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Issue 1371893002: objects-inl.h: Remove ACCESSORS_TO_SMI macro (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: undo last_script_id storage change Created 5 years, 2 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/debug/debug.h" 5 #include "src/debug/debug.h"
6 6
7 #include "src/api.h" 7 #include "src/api.h"
8 #include "src/arguments.h" 8 #include "src/arguments.h"
9 #include "src/bootstrapper.h" 9 #include "src/bootstrapper.h"
10 #include "src/code-stubs.h" 10 #include "src/code-stubs.h"
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683 while (node != NULL) { 683 while (node != NULL) {
684 Handle<Object> result = 684 Handle<Object> result =
685 DebugInfo::FindBreakPointInfo(node->debug_info(), break_point_object); 685 DebugInfo::FindBreakPointInfo(node->debug_info(), break_point_object);
686 if (!result->IsUndefined()) { 686 if (!result->IsUndefined()) {
687 // Get information in the break point. 687 // Get information in the break point.
688 Handle<BreakPointInfo> break_point_info = 688 Handle<BreakPointInfo> break_point_info =
689 Handle<BreakPointInfo>::cast(result); 689 Handle<BreakPointInfo>::cast(result);
690 Handle<DebugInfo> debug_info = node->debug_info(); 690 Handle<DebugInfo> debug_info = node->debug_info();
691 691
692 // Find the break point and clear it. 692 // Find the break point and clear it.
693 Address pc = debug_info->code()->entry() + 693 Address pc =
694 break_point_info->code_position()->value(); 694 debug_info->code()->entry() + break_point_info->code_position();
695 695
696 BreakLocation location = 696 BreakLocation location =
697 BreakLocation::FromAddress(debug_info, ALL_BREAK_LOCATIONS, pc); 697 BreakLocation::FromAddress(debug_info, ALL_BREAK_LOCATIONS, pc);
698 location.ClearBreakPoint(break_point_object); 698 location.ClearBreakPoint(break_point_object);
699 699
700 // If there are no more break points left remove the debug info for this 700 // If there are no more break points left remove the debug info for this
701 // function. 701 // function.
702 if (debug_info->GetBreakPointCount() == 0) { 702 if (debug_info->GetBreakPointCount() == 0) {
703 RemoveDebugInfoAndClearFromShared(debug_info); 703 RemoveDebugInfoAndClearFromShared(debug_info);
704 } 704 }
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1064 int count = 0; 1064 int count = 0;
1065 for (int i = 0; i < debug_info->break_points()->length(); ++i) { 1065 for (int i = 0; i < debug_info->break_points()->length(); ++i) {
1066 if (!debug_info->break_points()->get(i)->IsUndefined()) { 1066 if (!debug_info->break_points()->get(i)->IsUndefined()) {
1067 BreakPointInfo* break_point_info = 1067 BreakPointInfo* break_point_info =
1068 BreakPointInfo::cast(debug_info->break_points()->get(i)); 1068 BreakPointInfo::cast(debug_info->break_points()->get(i));
1069 int break_points = break_point_info->GetBreakPointCount(); 1069 int break_points = break_point_info->GetBreakPointCount();
1070 if (break_points == 0) continue; 1070 if (break_points == 0) continue;
1071 Smi* position = NULL; 1071 Smi* position = NULL;
1072 switch (position_alignment) { 1072 switch (position_alignment) {
1073 case STATEMENT_ALIGNED: 1073 case STATEMENT_ALIGNED:
1074 position = break_point_info->statement_position(); 1074 position = Smi::FromInt(break_point_info->statement_position());
1075 break; 1075 break;
1076 case BREAK_POSITION_ALIGNED: 1076 case BREAK_POSITION_ALIGNED:
1077 position = break_point_info->source_position(); 1077 position = Smi::FromInt(break_point_info->source_position());
1078 break; 1078 break;
1079 } 1079 }
1080 for (int j = 0; j < break_points; ++j) locations->set(count++, position); 1080 for (int j = 0; j < break_points; ++j) locations->set(count++, position);
1081 } 1081 }
1082 } 1082 }
1083 return locations; 1083 return locations;
1084 } 1084 }
1085 1085
1086 1086
1087 // Handle stepping into a function. 1087 // Handle stepping into a function.
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1671 void Debug::RecordEvalCaller(Handle<Script> script) { 1671 void Debug::RecordEvalCaller(Handle<Script> script) {
1672 script->set_compilation_type(Script::COMPILATION_TYPE_EVAL); 1672 script->set_compilation_type(Script::COMPILATION_TYPE_EVAL);
1673 // For eval scripts add information on the function from which eval was 1673 // For eval scripts add information on the function from which eval was
1674 // called. 1674 // called.
1675 StackTraceFrameIterator it(script->GetIsolate()); 1675 StackTraceFrameIterator it(script->GetIsolate());
1676 if (!it.done()) { 1676 if (!it.done()) {
1677 script->set_eval_from_shared(it.frame()->function()->shared()); 1677 script->set_eval_from_shared(it.frame()->function()->shared());
1678 Code* code = it.frame()->LookupCode(); 1678 Code* code = it.frame()->LookupCode();
1679 int offset = static_cast<int>( 1679 int offset = static_cast<int>(
1680 it.frame()->pc() - code->instruction_start()); 1680 it.frame()->pc() - code->instruction_start());
1681 script->set_eval_from_instructions_offset(Smi::FromInt(offset)); 1681 script->set_eval_from_instructions_offset(offset);
1682 } 1682 }
1683 } 1683 }
1684 1684
1685 1685
1686 MaybeHandle<Object> Debug::MakeExecutionState() { 1686 MaybeHandle<Object> Debug::MakeExecutionState() {
1687 // Create the execution state object. 1687 // Create the execution state object.
1688 Handle<Object> argv[] = { isolate_->factory()->NewNumberFromInt(break_id()) }; 1688 Handle<Object> argv[] = { isolate_->factory()->NewNumberFromInt(break_id()) };
1689 return CallFunction("MakeExecutionState", arraysize(argv), argv); 1689 return CallFunction("MakeExecutionState", arraysize(argv), argv);
1690 } 1690 }
1691 1691
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2580 } 2580 }
2581 2581
2582 2582
2583 void LockingCommandMessageQueue::Clear() { 2583 void LockingCommandMessageQueue::Clear() {
2584 base::LockGuard<base::Mutex> lock_guard(&mutex_); 2584 base::LockGuard<base::Mutex> lock_guard(&mutex_);
2585 queue_.Clear(); 2585 queue_.Clear();
2586 } 2586 }
2587 2587
2588 } // namespace internal 2588 } // namespace internal
2589 } // namespace v8 2589 } // namespace v8
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