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Unified Diff: sdk/lib/_internal/compiler/implementation/lib/collection_patch.dart

Issue 13715002: Add a dart2js specific HashSet implementation that follows the HashMap implementation fairly closel… (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Address feedback. Created 7 years, 8 months ago
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Index: sdk/lib/_internal/compiler/implementation/lib/collection_patch.dart
diff --git a/sdk/lib/_internal/compiler/implementation/lib/collection_patch.dart b/sdk/lib/_internal/compiler/implementation/lib/collection_patch.dart
index b754489c64c60554039a8e65e7c06a3810de6070..b16f8696ed4efbb15fde8cf86c961930e6670c7c 100644
--- a/sdk/lib/_internal/compiler/implementation/lib/collection_patch.dart
+++ b/sdk/lib/_internal/compiler/implementation/lib/collection_patch.dart
@@ -208,19 +208,6 @@ patch class HashMap<K, V> {
return _keys = result;
}
- _newHashTable() {
- // Create a new JavaScript object to be used as a hash table. Use
- // Object.create to avoid the properties on Object.prototype
- // showing up as entries.
- var table = JS('var', 'Object.create(null)');
- // Attempt to force the hash table into 'dictionary' mode by
- // adding a property to it and deleting it again.
- var temporaryKey = '<non-identifier-key>';
- _setTableEntry(table, temporaryKey, table);
- _deleteTableEntry(table, temporaryKey);
- return table;
- }
-
void _addHashTableEntry(var table, K key, V value) {
if (!_hasTableEntry(table, key)) {
_length++;
@@ -255,7 +242,7 @@ patch class HashMap<K, V> {
static int _computeHashCode(var key) {
// We force the hash codes to be unsigned 30-bit integers to avoid
// issues with problematic keys like '__proto__'. Another option
- // would be to throw an exception if the key isn't a number.
+ // would be to throw an exception if the hash code isn't a number.
return JS('int', '# & 0x3ffffff', key.hashCode);
}
@@ -286,7 +273,7 @@ patch class HashMap<K, V> {
JS('void', 'delete #[#]', table, key);
}
- static _getBucket(var table, var key) {
+ static List _getBucket(var table, var key) {
var hash = _computeHashCode(key);
return JS('var', '#[#]', table, hash);
}
@@ -299,6 +286,19 @@ patch class HashMap<K, V> {
}
return -1;
}
+
+ static _newHashTable() {
+ // Create a new JavaScript object to be used as a hash table. Use
+ // Object.create to avoid the properties on Object.prototype
+ // showing up as entries.
+ var table = JS('var', 'Object.create(null)');
+ // Attempt to force the hash table into 'dictionary' mode by
+ // adding a property to it and deleting it again.
+ var temporaryKey = '<non-identifier-key>';
+ _setTableEntry(table, temporaryKey, table);
+ _deleteTableEntry(table, temporaryKey);
+ return table;
+ }
}
class HashMapKeyIterable<E> extends Iterable<E> {
@@ -355,3 +355,290 @@ class HashMapKeyIterator<E> implements Iterator<E> {
}
}
}
+
+patch class HashSet<E> {
+ int _length = 0;
+
+ // The hash set contents is divided into three parts: one part for
+ // string elements, one for numeric elements, and one for the
+ // rest. String and numeric elements map directly to a sentinel
+ // value, but the rest of the entries are stored in bucket lists of
+ // the form:
+ //
+ // [element-0, element-1, element-2, ...]
+ //
+ // where all elements in the same bucket share the same hash code.
+ var _strings;
+ var _nums;
+ var _rest;
+
+ // When iterating over the hash set, it is very convenient to have a
+ // list of all the elements. We cache that on the instance and clear
+ // the the cache whenever the set changes. This is also used to
+ // guard against concurrent modifications.
+ List _elements;
+
+ patch HashSet();
+
+ // Iterable.
