| Index: src/effects/SkGpuBlurUtils.cpp
|
| diff --git a/src/effects/SkGpuBlurUtils.cpp b/src/effects/SkGpuBlurUtils.cpp
|
| index fd27cc36000f036b0251d07ec04cf6c90384d646..5690c2893f71e0ef4b777802d9d5e5fefb8332b4 100644
|
| --- a/src/effects/SkGpuBlurUtils.cpp
|
| +++ b/src/effects/SkGpuBlurUtils.cpp
|
| @@ -231,7 +231,7 @@ GrTexture* GaussianBlur(GrContext* context,
|
| dstDrawContext->drawNonAARectToRect(dstTexture->asRenderTarget(), clip, paint,
|
| SkMatrix::I(), dstRect, srcRect);
|
|
|
| - srcDrawContext.swap(&dstDrawContext);
|
| + srcDrawContext.swap(dstDrawContext);
|
| srcRect = dstRect;
|
| srcTexture = dstTexture;
|
| SkTSwap(dstTexture, tempTexture);
|
| @@ -254,7 +254,7 @@ GrTexture* GaussianBlur(GrContext* context,
|
| convolve_gaussian_2d(dstDrawContext, dstTexture->asRenderTarget(), clip, srcRect, dstRect,
|
| srcTexture, radiusX, radiusY, sigmaX, sigmaY, cropToRect, srcIRect);
|
|
|
| - srcDrawContext.swap(&dstDrawContext);
|
| + srcDrawContext.swap(dstDrawContext);
|
| srcRect = dstRect;
|
| srcTexture = dstTexture;
|
| SkTSwap(dstTexture, tempTexture);
|
| @@ -286,7 +286,7 @@ GrTexture* GaussianBlur(GrContext* context,
|
| srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
|
| cropToRect);
|
|
|
| - srcDrawContext.swap(&dstDrawContext);
|
| + srcDrawContext.swap(dstDrawContext);
|
| srcTexture = dstTexture;
|
| srcRect = dstRect;
|
| SkTSwap(dstTexture, tempTexture);
|
| @@ -319,7 +319,7 @@ GrTexture* GaussianBlur(GrContext* context,
|
| dstRect, srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
|
| cropToRect);
|
|
|
| - srcDrawContext.swap(&dstDrawContext);
|
| + srcDrawContext.swap(dstDrawContext);
|
| srcTexture = dstTexture;
|
| srcRect = dstRect;
|
| SkTSwap(dstTexture, tempTexture);
|
| @@ -355,7 +355,7 @@ GrTexture* GaussianBlur(GrContext* context,
|
| dstDrawContext->drawNonAARectToRect(dstTexture->asRenderTarget(), clip, paint,
|
| SkMatrix::I(), dstRect, srcRect);
|
|
|
| - srcDrawContext.swap(&dstDrawContext);
|
| + srcDrawContext.swap(dstDrawContext);
|
| srcRect = dstRect;
|
| srcTexture = dstTexture;
|
| SkTSwap(dstTexture, tempTexture);
|
|
|