| Index: Source/core/rendering/RenderObject.h
|
| diff --git a/Source/core/rendering/RenderObject.h b/Source/core/rendering/RenderObject.h
|
| index 7fd2dfebb7a2ebf2c8ebef682eeffd473a9b1c3f..3500aafbfd7ea0539c1db42011a6d9c53af31bef 100644
|
| --- a/Source/core/rendering/RenderObject.h
|
| +++ b/Source/core/rendering/RenderObject.h
|
| @@ -922,7 +922,13 @@ public:
|
| void remove() { if (parent()) parent()->removeChild(this); }
|
|
|
| bool isInert() const;
|
| - bool visibleToHitTestRequest(const HitTestRequest& request) const { return style()->visibility() == VISIBLE && (request.ignorePointerEventsNone() || style()->pointerEvents() != PE_NONE) && !isInert(); }
|
| + virtual bool visibleToHitTestRequest(const HitTestRequest& request) const
|
| + {
|
| + if (request.touchAction())
|
| + return false;
|
| + return style()->visibility() == VISIBLE && (request.ignorePointerEventsNone() || style()->pointerEvents() != PE_NONE) && !isInert();
|
| + }
|
| +
|
| bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE && !isInert(); }
|
|
|
| // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
|
|
|