+ patch Iterator<E> get iterator {
+ return new HashSetIterator<E>(this, _computeElements());
+ }
+
+ patch int get length => _length;
+ patch bool get isEmpty => _length == 0;
+
+ patch bool contains(Object object) {
+ if (_isStringElement(object)) {
+ var strings = _strings;
+ return (strings == null) ? false : _hasTableEntry(strings, object);
+ } else if (_isNumericElement(object)) {
+ var nums = _nums;
+ return (nums == null) ? false : _hasTableEntry(nums, object);
+ } else {
+ var rest = _rest;
+ if (rest == null) return false;
+ var bucket = _getBucket(rest, object);
+ return _findBucketIndex(bucket, object) >= 0;
+ }
+ }
+
+ // Collection.
+ patch void add(E element) {
+ if (_isStringElement(element)) {
+ var strings = _strings;
+ if (strings == null) _strings = strings = _newHashTable();
+ _addHashTableEntry(strings, element);
+ } else if (_isNumericElement(element)) {
+ var nums = _nums;
+ if (nums == null) _nums = nums = _newHashTable();
+ _addHashTableEntry(nums, element);
+ } else {
+ var rest = _rest;
+ if (rest == null) _rest = rest = _newHashTable();
+ var hash = _computeHashCode(element);
+ var bucket = JS('var', '#[#]', rest, hash);
+ if (bucket == null) {
+ _setTableEntry(rest, hash, JS('var', '[#]', element));
+ } else {
+ int index = _findBucketIndex(bucket, element);
+ if (index >= 0) return;
+ JS('void', '#.push(#)', bucket, element);
+ }
+ _length++;
+ _elements = null;
+ }
+ }
+
+ patch void addAll(Iterable<E> objects) {
+ for (E each in objects) {
+ add(each);
+ }
+ }
+
+ patch bool remove(Object object) {
+ if (_isStringElement(object)) {
+ return _removeHashTableEntry(_strings, object);
+ } else if (_isNumericElement(object)) {
+ return _removeHashTableEntry(_nums, object);
+ } else {
+ var rest = _rest;
+ if (rest == null) return false;
+ var bucket = _getBucket(rest, object);
+ int index = _findBucketIndex(bucket, object);
+ if (index < 0) return false;
+ // TODO(kasperl): Consider getting rid of the bucket list when
+ // the length reaches zero.
+ _length--;
+ _elements = null;
+ // TODO(kasperl): It would probably be faster to move the
+ // element to the end and reduce the length of the bucket list.
+ JS('void', '#.splice(#, 1)', bucket, index);
+ return true;
+ }
+ }
+
+ patch void removeAll(Iterable objectsToRemove) {
+ for (var each in objectsToRemove) {
+ remove(each);
+ }
+ }
+
+ patch void removeWhere(bool test(E element)) {
+ removeAll(_computeElements().where(test));
+ }
+
+ patch void retainWhere(bool test(E element)) {
+ removeAll(_computeElements().where((E element) => !test(element)));
+ }
+
+ patch void clear() {
+ if (_length > 0) {
+ _strings = _nums = _rest = _elements = null;
+ _length = 0;
+ }
+ }
+
+ List _computeElements() {
+ if (_elements != null) return _elements;
+ List result = new List(_length);
+ int index = 0;
+
+ // Add all string elements to the list.
+ var strings = _strings;
+ if (strings != null) {
+ var names = JS('var', 'Object.getOwnPropertyNames(#)', strings);
+ int entries = JS('int', '#.length', names);
+ for (int i = 0; i < entries; i++) {
+ String element = JS('String', '#[#]', names, i);
+ JS('void', '#[#] = #', result, index, element);
+ index++;
+ }
+ }
+
+ // Add all numeric elements to the list.
+ var nums = _nums;
+ if (nums != null) {
+ var names = JS('var', 'Object.getOwnPropertyNames(#)', nums);
+ int entries = JS('int', '#.length', names);
+ for (int i = 0; i < entries; i++) {
+ // Object.getOwnPropertyNames returns a list of strings, so we
+ // have to convert the elements back to numbers (+).
+ num element = JS('num', '+#[#]', names, i);
+ JS('void', '#[#] = #', result, index, element);
+ index++;
+ }
+ }
+
+ // Add all the remaining elements to the list.
