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| 1 /* | 1 /* |
| 2 * Copyright (C) 2007, 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2007, 2008 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 16 matching lines...) Expand all Loading... | |
| 27 #define PositionIterator_h | 27 #define PositionIterator_h |
| 28 | 28 |
| 29 #include "core/dom/Node.h" | 29 #include "core/dom/Node.h" |
| 30 #include "core/editing/EditingStrategy.h" | 30 #include "core/editing/EditingStrategy.h" |
| 31 #include "core/editing/EditingUtilities.h" | 31 #include "core/editing/EditingUtilities.h" |
| 32 #include "core/html/HTMLHtmlElement.h" | 32 #include "core/html/HTMLHtmlElement.h" |
| 33 #include "core/layout/LayoutBlock.h" | 33 #include "core/layout/LayoutBlock.h" |
| 34 | 34 |
| 35 namespace blink { | 35 namespace blink { |
| 36 | 36 |
| 37 // A Position iterator with constant-time | 37 // A Position iterator with nearly constant-time |
| 38 // increment, decrement, and several predicates on the Position it is at. | 38 // increment, decrement, and several predicates on the Position it is at. |
| 39 // Conversion to/from Position is O(n) in the offset. | 39 // Conversion from Position is O(n) in the depth. |
| 40 // Conversion to Position is O(1). | |
| 41 // PositionIteratorAlgorithm must be used without DOM tree change. | |
| 40 template <typename Strategy> | 42 template <typename Strategy> |
| 41 class PositionIteratorAlgorithm { | 43 class PositionIteratorAlgorithm { |
| 42 STACK_ALLOCATED(); | 44 STACK_ALLOCATED(); |
| 43 public: | 45 public: |
| 44 explicit PositionIteratorAlgorithm(const PositionTemplate<Strategy>&); | 46 explicit PositionIteratorAlgorithm(const PositionTemplate<Strategy>&); |
| 45 PositionIteratorAlgorithm(); | 47 PositionIteratorAlgorithm(); |
| 46 | 48 |
| 47 // Since |deprecatedComputePosition()| is slow, new code should use | 49 // Since |deprecatedComputePosition()| is slow, new code should use |
| 48 // |computePosition()| instead. | 50 // |computePosition()| instead. |
| 49 PositionTemplate<Strategy> deprecatedComputePosition() const; | 51 PositionTemplate<Strategy> deprecatedComputePosition() const; |
| 50 PositionTemplate<Strategy> computePosition() const; | 52 PositionTemplate<Strategy> computePosition() const; |
| 51 | 53 |
| 54 // increment() takes O(1) other than increment into new parent. | |
|
hajimehoshi
2015/10/08 04:57:27
I don't understand this sentence.
yoichio
2015/10/21 04:35:05
Update
| |
| 55 // In later case, it takes time of O(<number of childlen>) but the case | |
|
hajimehoshi
2015/10/08 04:57:27
nit: In the latter case
yoichio
2015/10/21 04:35:05
Done.
| |
| 56 // happens at most depth-of-the-tree times over whole tree traversal. | |
| 52 void increment(); | 57 void increment(); |
| 58 // decrement() takes O(1) other than decrement into new node that has | |
| 59 // childlen. | |
| 60 // In later case, it takes time of O(<number of childlen>). | |
|
hajimehoshi
2015/10/08 04:57:27
nit: ditto
yoichio
2015/10/21 04:35:05
Done.
| |
| 53 void decrement(); | 61 void decrement(); |
| 54 | 62 |
| 55 Node* node() const { return m_anchorNode; } | 63 Node* node() const { return m_anchorNode; } |
| 56 int offsetInLeafNode() const { return m_offsetInAnchor; } | 64 int offsetInLeafNode() const { return m_offsetInAnchor; } |
| 57 | 65 |
| 58 bool atStart() const; | 66 bool atStart() const; |
| 59 bool atEnd() const; | 67 bool atEnd() const; |
| 60 bool atStartOfNode() const; | 68 bool atStartOfNode() const; |
| 61 bool atEndOfNode() const; | 69 bool atEndOfNode() const; |
| 62 | 70 |
| 63 private: | 71 private: |
| 64 PositionIteratorAlgorithm(Node* anchorNode, int offsetInAnchorNode); | 72 PositionIteratorAlgorithm(Node* anchorNode, int offsetInAnchorNode); |
| 65 | 73 |
| 66 RawPtrWillBeMember<Node> m_anchorNode; | 74 RawPtrWillBeMember<Node> m_anchorNode; |
| 67 RawPtrWillBeMember<Node> m_nodeAfterPositionInAnchor; // If this is non-null , Strategy::parent(*m_nodeAfterPositionInAnchor) == m_anchorNode; | 75 RawPtrWillBeMember<Node> m_nodeAfterPositionInAnchor; // If this is non-null , Strategy::parent(*m_nodeAfterPositionInAnchor) == m_anchorNode; |
| 76 // TOOD: Replace |m_offsetInAnchor| with | |
| 77 // m_offsetOfNodeAfterPositionInAnchor[m_depthToAnchorNode]. | |
| 68 int m_offsetInAnchor; | 78 int m_offsetInAnchor; |
| 79 size_t m_depthToAnchorNode; | |
| 80 // If |m_nodeAfterPositionInAnchor| is not null, | |
| 81 // m_offsetsInAnchorNode[m_depthToAnchorNode] == | |
| 82 // Strategy::index(m_nodeAfterPositionInAnchor). | |
| 83 Vector<int> m_offsetsInAnchorNode; | |
| 84 uint64_t m_domTreeVersion; | |
| 69 }; | 85 }; |
| 70 | 86 |
| 71 extern template class PositionIteratorAlgorithm<EditingStrategy>; | 87 extern template class PositionIteratorAlgorithm<EditingStrategy>; |
| 72 extern template class PositionIteratorAlgorithm<EditingInComposedTreeStrategy>; | 88 extern template class PositionIteratorAlgorithm<EditingInComposedTreeStrategy>; |
| 73 | 89 |
| 74 using PositionIterator = PositionIteratorAlgorithm<EditingStrategy>; | 90 using PositionIterator = PositionIteratorAlgorithm<EditingStrategy>; |
| 75 using PositionIteratorInComposedTree = PositionIteratorAlgorithm<EditingInCompos edTreeStrategy>; | 91 using PositionIteratorInComposedTree = PositionIteratorAlgorithm<EditingInCompos edTreeStrategy>; |
| 76 | 92 |
| 77 } // namespace blink | 93 } // namespace blink |
| 78 | 94 |
| 79 #endif // PositionIterator_h | 95 #endif // PositionIterator_h |
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