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| 1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_SPLAY_TREE_INL_H_ | 5 #ifndef V8_SPLAY_TREE_INL_H_ |
| 6 #define V8_SPLAY_TREE_INL_H_ | 6 #define V8_SPLAY_TREE_INL_H_ |
| 7 | 7 |
| 8 #include "src/splay-tree.h" | 8 #include "src/splay-tree.h" |
| 9 | 9 |
| 10 namespace v8 { | 10 namespace v8 { |
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| 283 int pos = 0; | 283 int pos = 0; |
| 284 while (pos < nodes_to_visit.length()) { | 284 while (pos < nodes_to_visit.length()) { |
| 285 Node* node = nodes_to_visit[pos++]; | 285 Node* node = nodes_to_visit[pos++]; |
| 286 if (node->left() != NULL) nodes_to_visit.Add(node->left(), allocator_); | 286 if (node->left() != NULL) nodes_to_visit.Add(node->left(), allocator_); |
| 287 if (node->right() != NULL) nodes_to_visit.Add(node->right(), allocator_); | 287 if (node->right() != NULL) nodes_to_visit.Add(node->right(), allocator_); |
| 288 callback->Call(node); | 288 callback->Call(node); |
| 289 } | 289 } |
| 290 } | 290 } |
| 291 | 291 |
| 292 | 292 |
| 293 } } // namespace v8::internal | 293 } // namespace internal |
| 294 } // namespace v8 |
| 294 | 295 |
| 295 #endif // V8_SPLAY_TREE_INL_H_ | 296 #endif // V8_SPLAY_TREE_INL_H_ |
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