+ var rest = _rest;
+ if (rest != null) {
+ var names = JS('var', 'Object.getOwnPropertyNames(#)', rest);
+ int entries = JS('int', '#.length', names);
+ for (int i = 0; i < entries; i++) {
+ var entry = JS('String', '#[#]', names, i);
+ var bucket = JS('var', '#[#]', rest, entry);
+ int length = JS('int', '#.length', bucket);
+ for (int i = 0; i < length; i++) {
+ JS('void', '#[#] = #[#]', result, index, bucket, i);
+ index++;
+ }
+ }
+ }
+ assert(index == _length);
+ return _elements = result;
+ }
+
+ void _addHashTableEntry(var table, E element) {
+ if (!_hasTableEntry(table, element)) {
+ _length++;
+ _elements = null;
+ }
+ _setTableEntry(table, element, 0);
+ }
+
+ bool _removeHashTableEntry(var table, E element) {
+ if (table != null && _hasTableEntry(table, element)) {
+ _deleteTableEntry(table, element);
+ _length--;
+ _elements = null;
+ return true;
+ } else {
+ return false;
+ }
+ }
+
+ static bool _isStringElement(var element) {
+ return element is String && element != '__proto__';
+ }
+
+ static bool _isNumericElement(var element) {
+ // Only treat unsigned 30-bit integers as numeric elements. This
+ // way, we avoid converting them to strings when we use them as
+ // keys in the JavaScript hash table object.
+ return element is num &&
+ JS('bool', '(# & 0x3ffffff) === #', element, element);
+ }
+
+ static int _computeHashCode(var element) {
+ // We force the hash codes to be unsigned 30-bit integers to avoid
+ // issues with problematic elements like '__proto__'. Another
+ // option would be to throw an exception if the hash code isn't a
+ // number.
+ return JS('int', '# & 0x3ffffff', element.hashCode);
+ }
+
+ static bool _hasTableEntry(var table, var key) {
+ var entry = JS('var', '#[#]', table, key);
+ // We take care to only store non-null entries in the table, so we
+ // can check if the table has an entry for the given key with a
+ // simple null check.
+ return entry != null;
+ }
+
+ static void _setTableEntry(var table, var key, var value) {
+ assert(value != null);
+ JS('void', '#[#] = #', table, key, value);
+ }
+
+ static void _deleteTableEntry(var table, var key) {
+ JS('void', 'delete #[#]', table, key);
+ }
+
+ static List _getBucket(var table, var element) {
+ var hash = _computeHashCode(element);
+ return JS('var', '#[#]', table, hash);
+ }
+
+ static int _findBucketIndex(var bucket, var element) {
+ if (bucket == null) return -1;
+ int length = JS('int', '#.length', bucket);
+ for (int i = 0; i < length; i++) {
+ if (JS('var', '#[#]', bucket, i) == element) return i;
+ }
+ return -1;
+ }
+
+ static _newHashTable() {
+ // Create a new JavaScript object to be used as a hash table. Use
+ // Object.create to avoid the properties on Object.prototype
+ // showing up as entries.
+ var table = JS('var', 'Object.create(null)');
+ // Attempt to force the hash table into 'dictionary' mode by
+ // adding a property to it and deleting it again.
+ var temporaryKey = '<non-identifier-key>';
+ _setTableEntry(table, temporaryKey, table);
+ _deleteTableEntry(table, temporaryKey);
+ return table;
+ }
+}
+
+// TODO(kasperl): Share this code with HashMapKeyIterator<E>?
+class HashSetIterator<E> implements Iterator<E> {
+ final _set;
+ final List _elements;
+ int _offset = 0;
+ E _current;
+
+ HashSetIterator(this._set, this._elements);
+
+ E get current => _current;
+
+ bool moveNext() {
+ var elements = _elements;
+ int offset = _offset;
+ if (JS('bool', '# !== #', elements, _set._elements)) {
+ throw new ConcurrentModificationError(_set);
+ } else if (offset >= JS('int', '#.length', elements)) {
+ _current = null;
+ return false;
+ } else {
+ _current = JS('var', '#[#]', elements, offset);
+ // TODO(kasperl): For now, we have to tell the type inferrer to
+ // treat the result of doing offset + 1 as an int. Otherwise, we
+ // get unnecessary bailout code.
+ _offset = JS('int', '#', offset + 1);
+ return true;
+ }
+ }
+}
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