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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_IA32_SIMULATOR_IA32_H_ | 5 #ifndef V8_IA32_SIMULATOR_IA32_H_ |
6 #define V8_IA32_SIMULATOR_IA32_H_ | 6 #define V8_IA32_SIMULATOR_IA32_H_ |
7 | 7 |
8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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36 return c_limit; | 36 return c_limit; |
37 } | 37 } |
38 | 38 |
39 static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) { | 39 static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) { |
40 return try_catch_address; | 40 return try_catch_address; |
41 } | 41 } |
42 | 42 |
43 static inline void UnregisterCTryCatch() { } | 43 static inline void UnregisterCTryCatch() { } |
44 }; | 44 }; |
45 | 45 |
46 } } // namespace v8::internal | 46 } // namespace internal |
| 47 } // namespace v8 |
47 | 48 |
48 #endif // V8_IA32_SIMULATOR_IA32_H_ | 49 #endif // V8_IA32_SIMULATOR_IA32_H_ |
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