w3->ReleaseCapture();
1012 EXPECT_EQ(0, d1.touch_event_count()); 1015 EXPECT_EQ(0, d1.touch_event_count());
1013 EXPECT_EQ(0, d1.gesture_event_count()); 1016 EXPECT_EQ(0, d1.gesture_event_count());
1014 EXPECT_EQ(0, d2.touch_event_count()); 1017 EXPECT_EQ(0, d2.touch_event_count());
1015 EXPECT_EQ(0, d2.gesture_event_count()); 1018 EXPECT_EQ(0, d2.gesture_event_count());
1016 EXPECT_EQ(0, d3.touch_event_count()); 1019 EXPECT_EQ(0, d3.touch_event_count());
1017 EXPECT_EQ(0, d3.gesture_event_count()); 1020 EXPECT_EQ(0, d3.gesture_event_count());
1018 1021
1019 // The touch has been cancelled, so no events are dispatched. 1022 // The touch has been cancelled, so no events are dispatched.
1020 ui::TouchEvent m4(ui::ET_TOUCH_MOVED, gfx::Point(120, 105), 1, getTime()); 1023 ui::TouchEvent m4(ui::ET_TOUCH_MOVED, gfx::PointF(120.f, 105.f), 1,
1024 getTime());
1021 DispatchEventUsingWindowDispatcher(&m4); 1025 DispatchEventUsingWindowDispatcher(&m4);
1022 EXPECT_EQ(0, d1.touch_event_count()); 1026 EXPECT_EQ(0, d1.touch_event_count());
1023 EXPECT_EQ(0, d1.gesture_event_count()); 1027 EXPECT_EQ(0, d1.gesture_event_count());
1024 EXPECT_EQ(0, d2.touch_event_count()); 1028 EXPECT_EQ(0, d2.touch_event_count());
1025 EXPECT_EQ(0, d2.gesture_event_count()); 1029 EXPECT_EQ(0, d2.gesture_event_count());
1026 EXPECT_EQ(0, d3.touch_event_count()); 1030 EXPECT_EQ(0, d3.touch_event_count());
1027 EXPECT_EQ(0, d3.gesture_event_count()); 1031 EXPECT_EQ(0, d3.gesture_event_count());
1028 } 1032 }
1029 1033
1030 // Changes capture while capture is already ongoing. 1034 // Changes capture while capture is already ongoing.
(...skipping 209 matching lines...) Expand 10 before | Expand all | Expand 10 after
1240 scoped_ptr<Window> w1( 1244 scoped_ptr<Window> w1(
1241 CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50), 1245 CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
1242 root_window())); 1246 root_window()));
1243 1247
1244 ui::test::EventGenerator generator(root_window()); 1248 ui::test::EventGenerator generator(root_window());
1245 generator.MoveMouseToCenterOf(w1.get()); 1249 generator.MoveMouseToCenterOf(w1.get());
1246 EXPECT_TRUE(d1.entered()); 1250 EXPECT_TRUE(d1.entered());
1247 EXPECT_FALSE(d1.exited()); 1251 EXPECT_FALSE(d1.exited());
1248 d1.ResetExpectations(); 1252 d1.ResetExpectations();
1249 1253
1250 ui::MouseEvent exit_event(ui::ET_MOUSE_EXITED, gfx::Point(), gfx::Point(), 1254 ui::MouseEvent exit_event(ui::ET_MOUSE_EXITED, gfx::PointF(), gfx::PointF(),
1251 ui::EventTimeForNow(), 0, 0); 1255 ui::EventTimeForNow(), 0, 0);
1252 DispatchEventUsingWindowDispatcher(&exit_event); 1256 DispatchEventUsingWindowDispatcher(&exit_event);
1253 EXPECT_FALSE(d1.entered()); 1257 EXPECT_FALSE(d1.entered());
1254 EXPECT_TRUE(d1.exited()); 1258 EXPECT_TRUE(d1.exited());
1255 } 1259 }
1256 1260
1257 // Verifies that the WindowDelegate receives MouseExit and MouseEnter events for 1261 // Verifies that the WindowDelegate receives MouseExit and MouseEnter events for
1258 // mouse transitions from window to window, even if the entered window sets 1262 // mouse transitions from window to window, even if the entered window sets
1259 // and releases capture. 1263 // and releases capture.
1260 TEST_F(WindowTest, MouseEnterExitWithClick) { 1264 TEST_F(WindowTest, MouseEnterExitWithClick) {
(...skipping 353 matching lines...) Expand 10 before | Expand all | Expand 10 after
1614 new GestureTrackPositionDelegate); 1618 new GestureTrackPositionDelegate);
1615 scoped_ptr<Window> window(CreateTestWindowWithDelegate(delegate.get(), -1234, 1619 scoped_ptr<Window> window(CreateTestWindowWithDelegate(delegate.get(), -1234,
1616 gfx::Rect(0, 0, 20, 20), root_window())); 1620 gfx::Rect(0, 0, 20, 20), root_window()));
1617 1621
1618 // Rotate the root-window clock-wise 90 degrees. 1622 // Rotate the root-window clock-wise 90 degrees.
1619 gfx::Transform transform; 1623 gfx::Transform transform;
1620 transform.Translate(size.height(), 0.0); 1624 transform.Translate(size.height(), 0.0);
1621 transform.Rotate(90.0); 1625 transform.Rotate(90.0);
1622 host()->SetRootTransform(transform); 1626 host()->SetRootTransform(transform);
1623 1627
1624 ui::TouchEvent press( 1628 ui::TouchEvent press(ui::ET_TOUCH_PRESSED,
1625 ui::ET_TOUCH_PRESSED, gfx::Point(size.height() - 10, 10), 0, getTime()); 1629 gfx::PointF(size.height() - 10.f, 10.f), 0, getTime());
1626 DispatchEventUsingWindowDispatcher(&press); 1630 DispatchEventUsingWindowDispatcher(&press);
1627 EXPECT_EQ(gfx::Point(10, 10).ToString(), delegate->position().ToString()); 1631 EXPECT_EQ(gfx::Point(10, 10).ToString(), delegate->position().ToString());
1628 } 1632 }
1629 1633
1630 namespace { 1634 namespace {
1631 DEFINE_WINDOW_PROPERTY_KEY(int, kIntKey, -2); 1635 DEFINE_WINDOW_PROPERTY_KEY(int, kIntKey, -2);
1632 DEFINE_WINDOW_PROPERTY_KEY(const char*, kStringKey, "squeamish"); 1636 DEFINE_WINDOW_PROPERTY_KEY(const char*, kStringKey, "squeamish");
1633 } 1637 }
1634 1638
1635 TEST_F(WindowTest, Property) { 1639 TEST_F(WindowTest, Property) {
(...skipping 1285 matching lines...) Expand 10 before | Expand all | Expand 10 after
2921 2925
2922 EXPECT_TRUE(animator.get()); 2926 EXPECT_TRUE(animator.get());
2923 EXPECT_FALSE(animator->is_animating()); 2927 EXPECT_FALSE(animator->is_animating());
2924 EXPECT_TRUE(observer.animation_completed()); 2928 EXPECT_TRUE(observer.animation_completed());
2925 EXPECT_FALSE(observer.animation_aborted()); 2929 EXPECT_FALSE(observer.animation_aborted());
2926 animator->RemoveObserver(&observer); 2930 animator->RemoveObserver(&observer);
2927 } 2931 }
2928 2932
2929 } // namespace test 2933 } // namespace test
2930 } // namespace aura 2934 } // namespace aura
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