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1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_SPLAY_TREE_INL_H_ | 5 #ifndef V8_SPLAY_TREE_INL_H_ |
6 #define V8_SPLAY_TREE_INL_H_ | 6 #define V8_SPLAY_TREE_INL_H_ |
7 | 7 |
8 #include "src/splay-tree.h" | 8 #include "src/splay-tree.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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283 int pos = 0; | 283 int pos = 0; |
284 while (pos < nodes_to_visit.length()) { | 284 while (pos < nodes_to_visit.length()) { |
285 Node* node = nodes_to_visit[pos++]; | 285 Node* node = nodes_to_visit[pos++]; |
286 if (node->left() != NULL) nodes_to_visit.Add(node->left(), allocator_); | 286 if (node->left() != NULL) nodes_to_visit.Add(node->left(), allocator_); |
287 if (node->right() != NULL) nodes_to_visit.Add(node->right(), allocator_); | 287 if (node->right() != NULL) nodes_to_visit.Add(node->right(), allocator_); |
288 callback->Call(node); | 288 callback->Call(node); |
289 } | 289 } |
290 } | 290 } |
291 | 291 |
292 | 292 |
293 } } // namespace v8::internal | 293 } // namespace internal |
| 294 } // namespace v8 |
294 | 295 |
295 #endif // V8_SPLAY_TREE_INL_H_ | 296 #endif // V8_SPLAY_TREE_INL_H_ |
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