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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_FRAMES_H_ | 5 #ifndef V8_FRAMES_H_ |
| 6 #define V8_FRAMES_H_ | 6 #define V8_FRAMES_H_ |
| 7 | 7 |
| 8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
| 9 #include "src/handles.h" | 9 #include "src/handles.h" |
| 10 #include "src/safepoint-table.h" | 10 #include "src/safepoint-table.h" |
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| 942 | 942 |
| 943 private: | 943 private: |
| 944 StackFrameIterator iterator_; | 944 StackFrameIterator iterator_; |
| 945 }; | 945 }; |
| 946 | 946 |
| 947 | 947 |
| 948 // Reads all frames on the current stack and copies them into the current | 948 // Reads all frames on the current stack and copies them into the current |
| 949 // zone memory. | 949 // zone memory. |
| 950 Vector<StackFrame*> CreateStackMap(Isolate* isolate, Zone* zone); | 950 Vector<StackFrame*> CreateStackMap(Isolate* isolate, Zone* zone); |
| 951 | 951 |
| 952 } } // namespace v8::internal | 952 } // namespace internal |
| 953 } // namespace v8 |
| 953 | 954 |
| 954 #endif // V8_FRAMES_H_ | 955 #endif // V8_FRAMES_H_ |
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